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Flower-Sniffing Build
Jul 9th, 2022 at 12:08pm
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I think I'm going to take an alt and go 0-32 hitting every quest I can in the game. First, I haven't played every quest. Second, I rarely read the stories/lore. I think I'm going to take my time, read the stories, and do all the quests. Probably solo most often. Probably on elite or r1. (The toon I would use would have like 0-5 reaper points and just a couple of past lives).

So, what's the best build for this?

My initial guess would be something like either pure arti or arti with 2 rogue. Having the dog for levers is helpful. Ranged--and NOT dependent on blue bar is most flexible, and obviously getting traps is good. Self-heals. It kinda hits all the boxes. 

If you were doing this, what would you use?
« Last Edit: Jul 9th, 2022 at 4:30pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
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Re: Flowing Sniffing Build
Reply #1 - Jul 9th, 2022 at 12:28pm
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IMO most anything would work but you're gonna want twink gear. Also new content is typically way overtuned for low levels---like Saltmarsh, IMO, is about as hard as Necro2 but you're 5 levels lower....

0. What you mentioned would be fine, but Artificer Nuker would be most fun IMO. It's single target is bad in epics until you hit cap and take ruins + draconic t5. You can get evasion out of shadowdancer or primal now.
1. Pure Barbarian and then bring a hireling. (150 Temp HP clicky is nice from Frenzied Berserker)
2. Pure Cleric Nuker. Starts a little slow but once you get Divine Smite SLA (level 6 IIRC) it is a breeze.
  

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Re: Flowing Sniffing Build
Reply #2 - Jul 9th, 2022 at 12:57pm
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Barb would work. But, it's not really my preferred style.

Divine nuker works well in heroics. Not sure it scales well into higher levels. But, I might be wrong with recent changes. Prolly be learning on destiny dmg anyway.



How about divine inquisitive?
« Last Edit: Jul 9th, 2022 at 12:57pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Flowing Sniffing Build
Reply #3 - Jul 9th, 2022 at 3:51pm
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when the game was a lot different 1 level of arti at level 1 was more powerful and useful than anything u would have gotten one level sooner but i would figure the nature of epic levels has since invalidated this but i had a lot of fun on 19anything/1arti lives that didnt have a modern epic component. 19 in barb, sorc, wiz, are most memorable to me

i guess i am reminiscing more than answering but whatever
  

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Re: Flower-Sniffing Build
Reply #4 - Jul 9th, 2022 at 8:47pm
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Arti is probably easiest. Wf.
Second runner up, 2rogue(or arti) wizzy build. Wf.
Third, sorc. Wf.
Fourth, LOB fvs Wf.
Fifth. Takes finessing, monk he.

There always ranger too. I just don't have enough bows or arrows put away to run it yet...
  
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Re: Flower-Sniffing Build
Reply #5 - Jul 10th, 2022 at 12:38am
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ive always wanted to do this
  
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Re: Flower-Sniffing Build
Reply #6 - Jul 10th, 2022 at 4:13am
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Ironically enough I just did this, well IP. I run bard ss with SWF lines too for oom/immune/dumb shit. Cha-based to hit all the skill checks is very nice for this style of play. I went 2rog/bard pet would have been nice I guess but all the gold seal hires made up for it.
  
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Re: Flower-Sniffing Build
Reply #7 - Jul 10th, 2022 at 4:30am
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A lock in blaster mode can solo about 90% of the side content in the game without even trying.  Right out of the gate you've got DD, and open lock.  Don't dump dex and throw a handful of points into search and you can you've got everything covered except for a handful of STR doors (you'll miss one shard in Tear).

Go for a CC/healing build.  You'll need a cleric hire till level 10 or 12 (as opposed to a barb who'll need a cleric hire forever), after that you'll have to scroll heal for awhile and by epics you'll just heal yourself.

CCing and blasting makes the blue bar last way longer than any other caster.  Most quests you won't have to shrine at all. 

If the toon you're using has anything resembling decent gear, reaper points or past lives, elite is a walk in the park and r1 is barely more challenging.

Outside of that: barb with a fleet of hires, but there's way more button mashing and stress hoping the hire remembers to keep you alive during the fights.
  
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Re: Flower-Sniffing Build
Reply #8 - Jul 10th, 2022 at 3:46pm
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The toon I would use has zero reaper points and two PL-wizzy. He was a wf shiradi archangel back when those were good..
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Flower-Sniffing Build
Reply #9 - Jul 10th, 2022 at 5:56pm
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Aldbar made a build to solo raids, too. It is actually quite convenient if you want to stay in low reaper. Aldbar's Phoenix build or something.
And since it is melee you got time to flower-sniff.
  

