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Very Hot Topic (More than 75 Replies) Pure Monk (Read 64723 times)
Meat-Head
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Pure Monk
Sep 30th, 2013 at 2:14pm
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I'm doing a pure monk life on my main. I might stay there for a while as I see Pure monk as pretty effin strong atm.

I'm doing wis-based. The deliciousness is quivering palm imo.

What am I missing here in theory?:

HELF

Wisdom

18starting
7 levels
1 Cleric Dilly
1 Human Adapt
11 Item
2 alchemical (wraps)
2 Yugo
3 insight
1 exceptional
6 GMOF
2 great wis feats
4 Water stance
2 Acute Instincts
4 Tome
4 ENH (NInja and Shintao)
2 Monk Capstone

[EDIT: +5 tome + 1 wis twisted... but that would preclude Cocoon.... although, I have heal scrolls via Cleric dilly AND my FoL finisher will hit me for like 200]

=70 Wisdom (30 mod)


Stunning Fist:
10 Base
30 Wis Mod
14 Half Char Level
10 Wraps
6 LD twist
6 Cloak of Bear
3 GMOF
+3 Imp Sunder

=82

Which means

82 Quivering Palm DC as well  HELLO!


Six Second CD as long as you have Ki.


Drifting Lotus (AOE Knockdown)

10 base
28 Char level
15 wis mod/2

=53 v Reflex



EiN
20 Base
28 char level
15 Wis mod/2

=63 EiN
« Last Edit: Sep 30th, 2013 at 2:26pm by Meat-Head »  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Arkat
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Re: Pure Monk
Reply #1 - Sep 30th, 2013 at 2:26pm
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No, only a 78 QP dc. QP is based on Monk level only and SF is based on Character level so those 8 levels of Epic cost you 4 QP dc "points."

It should be noted a 78 QP dc is just as good as an 82 though.

BTW...Improved Sunder affect QP but not SF. And Improved Sunder adds 4, not 3.
« Last Edit: Sep 30th, 2013 at 2:28pm by Arkat »  

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Meat-Head
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Re: Pure Monk
Reply #2 - Sep 30th, 2013 at 2:27pm
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Arkat wrote on Sep 30th, 2013 at 2:26pm:
No, only a 78 QP dc. QP is based on Monk level only and SF is based on Character level so those 8 levels of Epic cost you 4 QP dc "points..



Fair nuff. GMOF doesn't add eh? Either way, I think 78 or whatever is enough. No?
« Last Edit: Sep 30th, 2013 at 2:28pm by Meat-Head »  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Packfan
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Re: Pure Monk
Reply #3 - Sep 30th, 2013 at 2:32pm
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Personally I feel like Cleric dil is too expensive for scroll healing so I ditched it on my Helf.

Also, Ftr2 gives you 2 feats and +3 tactics through enhancements plus Haste Boost. If you're in Water then you'd suffer from the 10% damage loss by splashing though so pure is probably stronger in that regard considering your DCs are already good enough. If you were in Earth I'd think it would be worth it though.
  
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Re: Pure Monk
Reply #4 - Sep 30th, 2013 at 2:35pm
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One other thing, GMoF gives you benefits to monk tactics (up to +3).
  
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Re: Pure Monk
Reply #5 - Sep 30th, 2013 at 3:11pm
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If you're willing to use gimpier lootgen wraps, you can find wraps with up to +13 to sunder or stun.
  
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Meat-Head
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Re: Pure Monk
Reply #6 - Sep 30th, 2013 at 3:14pm
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The Stun and QP DCs are totally fine.

But, I AM wondering if there's anything I missed with regard to wisdom (for EiN and Lotus)
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Meat-Head
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Re: Pure Monk
Reply #7 - Sep 30th, 2013 at 3:15pm
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Packfan wrote on Sep 30th, 2013 at 2:32pm:
Personally I feel like Cleric dil is too expensive for scroll healing so I ditched it on my Helf.

Took it for the +1 wis also though-- I'll be able to scroll heal at endgame via UMD so.. yea

Also, Ftr2 gives you 2 feats and +3 tactics through enhancements plus Haste Boost. If you're in Water then you'd suffer from the 10% damage loss by splashing though so pure is probably stronger in that regard considering your DCs are already good enough. If you were in Earth I'd think it would be worth it though.


  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Munkenmo
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Re: Pure Monk
Reply #8 - Sep 30th, 2013 at 5:25pm
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Arkat wrote on Sep 30th, 2013 at 2:26pm:
BTW...Improved Sunder affect QP but not SF. And Improved Sunder adds 4, not 3.


The fuck you on about? SF and QP are both vs fort saves.  Improved sunder helps both.

Meat : great wis feats, and the shintao capstone are a waste of fucking time.
Go Human or dwarf 16/2/2, you'll lose a grand total of 6qp/2SF dc's.

Building for cleric dill is pointless, it's too AP expensive in heroic. At cap you've got rejuv cuccon & umd for rez scrolls.

