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5 Foot Step
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Ass Tosser
Aug 3rd, 2020 at 3:06am
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Ass Tosser v0.1

Race: Shadar Kai
Alignment: Neutral
Class: 20 Rogue

Stats:......... (36 pt build)
Strength.............8
Dexterity............20 (+ level ups)
Constitution........18
Intelligence.........12
Wisdom..............8
Charisma............6

Feat Progression:
Level 1   : Point Blank Shot
Level 3   : Precise Shot
Level 6   : Rapid Shot
Level 9   : Simple Thrown Weapon Expertise
Level 10:  Improved Evasion
Level 12 : Multitude of Missiles
Level 13 : Crippling Strike
Level 15 : Improved Critical Thrown
Level 16 : Slippery Mind
Level 18 : Improved Precise Shot
Level 19 : Skill Mastery (You probably want to take Opportunist while leveling and then swap it out for Skill Mastery once you have over 100% Armor Piercing)
Level 21 : Overwhelming Critical
Level 24 : Improved Sneak Attack
Level 26 : Epic Spellpower Positive
Level 27 : Combat Archery
Level 28 : Doubleshot
Level 29 : Elusive Target
Level 30 : Precision
Level 30 : Scion of the Astral Plane
(I'm not going to run this on a completionist, but if you do you'll want to drop Precision for completionist and change out Skill Mastery for Opportunist and +1 Dex for 2/3 Grim Precision in Shadowdancer. Normally Opportunist and Grim Precision are great abilities, I only dropped them when I realized I was at over 130 fort bypass)

Skills:
(assumes +6 or better Int tome)
Concentration 11
Diplomacy 23
Disable Device 23
Heal 11
Hide 23
Listen 18
Move Silently 23
Open Lock 23
Search 23
Spot 23
UMD 23

Enhancements: 95 AP

Assassin: 41 AP
Core 6/6
Sneak Attack Training 4/4 (8 pts)
Stealthy 3/3
Venomed Blades 3/3
Action Boost 3/3
Crit Mastery 2/3
Dex +1
Dex +1
Killer 3/3
Assassinate
Measure the Foe 3/3
Knife Specialization
Light Armor Mastery

Racial: 19 AP
Cores 5/5 (9 AP)
Stealthy 3/3
Keen Senses 1/3
Guile 2/2
Nothing is Hidden 1/3 (2AP)
Gloom Stalker (2 AP)

Falconry: 14 AP
Cores 3/6 (4 AP)
Rugged 1/3
Out in Nature 3/3
Watch the Center 3/3
Sprint Boost 1/3
Conditioning (2 AP)

Vistani: 11 AP
Core 3/6
Mist Stalker 1/4 (2 AP)
Knife Training 3/5 (5 AP)
Rapid Attack (2 AP)
Weapon Versatility
Deadly Blades (2 AP)
Dex +1

Thief Acrobat: 3 AP
Cores 1/6
Fast Movement (2 AP)

Mechanic: 1 AP
Cores 1/6


Epic Destiny: Shadowdancer
Stealthy 3/3
Technician 3/3
Dex +1

Lithe 3/3
Skill Mastery
Dex +1

Meld 3/3

Untouchable
Executioner Shot 3/3
Shadow Manipulation

Shadow Form
Consume

Twists: 4/3/2/1/1
Martial Hymn
Whirling Wrists
Pin (Swap for Energy Sheath when needed)
Rejuvenation Cocoon
A Dance of Flowers

