Yes, sorry, posting at nights mostly, before go to bed, so was just tired

13 wiz 2 monk 5 arti is way to go imo. Monk = extra feats + evasion and better saves, 13 wiz open both PK and fod, 5 arti allows to go t5 BE if you feel so. Evasion is still as great as it used to be if you can handle to have high reflex. Fighter splash is the best and I am personally myself gonna run 8 ftr 12 wiz wf (str based though), yet you have to choose what to drop: evasion and ef or kensei t5, or ability to do traps like I will.
For pally splash there may be interesting options too, yet pretty high to slot cha, con, int and str at once. Super high saves may be used nicely with evasion, while in sacred defender you may find a good use or extra 20% hp. BF themself have reconstruct sla and repair spells. If you okay to drop evasion there is your new jaggernaut:
14 pallly 5 arti 1 wizard BF.
Main role: offtank thw or tank with shield.
Feats:
1) power attack
3) cleave
6) ada body
9) imroved crit slashing
12) shield mastery
15) improved shield mastery
18) combat expertise
21) overwhelming criticals
24) construct exemplar
27) epic damage reduction
30) bulwark of defence
26) guardian angel
28) elusive target
29) deflic warding OR dire charge.
Wizard feat: quicken
Arti feat: extend or rapid shot.
Starting stats:
13 str
18 cha + lvl ups
Rest into con and int, w/e you feel comfy up to your tomes.
Skills: intimidate, umd, dd, search, repair if have points
14 pally cause of holy weapon
1 wizzy cause if quicken, 3 buffs, +10% AC.
5 arti cause of ability to take t5 renegade mastermaker.
Weapons: sos, esos, riftmaker, epic antique gaxe, rage chain scimitar + shield set, tail, any vorpal repeaters, Fatal Flaw.
First role to level up self is thw bruiser. So you will need to slot cha, str and con. Cha for saves and divine might for ins str. you'll need swap gear for traps anyway, including int, and if you go harper you may use int gear when go ranged. For ranged swap to both repeater and runearm. Vorpal repeaters working on heroics fine without any stat to damage.
You can go t5 BE + t3 harper and use repeater only if you feel like, may go kotc t5 and rmm to have 4 cleaves on heroic (+momentum and lay waste on epics!), may go t5 rmm and t4 std to become unkillable tank (ton of ac, +16 con and +40% hp).
This is solid set for epics too. Good crit profile, good str (so okay DCs), 6 cleaves, solid tankiness and self repairs. In LD you can perform decent dps both with repeater and thw, in US and shield in offhand you may become very nice self sufficient tank.
Cons:
1) you cant have all at once. Being tank nerfing damage badly, being ranged nerfing rest, expensive racial tree. Overall to switch styles you'll have to respec a lot.
2) very gear and tome dependent. Hard to trap without int tomes, gear swapping and trapping skill tomes.
3) you may find self very tanky on lower epics, yet still not playable on higher skulls until you find a guy who will repair you. If you handle to gather party with a wizard and/or some artificers you may run midskulls with it as intimidate tank. But until than nope, r1 max.
4) no really good way to spellcast. You still can take up to t5 arcanotechnician, but hey, this wont work outside epic normal