Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic Boring Alchemist (Read 4497 times)
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Boring Alchemist
Feb 11th, 2020 at 3:32pm
Print Post  
ALEchemist v0.1

20 Alchemist
Neutral
Halfling

Stats:
6  str
16 dex
18 con
18 int (+ levels)
8  wis
8  cha
(Tomes required)

Feats:
1 Point Blank Shot
3 Completionist
4 Rapid Shot
6 Precise Shot
8 Precision
9 Thrown Weapon Expertise
12 Imp Critical
12 Weapon Focus Thrown
15 Improved Precise Shot
16 Dodge
18 Mobility
20 Shot on the Run
21 Overwhelming Crit
24 Combat Archery
26 Pierce Silver
27 Blinding Speed
28 Double Shot
29 Elusive Target
30 Epic DR
30 Scion of the Plane of Air


Enhancements:

Vile Chemist:
15-27 pts

Vistani: 42 AP
Cores 6/6
Mist Stalker 5/5 (10 pts)
Rapid Slash (2 pts)
Undead Hunter
Vistani Knife Training 2-5 (8 pts)
Bleeding Cuts (2 pts)
Deadly Blades (2 pts)
Int +1
Int +1
Celerity
Whirling Blades (2 pts)
Blessed Blades (2 pts)
Vendetta (2 pts)

Harper: 10 AP

Cores 2/6 (Int) (3 pts)
Harper Enchantment (2 pts)
Traveler's Toughness 2/3
Know the Angles 3/3

Racial: 16 AP
Cores 3/5 (4 AP)
Cunning 3/3
Acrobatic 3/3
Nimble Reaction 3/3
Guile 3/3


Epic Destiny:  Shadowdancer
Stealthy 3/3
Int +1

Lithe 1/3
Int +1

Meld 3/3
Int +1

Improved Invis 3/3

Untouchable
Executioner Shot 3/3

Shadow Form
Dark Imbuement


Twists:
4 Sense Weakness
3 Whirling Wrists
2 Pin
1 Rejuvenation Cocoon
1 Stay Frosty

Spells:
Whatever

Gear:
Helm of the Final Watcher Raid Helmet: Seeker +21, Distant Diversion +34%, Accuracy +34, Insightful Doubleshot +7%
The Family's Blessing Raid Necklace: Quality Assassinate+2, Insightful Armor Piercing +16, Deadly +17, Deception+18
Echo of Ravenkind (Trinket) Eternal Holy Burst, True Seeing, Constitution +20, Improved Deception, Yellow Slot, Green Slot, Adherent of the Mists Set (Legendary)
Legendary Phasecloak (Cloak): Evocation Focus +8, Quality Intelligence +4, Wizardry +412, Intelligence +19, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Silverthread Belt (Belt): Enhanced Devotion +202, Enhanced Nullification +202, Healing Lore +29, Void Lore +29, Blue Augment Slot, Beacon of Magic Set (Legendary)
Legendary Ring of Nightfall (Ring): Insightful Intelligence +9, Insightful Deadly +7, Reflex Save +16, Physical Sheltering +50, Green Augment Slot, Adherent of the Mists Set (Legendary)
Wildwood Gauntlets Gloves: Blurry/Lesser Displacement, Dodge +8%/+21%, Natural Armor +8/+21, Distant Diversion +12%/+33%
Legendary Flightfoot Greaves (Boots): Freedom of Movement, Speed +30, Natural Armor +19, Reflex Save +16, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
Brand of Kalok Shash Bracer Minor Artifact: Maximum Filigree Slots: 3, Strength +22, Quality Accuracy +8, Quality Deadly +5, Fire Absorption +53%
Van Richten's Spectacles (Eyes) Dexterity +20, Reflex +16, Doubleshot +12, Magical Sheltering +50, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Wildwood: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Thunderforged Orb: Devotion 150/ Armor Piercing 35/ Draconic Reinvigoration
Epic Purifying Quiver