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Re: Flower-Sniffing Build
Reply #10 - Jul 10th, 2022 at 10:27pm
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liljiggy wrote on Jul 10th, 2022 at 4:30am:
A lock in blaster mode can solo about 90% of the side content in the game without even trying.  Right out of the gate you've got DD, and open lock.  Don't dump dex and throw a handful of points into search and you can you've got everything covered except for a handful of STR doors (you'll miss one shard in Tear)..


that STR door is early in Tear, and I think at level cleric can get it.  If the cleric can't, just take a Barb hireling, to get that one. you can go back to beginning, drop barb, and call a cleric after opening it.

I Love Alchemist. I recently did this on a recent life.  I did every quest leveling up at level, unless it had an epic version, then I skipped until I could do it at epic level.

You get evasion, melt lock, plenty of spot/search for every secret door, self-healing and tons of offense. 

only thing missing is getting traps, but if you are going to flower sniff every quest you probably know where all the traps are and even if you don't there are very few elite/R1 traps that should kill you unless stand in them
  
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Re: Flower-Sniffing Build
Reply #11 - Jul 11th, 2022 at 9:39am
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Alchemist is pretty awesome, you have loads of skills, and can do everything except for traps.  I've been playing this a lot recently as a tiefling with a bunch of racial past lives to get the ash blast and immunity stripping.

Tiefling Alchemist 20 levels.
1-11 go for negative energy - you get 2 cause AoE's from the ... which ever tree.  Add in the single target freebie damage spell and that 3 almost mana free attacks.
@ 12 you get evasion, switch away from negative energy attacks.  T5's give you the weakening mixture so nothing is immune to your 2nd cast freebie AoE in the T5's.

Alternative option:  Gnome Alchemist with a light crossbow.
Take 2 levels of Artificer initially so you can use a repeater/runearm use battle engineer initially. 
At some point (about 6-8th level I think) switch out of repeater to a light crossbow, then you can spend enhancements in racial, inquisitive, vile chemist for simple weapons boosts, harper for int to hit/damage. 
You have xbow for most killing (@ 12th level inquisitive fusilade), and lots of awesome AOE spells for smashing up groups, or glueing them as an opener. 
  

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Re: Flower-Sniffing Build
Reply #12 - Jul 11th, 2022 at 10:26am
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I did this on a 18/2 mech a ways back before reaper was a thing and when ToEE was new. Every quest and raid on elite up until heroic Abbot, which I could not get a group together for.

The gxbow is not OP now that they fixed the sneak attack dice. And self healing with wands/pots/scrolls would be a pain in reaper.
  

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Re: Flower-Sniffing Build
Reply #13 - Jul 11th, 2022 at 10:37am
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higgildypiggildy wrote on Jul 11th, 2022 at 9:39am:
Alternative option:  Gnome Alchemist with a light crossbow.
Take 2 levels of Artificer initially so you can use a repeater/runearm use battle engineer initially. 
At some point (about 6-8th level I think) switch out of repeater to a light crossbow, then you can spend enhancements in racial, inquisitive, vile chemist for simple weapons boosts, harper for int to hit/damage. 
You have xbow for most killing (@ 12th level inquisitive fusilade), and lots of awesome AOE spells for smashing up groups, or glueing them as an opener. 



I’m glad you posted this. This is just about perfect for what I want. I hadn’t considered it.

I rolled a gnome artificer to start this. I just did the first few korthos quests and got lvl 2. I think I’ll go alch from here. Thanks! The alternative was to stay pure. I wanted some aoe, but I forgot with the spell pass that arti lightning as a secondary is likely decent now.

Has anyone tried arti caster lately?  Again I’m not talking about reaper epics. I’m sure it’s not top tier as a nuker at end game. But flavor nukers got a big boost. I’ve seen sonic bards now, and light-based divines shred lower difficulties/heroics.

Guildie is obsessed with clerics (which I kinda dig) and is always trying to make it work. He’s currently running a light nuker cleric. We did a circuit of R1 Isle of Dread, and I had to work to out-kill him on my Druid. Now, I know of it was R6+, I’d pull ahead by a good bit because my crits are nastier. But still it’s nice to see nuker clerics working.

« Last Edit: Jul 11th, 2022 at 10:48am by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Flower-Sniffing Build
Reply #14 - Jul 11th, 2022 at 4:43pm
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If you're going with xbows then Wizard undead inquisitive is one of the easiest and laziest builds possible. Take lich form and grab the mrr boosts, with lives and gear you hit like nearly 100mrr in mid-heroics, have auras that counter all magical procs and dots, and physical damage can barely get through if you have AC lives + dodge and displace. Grab a few EK dice and you can even get decent evo/enchant DCs. I like going 2 rogue/2arty rest wizard for racials.
  

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Re: Flower-Sniffing Build
Reply #15 - Jul 11th, 2022 at 5:35pm
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Rubbinns wrote on Jul 11th, 2022 at 4:43pm:
If you're going with xbows then Wizard undead inquisitive is one of the easiest and laziest builds possible. Take lich form and grab the mrr boosts, with lives and gear you hit like nearly 100mrr in mid-heroics, have auras that counter all magical procs and dots, and physical damage can barely get through if you have AC lives + dodge and displace. Grab a few EK dice and you can even get decent evo/enchant DCs. I like going 2 rogue/2arty rest wizard for racials.


