Page Index Toggle Pages: 1 ... 3 4 [5] 6  Send TopicPrint
Very Hot Topic (More than 75 Replies) Stick builds? (Read 47347 times)
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Stick builds?
Reply #100 - Nov 13th, 2013 at 1:03am
Print Post  
Munkenmo wrote on Nov 3rd, 2013 at 3:07pm:
I will continue to think that quarterstaves are a shit choice though.  It bothers me that the best possible quarterstaff splits I've worked on are still better fighting unarmed.

Does tis still hold true now that henshin and acrobat lines stack? I guess for a 3rd line to weapon damage you can go into kensai tree.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
aDifferentHandle
Abbot Raider
**
Offline


omg, that's the funky
shit

Posts: 996
Joined: Aug 30th, 2010
Re: Stick builds?
Reply #101 - Nov 13th, 2013 at 3:23am
Print Post  
Rubbinns wrote on Nov 13th, 2013 at 1:03am:
Does tis still hold true now that henshin and acrobat lines stack? I guess for a 3rd line to weapon damage you can go into kensai tree.


They renamed them; they didn't change anything mechanically. Tyris included these in his wall of math already.
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4339
Location: A land under down under
Joined: Nov 10th, 2010
Re: Stick builds?
Reply #102 - Nov 13th, 2013 at 3:56am
Print Post  
Rubbinns wrote on Nov 13th, 2013 at 1:03am:
Does tis still hold true now that henshin and acrobat lines stack? I guess for a 3rd line to weapon damage you can go into kensai tree.


They always stacked, nothings changed.

*heh slowest ninja ever, I had the page open for over an hour before replying
« Last Edit: Nov 13th, 2013 at 3:57am by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Stick builds?
Reply #103 - Nov 13th, 2013 at 4:14am
Print Post  
aDifferentHandle wrote on Nov 13th, 2013 at 3:23am:
They renamed them; they didn't change anything mechanically. Tyris included these in his wall of math already.

Got it thanks, just re read thread.

Does the 1d10 in winterwolf form increase with monk past life purchased feat, and shintao empty hand mastery? Would improved martial arts feat stack (w) too?

Nvm checked munkenmos other thread, animal form is unarmed. So I think it all stacks then. 12 monk 8 druid would be 1d20?

After checking 2 other threads I got my answer Thx Munk.

Die steps for monks do not increase animal form. Only (w) increases count.
« Last Edit: Nov 13th, 2013 at 5:57am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: I could use some input/help/constructive criticism
Reply #104 - Nov 26th, 2013 at 2:10am
Print Post  
So currently I am on hiatus/break from DDO due to college, so just cold turkey cut it out.

Lots more free time to concentrate on doing well on my studies. 2/3 weeks however & I will be back hopefully.

So I have about 7 toons that I will need input/help on enhancements since I left the day of Shadowfail.

Anywhoo I have a 1st life 32 point horc 13 rogue 6 monk 1 druid qstaff build, not meant for running EE's atm.

I do need some input/help so I am not picking the garbage/junk enhancements, I would still like to be min/maxed/optimized

even for EH >><<. If necessary I can utilize the Free LR +0.

Here is what I tried myself on Lama:

http://imgur.com/ofqm9i9



This is the build here: https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wieldin...

Code
Select All
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Level 20 Lawful Neutral Half-Orc Female
(6 Monk \ 13 Rogue \ 1 Druid)
Hit Points: 266
Spell Points: 210
BAB: 13\13\18\23
Fortitude: 14
Reflex: 20
Will: 10

                 Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             18                    25
Dexterity            16                    24
Constitution         14                    16
Intelligence         12                    14
Wisdom                8                     8
Charisma              6                     6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Dexterity used at level 20

                 Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               7                    26
Bluff                 2                    21
Concentration         2                    26
Diplomacy            -2                    21
Disable Device        5                    25
Haggle               -2                    -2
Heal                 -1                    -1
Hide                  3                     9
Intimidate           -2                    -2
Jump                  8                    17
Listen               -1                    -1
Move Silently         3                     9
Open Lock             7                    18
Perform              n/a                   n/a
Repair                1                     2
Search                5                    25
Spot                  3                    13
Swim                  4                     7
Tumble                7                    17
Use Magic Device      2                    21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Stunning Blow


Level 2 (Monk)
Skill: Concentration (+5)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Skill: Diplomacy (+5)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness


Level 4 (Rogue)
Ability Raise: STR
Skill: Bluff (+3)
Skill: Disable Device (+3)
Skill: Search (+3)