Sharn Wallwatch:
Set Bonus: +1/3 Sneak Dice, +15/25% Fortification Bypass, +10/20% Doubleshot, +10/20 Ranged Power

5-piece Legendary Adherent of the Mists set
+20 Profane Bonus to Physical Resistance Rating.
+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+10 Profane Bonus to Melee and Ranged Power.
+20 Profane Bonus to Universal Spell Power.
« Last Edit: Feb 14th, 2020 at 9:48am by 5 Foot Step »  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Boring Alchemist
Reply #1 - Feb 13th, 2020 at 1:36pm
Print Post  
Won't need MoM at level 15. It is a level 6 free class feat.

Won't need Int to hit and damage from Harper. Class feat level 4 selection.

Will need alch core 12 at least for Int to Dshot and full BAB on reaction.

Don't think Blind Speed is needed with Wrists + your boots, and throwing alacrity is strange af anyhow.

I think throwers are still capped at 5 attacks maximum, despite your dshot chance. Inquisitive dual xbow is capped at 5 as well.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
Carpone
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1695
Joined: Jul 2nd, 2011
Gender: Male
Re: Boring Alchemist
Reply #2 - Feb 13th, 2020 at 4:08pm
Print Post  
You have two feats at level 1.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Boring Alchemist
Reply #3 - Feb 13th, 2020 at 9:35pm
Print Post  
Rubbinns wrote on Feb 13th, 2020 at 1:36pm:
Won't need MoM at level 15. It is a level 6 free class feat.

Won't need Int to hit and damage from Harper. Class feat level 4 selection.

Will need alch core 12 at least for Int to Dshot and full BAB on reaction.

Don't think Blind Speed is needed with Wrists + your boots, and throwing alacrity is strange af anyhow.

I think throwers are still capped at 5 attacks maximum, despite your dshot chance. Inquisitive dual xbow is capped at 5 as well.


Did they ever adjust Blinding Speed not to be more speed than Haste? It was always worth it before
  
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Boring Alchemist
Reply #4 - Feb 14th, 2020 at 12:03am
Print Post  
harharharhar wrote on Feb 13th, 2020 at 9:35pm:
Did they ever adjust Blinding Speed not to be more speed than Haste? It was always worth it before

I tried a bunch of alacrity ranges at cap on lamania during one of the last alchemist previews.

Checking the ranged combat drop down box on the character sheet screen, I had anywhere from 30+ alacrity to 111. And tested auto firing for 100 daggers using a buff timer. The times were all varied and none stood out as any faster than the others. Zombie speed decrease also did not seem to matter. Firing speed seems to be capped at a certain threshold that is probably around 30 something alacrity on the drop down.

I will test when I hit cap again on live soon.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
NOTpopejubal
Epic Poster
*****
Offline


I Love Drama!

Posts: 4096
Location: Let go or get dragged.
Joined: Apr 17th, 2013
Gender: Male
Re: Boring Alchemist
Reply #5 - Feb 14th, 2020 at 9:23am
Print Post  
Rubbinns wrote on Feb 14th, 2020 at 12:03am:
I tried a bunch of alacrity ranges at cap on lamania during one of the last alchemist previews.

Checking the ranged combat drop down box on the character sheet screen, I had anywhere from 30+ alacrity to 111. And tested auto firing for 100 daggers using a buff timer. The times were all varied and none stood out as any faster than the others. Zombie speed decrease also did not seem to matter. Firing speed seems to be capped at a certain threshold that is probably around 30 something alacrity on the drop down.

I will test when I hit cap again on live soon.

Lama had(has) a bug where a decent percent of the thrown weapon attacks will do the thrown weapon animation, but won’t do the actual attack. The inventory of daggers doesn’t go down and there is no attack made on your target (not just a miss - no attack at all). I didn’t see this on U44 live and I don’t see it happen on U45 live.

It’s really fucking hard to judge attack speed when a random % of attacks don’t fucking happen. Like an anti-double shot just to fuck with testing on Lama. I lost from 0 - 10% of my attacks to that issue and it made testing a 5% attack speed increase fucking impossible.