Toppie.
  

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Re: Flower-Sniffing Build
Reply #16 - Jul 11th, 2022 at 7:34pm
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2 rogue for evasion? Can't you just take insightful reflex and skip trap damage anyway?
Assuming 2 arty is for pet/xbow/runearm/traps...
Would it not be better off with 2 fighter for extra feats like your max damage build + you get free heavy docent? nvm. I forget it's training, not the wf feat. Still, 2 extra feats...
« Last Edit: Jul 11th, 2022 at 7:36pm by Anothersock »  
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Re: Flower-Sniffing Build
Reply #17 - Jul 11th, 2022 at 9:17pm
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I prefer Evasion over any more caster levels from wizard or ranged feats from fighter. It still manages to get 1 sneak dice, so it's not the worst. And it's a lot of skill points. The best part of fighter would be the extra 3 NHB charges. I just rather have evasion for most content in heroics. The dex score is high enough with augments and saves gear to skip insightful reflex feat.


Base of the build is just 36 inquis with 12 harper and an undead form. The Black Velvet Capelet and Ratcatcher slotted with admantine ( barovian for devils and other dr breaking ) are what gear I would suggest.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
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Re: Flower-Sniffing Build
Reply #18 - Jul 12th, 2022 at 10:50am
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Rubbins, at Alchemist level 12 you get an Alch special feat, which can be liquid Luck which is Evasion.  I find that's about the time when AoE's are starting to blow through Resists/Protections, so it comes at an OK place.
  

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Re: Flower-Sniffing Build
Reply #19 - Jul 12th, 2022 at 6:12pm
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I never found Alchemist that much fun to play. Artificer on the other hand was endlessly entertaining.
  

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Re: Flower-Sniffing Build
Reply #20 - Jul 12th, 2022 at 8:48pm
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noamineo wrote on Jul 12th, 2022 at 6:12pm:
I never found Alchemist that much fun to play. Artificer on the other hand was endlessly entertaining.

Looking at a Vile Chemist Dart-throwing Alchemist I saw mentioned on the DDO Forums but I've got no details on it.

Did you play an Alchemist build anything like this?
  

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Re: Flower-Sniffing Build
Reply #21 - Jul 13th, 2022 at 2:38pm
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Standing Stone Games wrote on Jul 12th, 2022 at 8:48pm:
Looking at a Vile Chemist Dart-throwing Alchemist I saw mentioned on the DDO Forums but I've got no details on it.

Did you play an Alchemist build anything like this?


I've got my 3 alchy lives so I've done some stuff with it. Just never could find the fun.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Flower-Sniffing Build
Reply #22 - Jul 14th, 2022 at 4:55am
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I find Alchemists have solid AoE DPS, Solid healing, solid CC, evasion, lock picking.  Fun all in all. 

Some annoying bits like different spells of the same level putting each other on cool down same with single/group golding CC spell. 
Some of the ongoing changes have been detrimental like smoke bomb. 
The random element spells/enhancements are a garbage trap - oh look this monster is immune/healing from my random damage.
  

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Re: Flower-Sniffing Build
Reply #23 - Jul 14th, 2022 at 7:03pm
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higgildypiggildy wrote on Jul 14th, 2022 at 4:55am:
I find Alchemists have solid AoE DPS, Solid healing, solid CC, evasion, lock picking.


I found everything perfectly solid, but:

higgildypiggildy wrote on Jul 14th, 2022 at 4:55am:
  Fun all in all. 


Couldn't find any of that.

higgildypiggildy wrote on Jul 14th, 2022 at 4:55am:
Some annoying bits like different spells of the same level putting each other on cool down same with single/group golding CC spell. 
Some of the ongoing changes have been detrimental like smoke bomb. 
The random element spells/enhancements are a garbage trap - oh look this monster is immune/healing from my random damage. 


That shit annoyed me. The other thing that really annoyed me was how most of the spells were just sorc/wizard spells with a stupid alchemist theme(like Melt Lock instead of just Knock). It was just a lot of little annoying things I could never really get past. Its a lot like Druid, its great but I don't like it.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Flower-Sniffing Build
Reply #24 - Jul 15th, 2022 at 11:03am
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another  great thing I love about alchemist is I can throw bottles over-behind my head at targeted mob as I'm running away from mobs, especially reapers and red-named/immune to my CC.

just a great versatile build.
1. At level 12 you get evasion PLUS making all mobs non-immune to your main elemental spell option PLUS multivial (this is the Sorc Meteor Storm level 18 room clearing spell, but at level 12).
2. Melt lock is nice flavor knock for Alchemist. Don't see why someone would dislike this.
3. The Heal vial is fast MASS Heal that is also ranged.
4. so much CC: Freeze, Glue, Flesh to Gold, color Spray from Feydark, the hypnotic spells/


5.
  
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