Level 5 (Monk)
Skill: Concentration (+3)
Skill: Diplomacy (+2)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 6 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Spot (+2)
Feat: (Selected) Great Cleave


Level 7 (Rogue)
Skill: Bluff (+3)
Skill: Disable Device (+3)
Skill: Search (+3)


Level 8 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Diplomacy (+2)
Skill: Spot (+2)


Level 9 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+4)
Feat: (Selected) Combat Expertise


Level 10 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge


Level 11 (Rogue)
Skill: Use Magic Device (+10)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+5)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Feint


Level 13 (Rogue)
Skill: Concentration (+2)
Skill: Search (+5)
Skill: Use Magic Device (+1)


Level 14 (Rogue)
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Disable Device (+5)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+4)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Skill: Balance (+3)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Sunder


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Druid Toughness I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III


 



Epic feats: Overwhelming Critical (STR base 18 + 3 lvl-ups + 2 tome) and Imp Sneak Atk (DEX base 16 + 2 lvl-ups + 3 tome)

So any input on the enhancements or if I have to respec for changing the feats, would be greatly appreciated!

I def want wand & scroll mastery & shadow fade & to use qstaffs, also I'd like to keep the 13 rogue/6 monk split.

More PRR & DPS & self healing would be great if possible! Thanks in advance! Cheers! Tongue! Smiley! Cheesy!
  
Back to top
 
IP Logged
 
Turkantho
Ex Member


Re: Stick builds?
Reply #105 - Nov 26th, 2013 at 2:52am
Print Post  
Never used improved feint but i highly doubt it's worth two feats especially since you have the option for monk master stances and with that another +1 crit mod @19-20 rolls in earth stance
With your current level layout you could take master of forms @12, 15 or 18
Stunning blow is the other thing where i like to question if you will be able to reach viable DCs for eh let alone ee
  
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: Stick builds?
Reply #106 - Nov 26th, 2013 at 4:04am
Print Post  
Quote:
Never used improved feint but i highly doubt it's worth two feats especially since you have the option for monk master stances and with that another +1 crit mod @19-20 rolls in earth stance
With your current level layout you could take master of forms @12, 15 or 18
Stunning blow is the other thing where i like to question if you will be able to reach viable DCs for eh let alone ee


Yup, good points. I'll sleep on it. Any other ideas/input/help, please don't hold back! Thanks!

EDITED TO ADD: Again I'll reiterate NO idea if those enhancements are any good.

Also Earth stance vs. Wind stance? Or switch according to the situation?
« Last Edit: Nov 26th, 2013 at 4:26am by TractorsareEpic »  
Back to top
 
IP Logged
 
aDifferentHandle
Abbot Raider
**
Offline


omg, that's the funky
shit

Posts: 996
Joined: Aug 30th, 2010
Re: Stick builds?
Reply #107 - Nov 26th, 2013 at 4:30am
Print Post  
Re: Feats. You're going to have a number of clickie-attacks. I'm not sure if Improved Feint is going to fit in smoothly. I'd rather take Empower Healing to increase your self-heals by cocoon. Pretty much à la mode is the deflect arrows feat, taken as a monk bonus feat for the 6th monk level. I don't consider Toughness to be mandatory anymore. If you have a +4 Dex tome, you can consider to spend 1 level-up in Dex in order to take Improved Sneak Attack as an epic feat.

Re: Enhancements, keeping the order of your screen shot.

Horc: You didn't include this. I guess you took extra PA enhancements.

Mechanic: W&SM is the most viable thing from this tree, yet you can consider to drop it.
If you are tight on APs (and I bet you are!), you could opt to drop this and heal yourself with Cocoon. That's usually enough for self-healing epic hards. If you don't feel comfy enough with that, consider Empower Healing as a feat.

Acrobat: Things you didn't take: Swift Strikes (from this tree) is great the monk one has a longer cool down.
Vault is a Wings clickie, which I quite like, but the AP investment is debatable. By all means, get Staff Specialization from here or Henshin. I'd ignore the core abilities. Depending on how trippy you want to play, you might or might not need the extra trip DC.

Henshin: If you don't like the Acrobat Tree that much, put points in here and get the Staff Spec from here. I like Lighting the candle; it procs on every single glancing blow. Generally speaking, I think that the acrobat tree has more goodies, but the finisher is a nice thing. I'd pick up Fists of Iron from somewhere in addition to knock on the Sky. I consider Void Strike to be too costly, AP-wise, and I think that the Core Ki-Spells are not the thing to focus on a Str-Melee build.