Gear:
Helm of the Final Watcher Raid Helmet: Seeker +21, Q Deadly +6, Accuracy +34, Insightful Doubleshot +7%, Green: +8 Protection, Yellow: Draconic Soul Gem
The Family's Blessing Raid Necklace: Quality Assassinate +2, Insightful Armor Piercing +16, Deadly +17, Deception+18, Yellow: Blindness Immunity, Blue: Good Luck +2
Epic Litany of the Dead: Profane Accuracy 4, Profane Damage 4, Profane Well-Rounded 2, Light Guard, Yellow: Fear Immunity, Green: Resistance +8
Legendary Cloak of Balance Cloak: Nearly Finished (Quality Dexterity +5), Freedom of Movement, Insightful Seeker 10, Parrying +10, Green: Deathblock
Legendary Silverthread Belt (Belt): Enhanced Devotion +202, Enhanced Nullification +202, Healing Lore +29, Void Lore +29, Blue: Master's Gift
Ring of the Silver Tongue Ring: Improved Deception, Insightful Deception 8, Assassinate 9, Insightful Assassinate 4,  Green: Hide +15 Blue: Move Silently +15
Wildwood Gauntlets Gloves: Blurry/Lesser Displacement, Dodge +8%/+21%, Natural Armor +8/+21, Distant Diversion +12%/+33%, Yellow: Globe of True Imperial Blood
Slaver Shackles: Sheltering/Deadly/Tendon Slice/Quality Con
Sigil of the Triumverate Ring Minor Artifact: Maximum Filigree Slots: 3, Dexterity +22, Insightful Accuracy +17, Insightful Deadly +8, Sonic Absorption +53%, Green: Sonic Resistance 30, Yellow: Power 250, Blue: Insightful Constitution +2
Wildwood Wrists Bracers: Nearly Finished (Int +21), Doubleshot 13%, Insightful Deception +9, Quality Deception +4, Yellow:, Blue: Heal +15 Concentration +15
Collective Sight Goggles: Nearly Finished (Con +5/21), Almost There (INSIGHT DEX +3/10), Quality Resistance +1/+4, Blue: Armored Agility +2 (SWAP: Negotiator Specs for aggro management)
Wildwood Vest : Fortification +214%, Physical Sheltering +54, Healing Amplification +85, False Life +81, Blue: Spell Agility -15
Epic Purifying Quiver (Quiver): Blunt Ammo
Complete Thunderforged Dagger: 150 Devotion, 35% Armor Piercing, Draconic Reinvigoration, Orange: Spot +15
(SWAP: Rebellion (-25% threat, Sneak Attack +5, Improved Deception, Armor Piercing 20%, red slot w/ devotion slotted, adds implement bonus))
Fate, the Knower of All (Throwing Dagger) 5.5[1d4+3]+15, 19-20/x2, Pick a Card, Sovereign Vorpal, Improved Deception, Metalline, Returning, Orange Slot: Endless Night, Red Slot:Ruby of Good
(Swap in trapping gear when needed: Keylock Ring, Tiara of Madness, Acolyte's Lenses, CC +11 Search Trinket, CC +11 Disable gloves, etc)
(Slot a Striding 30 Topaz instead of Spot 15 Diamond if you don't have 3 iconic tiefling pastlives)

Sharn Wallwatch Set
+3 Sneak Dice
+25% Fortification Bypass
+20% Doubleshot
+20 Ranged Power

filigree:
Through the Mists
Treachery
Ranged Power +10

Code
Select All
Character name: AssTosser
Classes: 20 Rogue, 10 Epic
Race: Shadar-Kai· · · · · ·Alignment: Neutral

· · ·Start Tome Final
Str:· · ·8· · 8 · ·25 · · ·HP:· · · ·2407 · · ·AC:· ·204
Dex:· · 20· · 8 · 105 · · ·PRR: · · · 198
Con:· · 18· · 8 · ·69 · · ·MRR: · 101/100 · · ·+Healing Amp:· ·165
Int:· · 12· · 8 · ·56 · · ·Dodge: · 35/35 · · ·-Healing Amp:· · 15
Wis:· · ·8· · 8 · ·26 · · ·Fort:· · ·244% · · ·Repair Amp:· · · 15
Cha:· · ·6· · 8 · ·24 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 15
DR:
Immunities: Freedome of Movement, Death Effects, Blindness, Fear

Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · ·74
· vs Poison:· · · ·75
· vs Disease: · · ·75
Will: · · · · · · ·48
· vs Enchantment: ·55
· vs Illusion:· · ·54
· vs Fear:· · · · ·48
· vs Curse: · · · ·48
Reflex: · · · · · 125
· vs Traps: · · · 131
· vs Spell: · · · 127
· vs Magic: · · · 125
Marked with a * is no fail on a 1 if required DC met

Skills
------------------------------------------------------------------------------------------
Balance · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 70.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 38.0
Concentration · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 79.0
Diplomacy · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 57.0
Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 77.0 (not including trap gear)
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 32.0
Heal· · · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 59.0
Hide· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·124.0
Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 34.0
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 29.0
Listen· · · · · ·  ·· · · · · · · · · · · · · 1 ·1· 1 ·1· 2 ·2· 2 ·2· 2 ·4· ·18.0 · 53.0
Move Silently · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·123.0
Open Lock · · · · · ·1· 1 ·1· 1 ·1· 2 ·2· 2 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 98.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 33.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 49.0
Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 81.0 (not including trap gear)
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 50.0
Spot· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 82.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 29.0
Use Magic Device· 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 56.0
------------------------------------------------------------------------------------------

Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
------------------------------------------------------------------------------------------
Positive· · · · · · · · · 550 · · ·29%· · · · · · · · ·0
------------------------------------------------------------------------------------------

Weapon Damage
------------------------------------------------------------------------------------------
Melee Power:· 163.0 (+30 w/ Measure the Foe)
Fortification Bypass: 106%
Dodge Bypass: 0%
Helpless Damage bonus: 55%
Ranged Power: 174.0
Doubleshot Chance: 185%

