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Hot Topic (More than 35 Replies) Druid Preview (Read 7206 times)
5 Foot Step
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Re: Druid Preview
Reply #25 - Feb 8th, 2018 at 12:47pm
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The bear tree is dumb. It can't decide whether it wants to rage or tank.  Cry
  

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Re: Druid Preview
Reply #26 - Feb 8th, 2018 at 4:21pm
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I think the bear-barian issues stem from the devs not making up their mind on tank or rage DPS. The fact they've added no bonuses to the rage effect beyond an additional +4 strength is a bit meh.

I'd easily run 12-18 druid on a DPS bear build. I'm just waiting to see if 2 barb or 1 barb/1 bard would be the better option assuming all three options give you a different way to activate the same rage. Could easily abuse warchanter for being able to cast while raged, low hanging fruit bonuses from all 3 barb trees, and focus on bear.

Additionally, depending on whether or not my question on the mobo gets answered about mainhand weapon effects prior to shapeshifting, one might wish to wear robes and abuse GMoF twists while wielding a dagger and dipping into vistani.
  
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Re: Druid Preview
Reply #27 - Feb 8th, 2018 at 6:31pm
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I foresee LOTS of wolves dipping into the Bear tree for the defensive enhancements.
  

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Re: Druid Preview
Reply #28 - Feb 8th, 2018 at 7:04pm
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Technomage wrote on Feb 8th, 2018 at 6:31pm:
I foresee LOTS of wolves dipping into the Bear tree for the defensive enhancements.


The irony that bears cannot dip into the wolf tree for DPS bonuses though.
  
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Re: Druid Preview
Reply #29 - Feb 8th, 2018 at 8:24pm
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Edrein wrote on Feb 8th, 2018 at 7:04pm:
The irony that bears cannot dip into the wolf tree for DPS bonuses though.

This.

If I were going to do it... I'd make it:

Wolf: Assassin-ish. Focuses on Stealth and co-op with the Wolf Pet to have rotating Sneak Damage. Builds can be DEX based to get utility from new Evasion EnH.

Peak DPS would be high, but situational. Would also include option for an "Exposing Strike" type EnH and all DCs use better of WIS or DEX.

Bear: Focuses on High PRR/MRR and AoE with Cleaves and Glancing Blows. Alpha Strike comes HERE as an EnH (not sure why a sneak-attack wolf needs a 360° cleave). Heavy Armour proficiency is nice, but just adding more PPR to medium armours like Barb works too. STR and AC/Damage lines like Vanguard.

Stunning Shield/Stunning Blow-style Option and an knock down/ knock back a la GxBow. I believe they included a Feral Charge ability so that's fine. Every point spent in the tree increases Threat Gen X% until it works.

DCs use better of WIS/CON/STR + EnH that improve DCs + Relevant Gear Bonuses.

Peak DPS- Moderate to Good, with excellent mitigation. Rage fucks off forever to live with Barbs and Warchanters.

Just my opinion, FWIW.
  

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Re: Druid Preview
Reply #30 - Feb 8th, 2018 at 9:08pm
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Metal-Beast wrote on Feb 8th, 2018 at 8:24pm:
This.

If I were going to do it... I'd make it:

Wolf: Assassin-ish. Focuses on Stealth and co-op with the Wolf Pet to have rotating Sneak Damage. Builds can be DEX based to get utility from new Evasion EnH.

Peak DPS would be high, but situational. Would also include option for an "Exposing Strike" type EnH and all DCs use better of WIS or DEX.

Bear: Focuses on High PRR/MRR and AoE with Cleaves and Glancing Blows. Alpha Strike comes HERE as an EnH (not sure why a sneak-attack wolf needs a 360° cleave). Heavy Armour proficiency is nice, but just adding more PPR to medium armours like Barb works too. STR and AC/Damage lines like Vanguard.

Stunning Shield/Stunning Blow-style Option and an knock down/ knock back a la GxBow. I believe they included a Feral Charge ability so that's fine. Every point spent in the tree increases Threat Gen X% until it works.

DCs use better of WIS/CON/STR + EnH that improve DCs + Relevant Gear Bonuses.

Peak DPS- Moderate to Good, with excellent mitigation. Rage fucks off forever to live with Barbs and Warchanters.

Just my opinion, FWIW.


Sounds pretty solid to me. Why not roll the dice and try dropping this on the mobo for giggles.
  