Does Haste/Blinding speed make more thrown weapon attack speed? Who the fuck knows? I threw 68 daggers in one minute, 73 daggers the next minute and then 60 daggers in the third trial. Fuck you, Turbine. Get a real computer to do your testing on, not a 386 with 16 megabytes of ram.
  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Boring Alchemist
Reply #6 - Feb 14th, 2020 at 9:35am
Print Post  
Blinding Speed for ranged/thrown is better than a speed item, but the same as a haste spell.

In other words, no change.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Boring Alchemist
Reply #7 - Feb 14th, 2020 at 9:46am
Print Post  
NOTpopejubal wrote on Feb 14th, 2020 at 9:23am:
Does Haste/Blinding speed make more thrown weapon attack speed? Who the fuck knows? I threw 68 daggers in one minute, 73 daggers the next minute and then 60 daggers in the third trial.

I did 100 daggers and it took me 60-75 seconds no matter what my speed was. I did 3 sets each at just blinding speed + vkf cores, then added whirling wrists, then after those tried vkf tier 5. Then did same for undead form.

As long as it was above the 30s. I firmly believe that stacking all those sources of thrown alacrity does fuck all. Maybe it will be different on live, but I doubt it.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Boring Alchemist
Reply #8 - Mar 4th, 2020 at 9:39am
Print Post  
Guess what counts as a dart? Bottled fireballs, bottled tornados, etc. Finally gonna make some room in my ingredient storage.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
NOTpopejubal
Epic Poster
*****
Offline


I Love Drama!

Posts: 4096
Location: Let go or get dragged.
Joined: Apr 17th, 2013
Gender: Male
Re: Boring Alchemist
Reply #9 - Mar 4th, 2020 at 10:14am
Print Post  
5 Foot Step wrote on Mar 4th, 2020 at 9:39am:
Guess what counts as a dart? Bottled fireballs, bottled tornados, etc. Finally gonna make some room in my ingredient storage.


Bottled Tornadoes still don't do their old effects. That nerf was never undone.

  
Back to top
 
IP Logged
 
Capt.Spalding
Korthos Resident
*
Offline


I Love Drama!

Posts: 13
Joined: Mar 2nd, 2020
Re: Boring Alchemist
Reply #10 - Mar 4th, 2020 at 9:55pm
Print Post  
NOTpopejubal wrote on Mar 4th, 2020 at 10:14am:
Bottled Tornadoes still don't do their old effects. That nerf was never undone.




I'll be honest.. I was KIND of hoping someone would fuck up and, while using the tornado pots, alchemist could some how activate them in a round about way....

I've got a couple max inventory locker toons that are nothing but stacks of tornado pots.... just in case...
  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Boring Alchemist
Reply #11 - Mar 5th, 2020 at 9:45am
Print Post  
Not unnerfed. You can get an awful lot of doubleshot though.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Capt.Spalding
Korthos Resident
*
Offline


I Love Drama!

Posts: 13
Joined: Mar 2nd, 2020
Re: Boring Alchemist
Reply #12 - Mar 6th, 2020 at 8:31pm
Print Post  
I've been running a simple throwing dagger Alcoholic... and it's not as bad as all that.... to be fair though, my experience isn't a fair assessment or comparison. I've got every past life, all professions, all races, all the Destinies and Epics.. et...

My job responsibilities changed drastically, and I've only got 2-3 hours to rub together each weak to get in-game... I just turned 9 and have been running everything under level by 2-3 on reaper 4 and aside from the occasional ass-rape by hoards of Reapers its been fairly easy.

I think the best aspect is pot healing doesn't need a core-mat source, and is subject to all the power-up feats (for now)

Nice aspect is how, even if they haven't activated yet, you can still distance target mobs, dump CC and then tear them to pieces.. all a super safe distance away  Cheesy
« Last Edit: Mar 6th, 2020 at 9:38pm by Capt.Spalding »  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint