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Normal Topic THF Needs Improvement (Read 6185 times)
Rubbinns
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THF Needs Improvement
Jan 23rd, 2019 at 3:20pm
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THF builds are almost non-existent in DDO currently. Unless you're a wolf. This is largely due to how poorly reaper was implemented and never played or tested by the devs that make these things up on a whim. THF was built on the premise of glancing blows delivering AoE damage to multiple targets. Now, this works extremely well on elite and low skulls. It's once we start entering high skulls that its sole niche loses all application. Doing 60-80% of your base damage is really underwhelming after reaper scaling. Combined with how glances do not scale with critical hits, do not scale with helpless damage, cannot doublestrike, and we are essentially cheated out of THF's effectiveness in high skulls.


What avenues can we pursue here to bring some balance to THF builds, while not further pushing wolves, or eroding the lines between TWF/SWF/THF focused builds? I have a suggestion. But first let's start with what we should avoid doing to not make THF have the focused boss dps of the other 2 styles, and while also keeping wolves from being any more dps heavy than they already are. These are vital restrictions.

We probably want to avoid allowing glances to scale with critical hits. Scaling with critical hits would only serve to make THF the best dps option any melee could choose. Increasing its focused boss dps substantially would only negate the niche that TWF/SWF offer. And allowing twitch fighting with this advantage would be even worse for melee balance. Doublestrikes alone on glances are still poor because 60-80% of your base non-critical, and non-helpless damage is still scaled down to start with. If they were In conjunction with Critical rolls, then it would be too good to not use almost exclusively.  Boosting trash and boss dps simultaneously might be enough to invalidate almost all other styles. 

That leaves helpless damage as the main way to boost THF dps and bring it in line with what its original intended purpose was : to have the best aoe trash damage on melees. Right now that niche is better performed by whirlwind monks and dance of death builds. Both are TWF builds. That THF cannot occupy the top spots on this list then they are not doing anything relevant. Make the change apply only to THF. The only classes desired that are directly benefiting would be Fighters, Barbarians, and Paladins.

Helpless damage would still be affected by the appropriate rate of the glancing blow damage reduction of 60-80% less. These cannot critically hit. The high number of helpless damage on base attacks would cover this area well from a design perspective. Helpless damage and glancing blow damage would become more easily finely tuned by itemization, feats, or class abilities going further. Raising the values on either slider through a wide array of means. 

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: THF Needs Improvement
Reply #1 - Jan 23rd, 2019 at 4:49pm
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They could just not have reaper scaling affect glancing blows.
  

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Re: THF Needs Improvement
Reply #2 - Jan 23rd, 2019 at 5:18pm
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5 Foot Step wrote on Jan 23rd, 2019 at 4:49pm:
They could just not have reaper scaling affect glancing blows.

That isn't a completely different, new system, that potentially bugs out lots of associated and random other things. And that is a lot more damage than a few hundred points in r10.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: THF Needs Improvement
Reply #3 - Jan 23rd, 2019 at 5:20pm
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WTF am I still playing this game?  Seriously?  W.T.F. am. I. still. playing. this. game?

All I wanted to do was swing an axe and create a somewhat viable melee in mid reapers.  I'm not even aiming for the end game R7+  I just want to have some fun and be able to contribute something besides a soulstone in mid reaper.

I've spent a year working on EPLs, PLs and gear and have without a doubt put together the best melee toon I've ever had...

And it's still pretty much shit in reaper.

Yeah, I'm doing easily twice the dps I was as a lock - by giving up a good 75% of my survivability and pretty much all my diversity.  Let me do the math for you - double shit is slightly less shit.

Fact is, out of the literally thousands of possible builds you can make in this game there's really only maybe two dozen that really are viable or worth playing outside of elite.

I mean, really, honestly, what are your choices to stand out in epic reaper?  The same fucking builds everyone else uses and then pretends that makes them a bad ass for picking the obvious choices.

DC caster (if you put the time in for all the needed past lives and find walking through instant killing everything then being worthless in the fights that count fun or challenging).
Frogger (yeah, that's fun).
Rogue pew pew (how they tolerate listening to that fucking crossbow noise all day I'll never know.  Is there an option to turn it off?)
Monk of the month build
Divine of the month build

And that's really fucking it.  Anyone playing these easy, obvious builds are pretty much going to out everything everyone else in every quest.

How fucking boring is that?