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Re: Druid Preview
Reply #31 - Feb 8th, 2018 at 11:39pm
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R.I.P. FUN  Cry
  

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Re: Druid Preview
Reply #32 - Feb 9th, 2018 at 5:32am
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Metal-Beast wrote on Feb 7th, 2018 at 10:08pm:
I'm willing to bet  the answer is "No".

I recall reading somewhere that threat generation has to be on the order of 1000% or more to pull aggro off actual DPS.

Apparently the devs are still catching up on this tidbit of trivia.

Good hate tanking always required DPS to function.

Bear needs more hitting power because even with these buffs it's pretty "meh".

And this is from a guy who loves rolling gimps.

Huh...
Quote:
Good hate tanking always required DPS to function.

And yet most good tank builds are very low DPS.
Oh, noes, you exclaim!
Edrein wrote on Feb 8th, 2018 at 8:19am:
I don't think half the playerbase, let alone the devs can be made to understand that a tank needs to deal decent DPS to keep aggro.

And yet spending the AP, feats, and ED on defense means that you are by definition a low DPS build.  Learn to meta, because if a tank could roll around with 4k+ HP and huge defenses and also lay out the DPS, the game would be more broken than it already is.  Or hey, share with me your secret build that has sooper defenses and also top tier DPS.

You read somewhere...

I read somewhere:
Quote:
Additionally, if you successfully intimidate at least one creature, you gain a 12 second buff called Intimidating Presence that provides the following benefits:

    400% bonus to the threat generated by melee attacks
    100% bonus to the threat generated by missile attacks and spells


So it is clear that if you are trying to Intimidate that you're far better off using melee attacks than spells.  And 12 seconds is more than enough time to trigger a full chain of boosted attacks. 

The proposed Bear changes use a mix of melee and spell like abilities such as sonic roars and such.  So it remains to be seen if a Bear form in the new pass will be able to be a strong tank using Intimidate and DPS to grab aggro.  All that can be said at this time is that it appears to be clear that Bears will be better off than they were before.

5 Foot Step wrote on Feb 8th, 2018 at 12:47pm:
The bear tree is dumb. It can't decide whether it wants to rage or tank.  Cry

Edrein wrote on Feb 8th, 2018 at 4:21pm:
I think the bear-barian issues stem from the devs not making up their mind on tank or rage DPS.



Maybe it is a good thing that people look at the Bear and can't peg it into a single slot.  If it manages to be able to be good at tanking and also good at raging depending on the build, that seems like it just might be a good thing.
  

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Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


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Re: Druid Preview
Reply #33 - Feb 9th, 2018 at 10:37am
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Frank wrote on Feb 9th, 2018 at 5:32am:
And yet spending the AP, feats, and ED on defense means that you are by definition a low DPS build.  Learn to meta, because if a tank could roll around with 4k+ HP and huge defenses and also lay out the DPS, the game would be more broken than it already is.

I'll go ahead and let you re-read my statements.

They are all qualified.

Pay special attention to adjectives and adverbs: They matter.

Frank wrote on Feb 9th, 2018 at 5:32am:
I read somewhere:

Additionally, if you successfully intimidate at least one creature, you gain a 12 second buff called Intimidating Presence that provides the following benefits:

    400% bonus to the threat generated by melee attacks
    100% bonus to the threat generated by missile attacks and spells

All valid.

Except Intimidate was, and remains, a mug's game because it runs off CHA and basically all non-niche Tank/Melee DPS builds dump CHA.

If this ran off of say, WIS or STR or used a different skill like the Shintao tree, that'd be something.

But unless I missed something on the read through (which is possible because I'm reading this off my cell phone) nothing of the kind was in the proposed tree.

FWIW, I always thought that all the Bluff skills in the Wolf tree were pointless as well, for the same reasons.

Again, I am talking de facto... 400% looks great on paper, but without somebody actually play testing it live there's no way to know for certain if that will actually WAI.

Frank wrote on Feb 9th, 2018 at 5:32am:
So it remains to be seen if a Bear form in the new pass will be able to be a strong tank using Intimidate and DPS to grab aggro.

Agreed.

However, the smart money says "This won't work" simply because historically, it never has in any form or permutation of these kinds of EnH trees.

Reality trumps Blue Sky Hypotheses.

Frank wrote on Feb 9th, 2018 at 5:32am:
If it manages to be able to be good at tanking and also good at raging depending on the build...

