Asheras wrote on Feb 8
th, 2018 at 8:32am:
That said, my preference would have been for bear to be more Barbarian than SD/Tank.
Bear-barian! (you knew that was coming)
Asheras wrote on Feb 8
th, 2018 at 8:32am:
Make the Wolf the high attack speed, lower damage per hit TWF skirmish style melee
OK.. Then why roll a Ranger?
Asheras wrote on Feb 8
th, 2018 at 8:32am:
make the bear the barbarian rage/glancing blows/big crits THF style melee variant.
OK... Then why roll a Barbarian?
Asheras wrote on Feb 8
th, 2018 at 8:32am:
Making it a little tanky was fine. Making it totally tanky with only a little barb flavor was not the direction I was hoping for.
Agreed.
Asheras wrote on Feb 8
th, 2018 at 8:32am:
But we already have Clerics trumping Pally and Fighter Tanks. Why not Druids too?
Probably because Clerics are already trumping Pally and Fighter Tanks.
None of this is a polemic directed towards you.
The issue at hand is that Druids fall into a very murky "What the hell is the point of this?" area in DDO and have been that way since PnP.
So many of the interesting abilities Druids SHOULD have don't map to a video game simply because they are roleplay driven, and require DM moderation to keep in balance (like shapeshifting).
Another bone of contention that had the devs swallowing their tongues in fits used to be the "OP" nature of self-healing classes who could also DPS.
With Reaper, self heals are almost fucking irrelevant, unless you have massive hamp, massive positive spellpower, high UMD, or all of the above.
This would likely change if one of the dev staff played Druid.
It's why Arty seems to always get things like 1000 Party-Wide Temp HP every 10 seconds (because a staffer plays an Arty live, I forget which dev) and every other class gets the shaft with no lube.