Fact is the devs, for some reason, refuse to nerf anything that might actually need to be nerfed - instead they buff up aggro, monsters DR and damage to compensate - which ends up nerfing half the classes by proxy.  When they try and compensate and fix those classes, they end up getting nerfed again when it accidentally makes the multiclasses that should have been nerfed to begin with even more OP.

I don't want to play one of the dozen builds everyone else is playing.  I want to try different classes and builds and occasionally swing a fucking THW.  But if that's what you want, you're either stuck in heroics or just hanging out with the flavor of the month guys.

Which comes back to, WTF am I still playing this game?
« Last Edit: Jan 23rd, 2019 at 5:21pm by Skoodge »  

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Re: THF Needs Improvement
Reply #4 - Jan 23rd, 2019 at 6:23pm
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Skoodge wrote on Jan 23rd, 2019 at 5:20pm:
WTF am I still playing this game?  Seriously?  W.T.F. am. I. still. playing. this. game?

All I wanted to do was swing an axe and create a somewhat viable melee in mid reapers.  I'm not even aiming for the end game R7+  I just want to have some fun and be able to contribute something besides a soulstone in mid reaper.

I've spent a year working on EPLs, PLs and gear and have without a doubt put together the best melee toon I've ever had...

And it's still pretty much shit in reaper.

Yeah, I'm doing easily twice the dps I was as a lock - by giving up a good 75% of my survivability and pretty much all my diversity.  Let me do the math for you - double shit is slightly less shit.

Fact is, out of the literally thousands of possible builds you can make in this game there's really only maybe two dozen that really are viable or worth playing outside of elite.

I mean, really, honestly, what are your choices to stand out in epic reaper?  The same fucking builds everyone else uses and then pretends that makes them a bad ass for picking the obvious choices.

DC caster (if you put the time in for all the needed past lives and find walking through instant killing everything then being worthless in the fights that count fun or challenging).
Frogger (yeah, that's fun).
Rogue pew pew (how they tolerate listening to that fucking crossbow noise all day I'll never know.  Is there an option to turn it off?)
Monk of the month build
Divine of the month build

And that's really fucking it.  Anyone playing these easy, obvious builds are pretty much going to out everything everyone else in every quest.

How fucking boring is that?

Fact is the devs, for some reason, refuse to nerf anything that might actually need to be nerfed - instead they buff up aggro, monsters DR and damage to compensate - which ends up nerfing half the classes by proxy.  When they try and compensate and fix those classes, they end up getting nerfed again when it accidentally makes the multiclasses that should have been nerfed to begin with even more OP.

I don't want to play one of the dozen builds everyone else is playing.  I want to try different classes and builds and occasionally swing a fucking THW.  But if that's what you want, you're either stuck in heroics or just hanging out with the flavor of the month guys.

Which comes back to, WTF am I still playing this game?


I dunno, wolf builds are fun, TWF Rangers and Fighters are fun.   Rogue Vistani Assassin builds are fun.   You didn't list any tank builds, really.  Which I don't personally enjoy too much but there are people who do, and several options for those with Arti, FIghter, Pally, Cleric etc.   And are important for some of the fights that matter.  The new Knight Training feat is probably to go expand some weapons options out there for the melee builds.  The number of classes that suck are fewer than the number that are good and viable.   THF is just one of those few that needs some tweaks.   


  
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Re: THF Needs Improvement
Reply #5 - Jan 23rd, 2019 at 6:37pm
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The options for high reaper are dc casters, fvs, shuri and barb/druid/wolves.

Can you play other builds? Yes, you can.

But whats the point since those builds are much better than anything else?
  

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Re: THF Needs Improvement
Reply #6 - Jan 23rd, 2019 at 8:08pm
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Skoodge wrote on Jan 23rd, 2019 at 5:20pm:
Rogue pew pew (how they tolerate listening to that fucking crossbow noise all day I'll never know.  Is there an option to turn it off?)

I always played with the game sounds off. That is, until I discovered something even more fun: turning the game off.
  

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Re: THF Needs Improvement
Reply #7 - Jan 24th, 2019 at 1:20am
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Asheras wrote on Jan 23rd, 2019 at 6:23pm:
I dunno, wolf builds are fun, TWF Rangers and Fighters are fun.   Rogue Vistani Assassin builds are fun.

Barbs and fun too. These are all top notch melee builds.

THF's niche is no longer relevant anymore. Say the THF build is doing 100 base damage in r10 on non-critical, non-helpless damage. The glance is then 80 damage if the glancing blow percentage is 80%.

Compared with Whirlwind dealing full critical and helpless damage plus doublestriking for multiple hits in a large aoe circle. Or dance of death getting full crit profile, helpless damage and doublestrike + offhand doublestrike and attacks on up to 4 targets.

What this change would do is raise the glances to around 200/300 a glance in r10. Which is not a small amount in high skulls but not huge enough to be another large critical-like blow. And for elite you end up doing a few K aoe glancing. Where currently in elite, while it works well, it could still be better in order to distinguish itself from the other aoe builds.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: THF Needs Improvement
Reply #8 - Jan 24th, 2019 at 11:46am
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Revaulting wrote on Jan 23rd, 2019 at 8:08pm:
I always played with the game sounds off. That is, until I discovered something even more fun: turning the game off.

Start DDO. Exit DDO. Profit.
  
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Re: THF Needs Improvement
Reply #9 - Jan 24th, 2019 at 2:38pm
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VoT builds are the best THF builds
  
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Re: THF Needs Improvement
Reply #10 - Jan 24th, 2019 at 8:07pm
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What if we keep it as an epic feat with GTHF as the prerequisite, and only while the THF icon is up on the buff bar. That should keep it out of heroics where THF is already really powerful, and unrivaled at early levels. It prevents SWF builds from using it. Only targets trash mobs that are helpless. Scales easily with reaper debuff scaling already. Scales well in elite.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: THF Needs Improvement
Reply #11 - Jan 25th, 2019 at 12:59am
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What if THF always hit at least 2 targets and could use Stuns/Trips/Sunders/whatever to the same effect? Also what if glancing blow gained ability to critical?

You could have 2 targets  being hit for a chance of 2 crits each. You could also just slap on some more melee power to THF feat lines. Could also give better tactical feats that only work with THF?

Maybe a cleave-trip like rogues get? Front facing stun that hits 2 targets? Make bleed actually good?
  
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Re: THF Needs Improvement
Reply #12 - Jan 25th, 2019 at 11:15am
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I kinda like what Chip said to some degree.  Not sure about how to balance it totally.

One thing I was thinking when I read that:  I was watching Return of the King the other day.   So the Witch King swings that big ass flail (is that what you'd call that?) .  Sure he is one handing it because he's like 10 feet tall, but the impact that weapon has on the enemy is interesting.   It shatters the shield and breaks the arm of Eyown.  She also can't as easily attack because of the reach of the weapon.  So a THF style could incorporate some sort of slow effect/attack speed debuff on the enemy mobs.   Or it could, as described above by Chip have a stun or sundering effect on hit (maybe percent chance, or save, or on crit).   I could be an AoE or affect multiple mobs.   All of that sounds interesting. 

Something to think about.   Would make the style different than TWF and SWF and provide some defense (if doing a slow/attack speed debuff or stuns/trips), maybe helpless damage (if doing stuns).   But none of that would affect bosses.

  
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Re: THF Needs Improvement
Reply #13 - Jan 25th, 2019 at 11:29am
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Chip wrote on Jan 25th, 2019 at 12:59am:
What if THF always hit at least 2 targets and could use Stuns/Trips/Sunders/whatever to the same effect

The way glancing blows work is that they already hit everything in the area of effect. Glances proc on all cleaves, and the 1st, 3rd, and 4th basic attack.

Chip wrote on Jan 25th, 2019 at 12:59am:
Also what if glancing blow gained ability to critical?

That increases boss dps and is way too high of a dps increase compared to scaling the glance with helpless.

THF builds are doing around 1k+ per hit with non-crit, non-helpless damage. Or 100+ on r10. So the glance would end up doing 2-3k on elite, and 200-300 on 10 skulls. Which comes out to about 2-3 extra basic non-critical attacks on 50% of swings if twitching, and on all cleaves. Right now glances are doing 600-800 on elite and 60-80 on r10.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: THF Needs Improvement
Reply #14 - Jan 28th, 2019 at 1:12pm
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It does feel like THF should have some kind of inherent advantage on tactics.
  

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Re: THF Needs Improvement
Reply #15 - Jan 29th, 2019 at 8:18pm
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5 Foot Step wrote on Jan 28th, 2019 at 1:12pm:
It does feel like THF should have some kind of inherent advantage on tactics.