Fit in great cleave, (great cleave + SF / QP is awesome.)

Be realistic about your projected wisdom, then build.
ie. Earth stance not water.
Rejuv cuccon, not accute instincts.

I don't see any fighter past lives in your DC calcs either.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Pure Monk
Reply #9 - Sep 30th, 2013 at 5:30pm
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Code
Select All
Wisdom	type			Stun
18	base			10	base
7	levels			14	half character level
5	tome			21	wis mod
2	completionist		14	stunning item
2	monk enhancement	5	combat mastery
1	human enhancment	3	fighter past lives
10	item		 	2	fighter dilly
2	insight			6	legendary tactics
1	exceptional		3	gmof
4	gmof ED wisdom		2	Tacticon

52	Total wisdom		80	Stunning Fist DC
  




+2 yugo
+2 ship
+2 capstone
+1 profane (not worth giving up +10 deadly / resists to me)
+1 more gmof ED (not worth it giving up 2 points in way of fire)
+4 water stance
____________
64 wisdom
____________
+2 inspire excellence
+3 alchemical pots
+3 more insight (void dragon)
+2 store bought

74 wisdom.
  

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PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Meat-Head
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Re: Pure Monk
Reply #10 - Sep 30th, 2013 at 5:52pm
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Munkenmo wrote on Sep 30th, 2013 at 5:25pm:
The fuck you on about? SF and QP are both vs fort saves.  Improved sunder helps both.

Meat : great wis feats, and the shintao capstone are a waste of fucking time.
Go Human or dwarf 16/2/2, you'll lose a grand total of 6qp/2SF dc's.

Building for cleric dill is pointless, it's too AP expensive in heroic. At cap you've got rejuv cuccon & umd for rez scrolls.

Fit in great cleave, (great cleave + SF / QP is awesome.)

Be realistic about your projected wisdom, then build.
ie. Earth stance not water.
Rejuv cuccon, not accute instincts.

I don't see any fighter past lives in your DC calcs either.




Just forget EiN in newer EEs? That was the reason I wanted to get wis as high as possible.

I know I would be FINE on QF DC.

Also, I've honestly never tried. :/ You can hit cleave and SF at same time or something? One before other?
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Munkenmo
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Re: Pure Monk
Reply #11 - Sep 30th, 2013 at 6:19pm
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Where did I say don't use EIN? I get great mileage out of EIN in EE's.

I do swap into water stance before hitting EIN, but I definately don't run round in it full time.

Start practicing GC + tactics, it's amaze balls.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Pure Monk
Reply #12 - Sep 30th, 2013 at 6:50pm
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Munkenmo wrote on Sep 30th, 2013 at 5:25pm:
The fuck you on about? SF and QP are both vs fort saves.  Improved sunder helps both.


I think there is a thought process that goes: Sunder base DC is 10, Improved Sunder base DC is 14, so that means it adds a +4 to your base QP.
  

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Re: Pure Monk
Reply #13 - Sep 30th, 2013 at 7:35pm
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Munkenmo wrote on Sep 30th, 2013 at 5:25pm:
The fuck you on about? SF and QP are both vs fort saves.  Improved sunder helps both.

Meat : great wis feats, and the shintao capstone are a waste of fucking time.
Go Human or dwarf 16/2/2, you'll lose a grand total of 6qp/2SF dc's.

Building for cleric dill is pointless, it's too AP expensive in heroic. At cap you've got rejuv cuccon & umd for rez scrolls.

Fit in great cleave, (great cleave + SF / QP is awesome.)

Be realistic about your projected wisdom, then build.
ie. Earth stance not water.
Rejuv cuccon, not accute instincts.

I don't see any fighter past lives in your DC calcs either.


This is what I wanted to say but didn't quite know how to say it.
  
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Re: Pure Monk
Reply #14 - Sep 30th, 2013 at 7:37pm
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QuantumFX wrote on Sep 30th, 2013 at 6:50pm:
I think there is a thought process that goes: Sunder base DC is 10, Improved Sunder base DC is 14, so that means it adds a +4 to your base QP.

Yes
  

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Re: Pure Monk
Reply #15 - Sep 30th, 2013 at 7:56pm
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Arkat. no. just no.

go look at what sunder does. hint. (lowers enemy ac.)

then go look at what improved sunder does. hint. (lowers enemy ac, fortification & fort saves)

  

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Re: Pure Monk
Reply #16 - Sep 30th, 2013 at 8:21pm
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I get that Munk. Improved Sunder is on a hotbar of mine.

However, the +4 DC increase to QP is worth so much more than the other stuff Improved Sunder has. The VAST majority of the game is beating on trash. QP insta-kills are a LOT more important, to me anyway, than reducing a red or purple boss' fortification (useful), Fort saves (usually irrelevant for red or purple named), or reducing AC by 5 (who cares?).


