Nova wrote on Aug 22
nd, 2018 at 9:52am:
DDO was my first MMO and even though I have moved on (ESO) I still look back on it fondly (and even show up for a month every now and them to see whats up)
overall my biggest complaint is the sheer inflation of everything, I agree that new player retention must be shit and there just milking existing players because holy shit.
each piece of gear has like 5-10 effects on it, the amount of different stat bonuses is insane (remember when it was +6, insightful +2-3, exceptional +1 or something like that)
Same boat as you. DDO was my first mmo. Pre-motu the max was +7, Exceptional +1 and +2 (they both stacked).
Nova wrote on Aug 22
nd, 2018 at 9:52am:
this at a time when 5th edition came out and has become wildly successful with the reduction in number inflation and sheer balance (capped numbers) makes me wish DDO would just go under or SSG would lose the license so that someone could make a 5e DnD MMO.
WoW number crunches every other expansion. I dont think ddo needs to do it just yet but it has gotten pretty silly.
Nova wrote on Aug 22
nd, 2018 at 9:52am:
the thing that keeps me interested in DDO has and will always be the builds. the sheer amount of build diversity and design. that sitting over notebooks for hours thinking up builds and splits and feat choices and races, etc.
Agreed. Also theory crafting the best item builds. The sad thing is ddo is the old breed of mmos. We will never see something like this ever again. WoW got so popular because it simplified everything. All the casuals could rush in and enjoy the game.
noamineo wrote on Aug 22
nd, 2018 at 11:23am:
So the question I have is how "thorough" do you really need it to be? Does it actually need to be a faithful re-creation of pre-MOTU, or would merely capturing the same "feel" do the trick?
What I gather from yourself and others is that the real important part is getting everyone back into the same cycle(E.G. heroic TRs), not "having every named item item have the exact same spellpower as it did pre-MOTU".
I would love an exact re-creation. Theres many reasons. The main reason besides the pre-motu community aspect was the endgame.
noamineo wrote on Aug 22
nd, 2018 at 11:23am:
So, for example, a really easy solution would be to build the server emulator based on current game-client as is, then cap everyone at heroic XP and down-balance all the existing epic content to something akin to the old-style epics. All game content remains available; but now instead of having heroic an epic, levels, you just have heroic and epic(ML20) content just like pre-MOTU. Leave all items/enhancements/etc as-is.
The only major problem I see is with the iconic races. These could either be locked out entirely or provided with some other gimic to allow them to TR at 20. Even funnier would be to leave them in but force them to start at lvl 1(I always thought it would be interesting to play an iconic at-level through early heroics).
But that's just how I'd approach the project.
Would be an interesting take. Unfortunately I dont think it would take off. Generally people want private servers that were official releases. I know there's a couple WoW private servers that change everything up however the official expansions are much more popular. Assuming ddo servers shutdown in 2023. Pre-motu would be 11 years ago. The majority of those who even played pre-motu would be gone. Those who want a classic server would be a massive minority. The only realistic emulation would be the most current patch before it shut down.
noamineo wrote on Aug 22
nd, 2018 at 1:40pm:
That's a very impressive effort given the short timeframe. Unfortunately I doubt we could organize anything similar given a timeclock. The AC playerbase was fractured across servers but united on the same game. Any similar effort via DDO would start with a lot of arguing and multiple splinter groups(no offense intended towards Rose-tinted Goggles, but I'm positive that if any serious server emu attempt started, at least one camp would violently insist on trying to build a pre-MOTU server out the gate

)
Obviously I would be rooting for the pre-motu server. However I would have no say in the project. It would be up to those who dedicated themselves to bringing ddo back from the dead. By the time the servers shut down and a proper emulation is started hardly anyone would even consider a classic server. The only viable option is the most recent patch.
Edit: The aspect that brought so many people together pre-motu (healer/tank/dps). Will be the achilles heel of a classic server. If you dont have a decent sized community. It would be a failure at endgame. If you think waiting for healers was bad in 2010. It would be abysmal if a classic server only has a hundred people or so.
Flav wrote on Aug 22
nd, 2018 at 12:49pm:
All the items are still in the DAT files, As far as I know there hasn't been many retroactive changes to items beyond stuff like ML that were incorrect or not there.
So all version of the same item are present, you just need to point towards the correct STRING_TABLE_DID to get the version you want.
It's probably not that hard to code once you know all the STRING_TABLE_DID for all the versions of the items.
Same probably goes for the Enhancements, there's good chances they have been kept in the files.
How does someone get the DAT files?