Universal consensus says this won't happen. See above.

It will simply suck at both.

Don't get me wrong... I'd love bears to be awesome... But these changes aren't the way to make that happen.

Edrein wrote on Feb 8th, 2018 at 9:08pm:
Sounds pretty solid to me. Why not roll the dice and try dropping this on the mobo for giggles.

I'm posting from my phone, and it roundly rejects the mobos as "Unsafe".

Even Samsung knows to avoid the official forums.  Grin
« Last Edit: Feb 9th, 2018 at 10:42am by Metal-Beast »  

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Re: Druid Preview
Reply #34 - Feb 9th, 2018 at 2:45pm
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5 Foot Step wrote on Feb 8th, 2018 at 12:47pm:
The bear tree is dumb. It can't decide whether it wants to rage or tank.  Cry

💯 agree
  
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Re: Druid Preview
Reply #35 - Feb 9th, 2018 at 4:57pm
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RageTank!
  

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Re: Druid Preview
Reply #36 - Feb 10th, 2018 at 5:06am
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Edrein wrote on Feb 8th, 2018 at 8:19am:
I don't think half the playerbase, let alone the devs can be made to understand that a tank needs to deal decent DPS to keep aggro.

Many have been running uber tanks without swinging weapon once since Intim change.

  
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Re: Druid Preview
Reply #37 - Feb 10th, 2018 at 1:16pm
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^ Wipey is 100% right.
The Devs are retarded but only in kinky ways.
Good luck intimidating mindless creatures though...
  

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Re: Druid Preview
Reply #38 - Feb 11th, 2018 at 2:14pm
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I concur with Wipe and WFB. you don't need to hit anything anymore to get and hold aggro.... Enough intimidate is enough. After that you just turtle up and hit intimidate regularly.
  

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Re: Druid Preview
Reply #39 - Feb 12th, 2018 at 12:40pm
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Sure, if you want to be a wasted slot. A tank that adds any amount of DPS is always better than a tank that adds zero.
  

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Re: Druid Preview
Reply #40 - Feb 12th, 2018 at 1:00pm
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5 Foot Step wrote on Feb 12th, 2018 at 12:40pm:
Sure, if you want to be a wasted slot. A tank that adds any amount of DPS is always better than a tank that adds zero.

Did we change topics?  I thought we were talking about whether it was necessary to do DPS to hold aggro.  Not whether it was preferable.
  
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Re: Druid Preview
Reply #41 - Feb 12th, 2018 at 1:03pm
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5 Foot Step wrote on Feb 12th, 2018 at 12:40pm:
Sure, if you want to be a wasted slot. A tank that adds any amount of DPS is always better than a tank that adds zero.

Obviously obvious.
Just like a tank that keeps aggro more often is > a tank that keeps aggro less often
  
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Re: Druid Preview
Reply #42 - Feb 12th, 2018 at 10:21pm
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Metal-Beast wrote on Feb 9th, 2018 at 10:37am:
I'm posting from my phone, and it roundly rejects the mobos as "Unsafe".

Even Samsung knows to avoid the official forums.  Grin


Same here... haha
  
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Re: Druid Preview
Reply #43 - Feb 15th, 2018 at 7:54pm
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rockz wrote on Feb 8th, 2018 at 10:38am:
I made a shadar-kai bear once.  It looks really funny when the chain is swinging around your little bear body.

Otherwise, bears have the best dance emote.  OP

Especially when you walk on top of your guild leader and then start the emote,  it looks like you're rubbing your self on him.
  
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Re: Druid Preview
Reply #44 - Feb 16th, 2018 at 4:23am
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Metal-Beast wrote on Feb 9th, 2018 at 10:37am:
I'll go ahead and let you re-read my statements.

They are all qualified.


Qualifying your statements doesn't make them more valid.

Metal-Beast wrote on Feb 9th, 2018 at 10:37am:
Except Intimidate was, and remains, a mug's game because it runs off CHA and basically all non-niche Tank/Melee DPS builds dump CHA.

No.  Because all an Intim build needs to do is to grab aggro.  It isn't a roll, it's a number you need to meet.

Metal-Beast wrote on Feb 9th, 2018 at 10:37am:
If this ran off of say, WIS or STR or used a different skill like the Shintao tree, that'd be something.
Blah blah, it's a number.  You meet it or you don't.  You wouldn't have this issue with a discussion on DC's right?
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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