Sneak Attack Attack bonus: 29
Sneak Attack Damage: 37d6+22

(DDO Builder doesn't think that Assassins get dex to damage on throwing daggers, so the damage mod should be 115 instead of 75)
Main Hand: Fate, the Knower of All
On Hit· · · · ·8.75[1D4+3]+75 ·+ (1D8 Poison) * Melee Power + 1D8 Fire + 0D0 Fire
Critical 17-18 (8.75[1D4+3]+71) * 2 ·+ 1D8 Fire + 2D6 + 0D0 Fire
Critical 19-20 (8.75[1D4+3]+71) * 4 ·+ 1D8 Fire + 2D6 + 0D0 Fire
DR Bypass: Adamantine, Byeshk, Cold Iron, Good, Magic, Mithral, Pierce, Silver

Off Hand: Thunderforged Dagger (Centering)
On Hit· · · · ·6.75[1D4]+88 ·+ (1D8 Poison) * Melee Power + 5D6 Bane + 5D6 Bane + 0D0 Fire
Critical 18-18 (6.75[1D4]+108) * 4· + 5D6 Bane + 9D8+25 Bleeding + 5D6 Bane + 2D6 + 0D0 Fire
Critical 19-20 (6.75[1D4]+108) * 6· + 5D6 Bane + 9D8+25 Bleeding + 5D6 Bane + 2D6 + 0D0 Fire
DR Bypass: Adamantine, Byeshk, Cold Iron, Magic, Mithral, Pierce, Silver

Tactical DCs
------------------------------------------------------------------------------------------
Assassinate · · · · · · · · · · · ·Fortitude vs 118 : 10 + Max Mod(Int(23), Dex(47)) + Assassinate(41) + Rogue(20)
Executioner's Shot· · · · · · · · ·Fortitude vs 125 : 7 + Max Mod(Dex(47), Int(23)) + Assassinate(41) + Character Level(30)
Shadowdancer: Shadow Manipulation (Domination)Will vs 128 : 10 + Max Mod(Dex(47), Int(23)) + Assassinate(41) + Character Level(30)
Shadowdancer: Shadow Manipulation (Death)Fortitude vs 128 : 10 + Max Mod(Dex(47), Int(23)) + Assassinate(41) + Character Level(30)
Consume · · · · · · · · · · · · · ·Fortitude vs 128 : 10 + Max Mod(Dex(47), Int(23)) + Assassinate(41) + Character Level(30) +
------------------------------------------------------------------------------------------

Equipped Gear Set : Traps
------------------------------------------------------------------------------------------
Bracers · · · Ventilated Armbands
· · · · · · · Armor Bonus +10
· · · · · · · Air Guard
· · · · · · · Enhanced Disable Device +5
· · · · · · · Enhanced Open Lock +5
· · · · · · · Yellow: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Gloves· · · · Cannith Crafted Gloves
· · · · · · · Cannith Gloves Prefix: Empty augment slot
· · · · · · · Cannith Gloves Suffix: +11 Insightful Disable Device
· · · · · · · Cannith Gloves Extra: Empty augment slot
Goggles · · · Legendary Acolyte's Lenses
· · · · · · · Intelligence +19
· · · · · · · Insightful Intelligence +9
· · · · · · · Insightful Wizardry +206
· · · · · · · Spell Sight +22
· · · · · · · Green: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Helmet· · · · Legendary Tiara of Madness
· · · · · · · Intelligence +19
· · · · · · · Shatter +22
· · · · · · · Wizardry +412
· · · · · · · Exceptional Astute Skills +10
· · · · · · · Trace of Madness: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Ring1 · · · · Legendary Keylock Ring
· · · · · · · Disable Device +22
· · · · · · · Open Lock +22
· · · · · · · Search +22
· · · · · · · Spot +22
· · · · · · · Adherent of the Mists Set (Legendary)
· · · · · · · Blue: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Trinket · · · Cannith Crafted Trinket
· · · · · · · Cannith Trinket Prefix: Empty augment slot
· · · · · · · Cannith Trinket Suffix: Empty augment slot
· · · · · · · Cannith Trinket Extra: +11 Insightful Search
· · · · · · · Sentient Weapon Personality: Sentient Jewel of the Inquisitive
· · · · · · · Filigree 1: Trapper's Delight: Intelligence
· · · · · · · Filigree 2: Trapper's Delight: Reflex
· · · · · · · Filigree 3: Coalesced Magic: Intelligence
· · · · · · · Filigree 4: Otto's Irrevocable Power: Intelligence
· · · · · · · Filigree 5: The City's Beacon: Intelligence
· · · · · · · Filigree 6: Trapper's Delight: Alertness
· · · · · · · Filigree 7: Trapper's Delight: Trap Saves
 

  

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SpaceGoat
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Re: Ass Tosser
Reply #1 - Aug 3rd, 2020 at 9:44am
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Strongly suggest the 11 rog 6 ranger 3 bard version.
  
