the_biggest_dog wrote on Apr 3
rd, 2019 at 12:42pm:
Also, not sure what youre taking from mech but if your main goal is int to damage, instead of 11mech/7harper you could do 12 harper/3 mech. Saves 3 ap, loses 1 SA die, gains 1 int and 1 RP. just another option if you can use the AP elsewhere (fighter level get another AB?)
I like the rogue shell mainly for the sneak dice and class features, the stat to damage in the mech tree is just something to grab along with 4 damage, 2 sneak dice, +15 meters PBS range for 11 ap.
I dislike the arty spell because of swapping to Dust, Vacuum, or Ice. Though for a more static group structure I think a build involving the artificer spell might be the highest potential dps split. Probably just because it shaves off 11-12 ap that every other build uses to get there.
the_biggest_dog wrote on Apr 3
rd, 2019 at 12:42pm:
23 in mech and 11 in ranger for sniper shot. +30m pbs is very nice, but it does mean taking another point out of harper for 30s KTA.
The kta duration shouldn't be an issue depending on the amount of SP pots used. I like to keep kta going full time for melees, but that is largely because of the tactics bonus. I think not having it up every second is fine with ranged build, especially if youre just mowing down trash and forget to refresh timer.
the_biggest_dog wrote on Apr 3
rd, 2019 at 12:42pm:
I like the swash split a lot as well. just hate that it limits you to no rune-arm. High reapers that imbue may not do much damage at all though, so swash may come out on top.
It seems like the best 12 ap spent on any tree point for point. I think including this on the Inquisitive builds has got the most promise for being the better dps versions.
Sniper Shot is great in game on trash encounters since it is constantly available, but I think it is best on adrenaline bursts in Fury for crossbows. I failed to test Fury times at all.