Funny timing - I was working on an update to my
cleric bow build that I think spawned an earlier version of this build. Haven't finalized the gear, yet, though. Thought I'd post it to see if someone could maybe help with that?
I'm still not sure about 6 monk vs either 4 ranger/1 ftr, or 6 ranger. Here's why... Unlike a theory build, we've had some version of this build in our static party since I posted it back in 2016. It's a solid build that ends up being our primary crowd control up to R4. When our cleric dies, it's never spell damage or a trap. It's always the crazy melee mobs that auto target the cleric, and slip right past the tank. So, it seems going heavy armor/PRR and displacement beats out the cloth/evasion option for the wisdom based build. I could be wrong, though.
15 cleric allows for death pact, and using ranger AA instead of elf allows enough AP to get T5 radiant, which means the rogue & sorc get heals passively, and the cleric never has to stop paralyzing mobs except to occasionally heal the tank/dps toons.
Enhancement setup is completely different, obviously. Mainly, you don't need 36 racial past lives to make this split work.

I posted what I've got so far below.
Domain switches to luck vs trickery. -1 enchant DC, but gain displacement, +4 saves (+7 to party), no-fail on 1's.
"Useful" Cleric v4.015/4/1 Cleric/Ranger/Fighter
Lawful Good Human
Level Order1. Ranger 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Ranger
3. Cleric 8. Cleric 13. Cleric 18. Fighter
4. Cleric 9. Ranger 14. Cleric 19. Cleric
5. Ranger 10. Cleric 15. Cleric 20. ClericStats 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- --------
Strength 8 8 8 +8 4: WIS
Dexterity 15 15 15 +8 8: WIS
Constitution 12 14 14 +8 12: WIS
Intelligence 12 12 14 +8 16: WIS
Wisdom 18 18 18 +8 20: WIS
Charisma 8 8 8 +8 24: WIS
28: WISSkills R C C C R C C C R C C C C C C C R F C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 2 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 2 23
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 ½ ½ 11
------------------------------------------------------------
16 4 4 4 2 4 5 5 7 4 4 4 4 4 4 4 4 6 4 5
Max 32 5 5 5 9 5 6 6 10 6 6 6 6 6 7 7 11 7 7 7Feats 1 : Point Blank Shot
1 Human : Precision
3 : Empower Healing Spell
6 : Quicken Spell
9 : Manyshot
12 : Spell Focus: Enchantment
15 : Greater Spell Focus: Enchantment
18 : Improved Critical: Ranged
18 Fighter: Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Epic Spell Focus: Enchantment
26 Destiny: Guardian Angel
27 Epic : Embolden Spell
28 Destiny: Doubleshot
29 Destiny: Mass Frog
30 Epic : Overwhelming Critical
30 Legend : Scion of: Feywild
1 Ranger : Favored Enemy: Undead
3 Cleric : Luck Domain
2 Deity : Follower of: Silver Flame
8 Deity : Silver Flame Exorcism
SpellsCleric
Mass Cure Critical Wounds (20), Death Pact (20)Enhancements (80 AP)
Radiant Servant (32 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Altruism III
- Efficient Empower Healing II
- Intense Healing III, Wisdom
- Incredible Healing III, Wisdom
- Positive Energy Aura
Arcane Archer (24 AP)
- Arcane Archer, Morphic Arrows
- Conjure Arrows, True Strike III, Energy of the Wild I, Awareness III
- Force Arrows II
- Terror Arrows, Soul Magic, Wisdom
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows
Falconry (24 AP)
- Falcon, Wisdom
- Rugged III, Out in Nature III
- Killer Instinct I, Diving Shot III
- Killer Instinct II, Strike for the Eyes: Shot III, Conditioning
- Deadly Instinct III
Gear is where I'm struggling. I think you switch to flamecleansed fury set. Here's what I've got so far. I wanted to work in a 3 piece slavers set for +2 DC, but can't do it without losing something like the 13% doubleshot.
Legendary Blessed Bulwark (heavy armor): fortification +214, physical sheltering +54, Healing Amp +85, False Life +81, green augment slot, flamecleansed set
Legendary Hallowed Castigators (wrists): Devotion +214, Healing Lore +31, Insightful Sheltering +27, Empower Heal II, Green augment slot, flamecleansed set
Legendary Hallowed Trail (cloak): Radiance +214, Radiance Lore +31, Evocation Focus +9, Quality Spell Pen +3, blue augment slot, flamecleansed set
Legendary Kindred Pendant Necklace): Charisma +19, Enchantment Focus +8, Augment Summoning, Insightful Enchantment Focus +4, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Celestial Topaz Ring (ring): Nearly finished (+21 wis), wizardry +440, parrying +10, lesser displacement, yellow augment
Legendary Shattered Onyx (ring): Nearly finished (+10 Ins Wis), Profane spell focus 2, insightful resistance +8, insightful dodge +10, blue augment
Legendary Black Satin Waist (belt): Nearly Finished (+5 qual wis), Spell pen +9, Quality spell focus mastery +2, Spell resist 47, green augment
Legendary Wallwatch Circlet (head): Tendon slice 17, accuracy 33, reflex 17, doubleshot +13%, blue augment
Gauntlet of the Iron Council (gloves, minor artifact): Constitution +22, Spell Resistance +52, Insightful Spell Resistance +26, Acid Absorption 53%
Legendary Collective Sight (goggles): Nearly finished (+21 any stat (probably dex), almost there (+10 insightful CON), quality resist +4, temperance of belief (+1 qual MRR for every religious lore feat), blue augment
Leaves trinket & boots. Feels like I'm still missing a few good things that need to go in these slots. Any suggestions?