There's nothing tactical about fighting with a greatsword.

Now tactics bonus for sword and board? Makes sense.
  
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Re: THF Needs Improvement
Reply #16 - Jan 30th, 2019 at 4:44pm
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Edrein wrote on Jan 29th, 2019 at 8:18pm:
There's nothing tactical about fighting with a greatsword.

I think what you mean is that you don't recognize attacking as a tactic.
  

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Re: THF Needs Improvement
Reply #17 - Jan 30th, 2019 at 5:15pm
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Revaulting wrote on Jan 30th, 2019 at 4:44pm:
I think what you mean is that you don't recognize attacking as a tactic.


No, no. I meant what I said.

There is an implication when using a two handed weapon that you aren't attempting to be tactical. You are instead brute forcing.

A shield is more of the tactical option as you need to wait to strike after blocking.
  
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Re: THF Needs Improvement
Reply #18 - Jan 30th, 2019 at 7:35pm
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Edrein wrote on Jan 29th, 2019 at 8:18pm:
There's nothing tactical about fighting with a greatsword.

Now tactics bonus for sword and board? Makes sense.


Not sure I agree 100%.  From the standpoint of game "tactics" sundering would be a lot more effective with a THF weapon than sword and board.   

As far as general fighting tactics, anyone who has ever fenced or boxed knows that having the longer reach is a form of tactical advantage.  On that can be used.

  
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Re: THF Needs Improvement
Reply #19 - Jan 30th, 2019 at 9:21pm
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Asheras wrote on Jan 30th, 2019 at 7:35pm:
Not sure I agree 100%.  From the standpoint of game "tactics" sundering would be a lot more effective with a THF weapon than sword and board.   

As far as general fighting tactics, anyone who has ever fenced or boxed knows that having the longer reach is a form of tactical advantage.  On that can be used.




I didn't expect a semantic argument about "tactic". But, I like it.
  


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Re: THF Needs Improvement
Reply #20 - Jan 30th, 2019 at 9:22pm
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Quote:
tactics (n.)
1620s, "science of arranging military forces for combat," from Modern Latin tactica (17c.), from Greek taktike techne "art of arrangement," noun use of fem. of taktikos "of or pertaining to arrangement," especially "tactics in war," adjective to taxis "arrangement, an arranging, the order or disposition of an army, battle array; order, regularity," verbal noun of tassein "arrange," from PIE root *tag- "to touch, handle."


https://www.etymonline.com/word/tactics?ref=etymonline_crossreference
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: THF Needs Improvement
Reply #21 - Jan 30th, 2019 at 9:24pm
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Look at 1B

Quote:
tactics noun, plural in form but singular or plural in construction
tac·​tics | \ ˈtak-tiks  \
Definition of tactics
1a : the science and art of disposing and maneuvering forces in combat
b : the art or skill of employing available means to accomplish an end
2 : a system or mode of procedure
3 : the study of the grammatical relations within a language including morphology and syntax


It's not really about the weapon. It's about the "end" that want to accomplish. So, Ash is right. If a long-reach is what you need, then a THF weapon is a great tactic.


For that matter, brute force might be a good tactic in a given situation.
« Last Edit: Jan 30th, 2019 at 9:25pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: THF Needs Improvement
Reply #22 - Jan 30th, 2019 at 9:48pm
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Rubbinns wrote on Jan 24th, 2019 at 8:07pm:
What if we keep it as an epic feat with GTHF as the prerequisite, and only while the THF icon is up on the buff bar. That should keep it out of heroics where THF is already really powerful, and unrivaled at early levels. It prevents SWF builds from using it. Only targets trash mobs that are helpless. Scales easily with reaper debuff scaling already. Scales well in elite.



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Re: THF Needs Improvement
Reply #23 - Jan 31st, 2019 at 3:41pm
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Head-Meat wrote on Jan 30th, 2019 at 9:24pm:
If a long-reach is what you need, then a THF weapon is a great tactic.

I forget though, do 2 handers actually get better reach in DDO?
  

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Re: THF Needs Improvement
Reply #24 - Jan 31st, 2019 at 6:25pm
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Revaulting wrote on Jan 31st, 2019 at 3:41pm:
I forget though, do 2 handers actually get better reach in DDO?

I do believe their hit boxes are a bit bigger.
  

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