Hang on a sec. It just dawned on me you may not have known that the Devs recently (see the U19 release notes) made it so Improved Sundering and similar effects like Shattering now add to QP's DC. So if you had the Improved Sundering feat and a +10 Shattering Seal of House Dun Robar, that would add +14 directly to QP's DC.  Neither Improved Sundering nor Shattering add directly to Stunning Fist's DC.
« Last Edit: Sep 30th, 2013 at 9:07pm by Arkat »  

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Re: Pure Monk
Reply #17 - Sep 30th, 2013 at 8:40pm
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Munkenmo wrote on Sep 30th, 2013 at 6:19pm:
Where did I say don't use EIN? I get great mileage out of EIN in EE's.

I do swap into water stance before hitting EIN, but I definately don't run round in it full time.

Start practicing GC + tactics, it's amaze balls.



Let me ask the question THIS way: What is a viable EE EiN DC?

Then I'll work backward from there.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Munkenmo
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Re: Pure Monk
Reply #18 - Sep 30th, 2013 at 9:04pm
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nvm, we've been arguing the same thing. I just happen to still lead in with an improved sunder for the additional +3 dc's before a tactic whenever sunder is off timer. Thus I see improved sunder as helping both.

Yeah, I love the shattering change. I've actually gone the other way, I've got shattering wraps and a stunning ring.  The shattering wraps decrease fort saves by 1 per hit (up to 5 times) Cheesy
  

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Re: Pure Monk
Reply #19 - Sep 30th, 2013 at 9:31pm
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Meat-Head wrote on Sep 30th, 2013 at 8:40pm:
Let me ask the question THIS way: What is a viable EE EiN DC?

Then I'll work backward from there.


Just aim for 60+  Even when it fails everything is locked in place and helpless.
  

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Re: Pure Monk
Reply #20 - Oct 1st, 2013 at 1:30am
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I'm still confused despite re-reading, so judge me accordingly.

Does Improved Sunder add +4 to the base Quivering Palm DC?

Or is its only effect debuffing their fort save by 3 when you use it immediately before the actual quivering palm attack?
« Last Edit: Oct 1st, 2013 at 1:30am by Deathdefy »  
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Re: Pure Monk
Reply #21 - Oct 1st, 2013 at 2:41am
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Deathdefy wrote on Oct 1st, 2013 at 1:30am:
I'm still confused despite re-reading, so judge me accordingly.

Does Improved Sunder add +4 to the base Quivering Palm DC?

Or is its only effect debuffing their fort save by 3 when you use it immediately before the actual quivering palm attack?



The second one unless I'm quite mistaken.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Pure Monk
Reply #22 - Oct 1st, 2013 at 5:28am
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QuantumFX wrote on Sep 30th, 2013 at 6:50pm:
I think there is a thought process that goes: Sunder base DC is 10, Improved Sunder base DC is 14, so that means it adds a +4 to your base QP.

What the fuck.  You hit the mob, it gets -3 fort save even if it makes fort save. It helps your wizzy, your necro cleric, your PK, stun fist, stun blow.
I feel dumber.

Jesus Arkat, - 15 fort saves, 5 ac makes the biggest difference precisely in fucking boss fights.

  
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Meat Head, pay attention!
Reply #23 - Oct 1st, 2013 at 8:50am
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Deathdefy wrote on Oct 1st, 2013 at 1:30am:
I'm still confused despite re-reading, so judge me accordingly.

Does Improved Sunder add +4 to the base Quivering Palm DC?

Or is its only effect debuffing their fort save by 3 when you use it immediately before the actual quivering palm attack?

It does BOTH. Sunder has ALWAYS done the second. The +4 to QP DCs via Improved Sunder is new. See the U19 Release Notes.
« Last Edit: Oct 1st, 2013 at 9:11am by Arkat »  

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Re: Pure Monk
Reply #24 - Oct 1st, 2013 at 9:06am
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Wipe wrote on Oct 1st, 2013 at 5:28am:
Jesus Arkat, - 15 fort saves, 5 ac makes the biggest difference precisely in fucking boss fights.


Baloney.

-5 to a red or purple boss' AC means squat especially with the advent of FoS's Accuracy suffix. If you are having trouble hittling the big giant spider lady, the jolly green giant, or the big boney dragon without sundering, I suggest you re-roll.

Also, what's the point of lowering red or purple named boss' Fort saves? You can't QP them. You can't Stun them. You can't EiN them. You can't FoD them. You can't Destruct them. Heck, you can't even Waves of Exhaustion them anymore. Besides, I'm skeptical that you can even lower their saves by Sunder or Improved Sunder anyway. Can you even paint mobs blue anymore with Sunder or Shatter??

If you even talk about lowering Fort saves for Orange named bosses, I will laugh. If you can't Stun/QP/FoD, etc. those already without actively using Sunder or Improved Sunder, again, re-roll or upgrade from Starter gear.
« Last Edit: Oct 1st, 2013 at 9:09am by Arkat »  

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