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Head-Meat
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Re: Ass Tosser
Reply #2 - Aug 3rd, 2020 at 10:25am
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What are the pro/cons between this and shuri?
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Technomage
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Re: Ass Tosser
Reply #3 - Aug 3rd, 2020 at 10:36am
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Assassinate at range?

If not, what's the point?



SpaceGoat wrote on Aug 3rd, 2020 at 9:44am:
Strongly suggest the 11 rog 6 ranger 3 bard version.

This is a very strong split.

I went with 20 Ranger dagger thrower, instead.
« Last Edit: Aug 3rd, 2020 at 10:38am by Technomage »  

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Re: Ass Tosser
Reply #4 - Aug 3rd, 2020 at 10:53pm
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Lol no to all of you
  

karavek wrote on May 6th, 2017 at 8:10pm:
Look dude just because you hate a cunt doesn't mean you stop fucking the bitch you just turn her over and hate fuck her ass bloody then your take her to Tijuana and sell her ass to some spic pimp.
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Re: Ass Tosser
Reply #5 - Aug 3rd, 2020 at 11:11pm
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I hope you didn't spent more than 5 minutes on this build. This is most likely the sloppiest dagger thrower I've ever seen put together and will always be out DPS'd by some nerd who decided to try a shuricannon build from 2014 on a first life toon
  
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Rubbinns
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Re: Ass Tosser
Reply #6 - Aug 3rd, 2020 at 11:32pm
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Halfmaniac wrote on Aug 3rd, 2020 at 10:53pm:
Lol no to all of you

No, it's the 11/6/3.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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5 Foot Step
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Re: Ass Tosser
Reply #7 - Aug 4th, 2020 at 4:43am
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Oh, I forgot to correct the crit range/multi in the output data. It's supposed to be 16-20x3, DDOBuilder got that wrong too.
  

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5 Foot Step
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Re: Ass Tosser
Reply #8 - Aug 4th, 2020 at 4:50am
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Head-Meat wrote on Aug 3rd, 2020 at 10:25am:
What are the pro/cons between this and shuri?


Very similar in most respects. This build should have a significantly more red name DPS due to massive SA dice and Through the Mists, slightly lower assassinate DCs, and absolute garbage for helpless damage (155% vs 250%) and practically no way to proc helplessness vs everything being always helpless all the time when being hit by shuris.
  

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Re: Ass Tosser
Reply #9 - Aug 4th, 2020 at 2:15pm
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Technomage wrote on Aug 3rd, 2020 at 10:36am:
Assassinate at range?

If not, what's the point?



This is a very strong split.

I went with 20 Ranger dagger thrower, instead.


big fan of 20 ranger, very well rounded (lots of SA, lots of FE damage, lots of healing, lots of options for DWS Capstone or Vistani Capstone, strong defense option combining Vistani w. T4 Tempest for 100% dodge combo)

Tho to be clear I think there are better splits. Heavy alch splits a la Rubbins for more utility/healing, the above stated 11/6/3 from a pure DPS perspective (squishiest and least utility BY FAR tho).

I am TR'ing to 9ranger/9cleric/2barb I will write up if it's good like I think it might be

« Last Edit: Aug 4th, 2020 at 2:32pm by harharharhar »  
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Rubbinns
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Re: Ass Tosser
Reply #10 - Aug 4th, 2020 at 2:25pm
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5 Foot Step wrote on Aug 4th, 2020 at 4:50am:
no way to proc helplessness vs everything being always helpless all the time when being hit by shuris.

How are you the only person that procs a helpless knockdown off of a trip chance on a ring
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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5 Foot Step
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Re: Ass Tosser
Reply #11 - Aug 5th, 2020 at 11:56pm
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Rubbinns wrote on Aug 4th, 2020 at 2:25pm:
How are you the only person that procs a helpless knockdown off of a trip chance on a ring


At this point, I'm wondering if they stealth changed the proc from helpless to no helpless at some point and my character still has the old version permanently stuck on (along with the other three). Never reincarnating that guy.
  

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5 Foot Step
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Re: Ass Tosser
Reply #12 - Sep 2nd, 2020 at 11:53pm
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Quote:
Feats: Removed an old implementation of Simple Thrown Expertise that was causing players with the feat to throw extra, unintended projectiles.


Well, so much for this build. Was fun while it lasted.
  

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