Ninja Spy: Yes, Shadow Veil is where it's at. If you need to consolidate your APs, consider dropping some of the SA damage enhancements. You already get a decent amount of that, thanks to your 13 rogue levels. I'd focus on survivability and unsituational damage. More dodge and more dodge cap is not a bad thing. This tree is another place to take one of the two elemental attacks.

Shintao: If I find the APs, I spend 6 points in Iron Skin. In order to get there, getting 2 tiers of Exemplar (+2 heal = +2 positive spell power) and Reed in the Wind seems the best option. As said before, the elemental attacks are good, but probably best taken in a tree where you want to get to higher core abilities or tier 4/5 enhancements.

TractorsareEpic wrote on Nov 26th, 2013 at 4:04am:
Also Earth stance vs. Wind stance? Or switch according to the situation?


Imho, Earth stance is the better choice due to extra HP (a difference of +5 Con are 56 or 84 HPs at 28) and more PRR. Damage-wise, I don't think that they are very far apart, considering that you already have a weapon with a good crit profile (Sireth from the box, hopefully), and have a decent amount of doublestrike (Swift Strikes)
« Last Edit: Nov 26th, 2013 at 4:36am by aDifferentHandle »  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: Stick builds?
Reply #108 - Nov 26th, 2013 at 10:33pm
Print Post  
aDifferentHandle wrote on Nov 26th, 2013 at 4:30am:
Re: Feats. You're going to have a number of clickie-attacks. I'm not sure if Improved Feint is going to fit in smoothly. I'd rather take Empower Healing to increase your self-heals by cocoon. Pretty much à la mode is the deflect arrows feat, taken as a monk bonus feat for the 6th monk level. I don't consider Toughness to be mandatory anymore. If you have a +4 Dex tome, you can consider to spend 1 level-up in Dex in order to take Improved Sneak Attack as an epic feat.

Totally agree on Empower Healing, Deflect Arrows I've read is good on/for EE, but still also consider it for EH? I agree I can drop Toughness, I will try & get a +4 Dex tome, I do want to take ISA.

Re: Enhancements, keeping the order of your screen shot.

Horc: You didn't include this. I guess you took extra PA enhancements. I spent no AP in the Horc tree.

Mechanic: W&SM is the most viable thing from this tree, yet you can consider to drop it.
If you are tight on APs (and I bet you are!), you could opt to drop this and heal yourself with Cocoon. That's usually enough for self-healing epic hards. If you don't feel comfy enough with that, consider Empower Healing as a feat.

I wish I could take W&SM with less AP, I will def take Empower Healing, I suppose I can look at picking up W&SM at a later time if I change my mind.

Acrobat: Things you didn't take: Swift Strikes (from this tree) is great the monk one has a longer cool down.
Vault is a Wings clickie, which I quite like, but the AP investment is debatable. By all means, get Staff Specialization from here or Henshin. I'd ignore the core abilities. Depending on how trippy you want to play, you might or might not need the extra trip DC.

Ok, awesome info! I had no idea!

Henshin: If you don't like the Acrobat Tree that much, put points in here and get the Staff Spec from here. I like Lighting the candle; it procs on every single glancing blow. Generally speaking, I think that the acrobat tree has more goodies, but the finisher is a nice thing. I'd pick up Fists of Iron from somewhere in addition to knock on the Sky. I consider Void Strike to be too costly, AP-wise, and I think that the Core Ki-Spells are not the thing to focus on a Str-Melee build.

Ok, duly noted!

Ninja Spy: Yes, Shadow Veil is where it's at. If you need to consolidate your APs, consider dropping some of the SA damage enhancements. You already get a decent amount of that, thanks to your 13 rogue levels. I'd focus on survivability and unsituational damage. More dodge and more dodge cap is not a bad thing. This tree is another place to take one of the two elemental attacks.

Good points here, yes more dodge is awesome.

Shintao: If I find the APs, I spend 6 points in Iron Skin. In order to get there, getting 2 tiers of Exemplar (+2 heal = +2 positive spell power) and Reed in the Wind seems the best option. As said before, the elemental attacks are good, but probably best taken in a tree where you want to get to higher core abilities or tier 4/5 enhancements.

Yes, that PRR will be nice for sure! Reed didn't impress me, but not many other choices so.

Imho, Earth stance is the better choice due to extra HP (a difference of +5 Con are 56 or 84 HPs at 28) and more PRR. Damage-wise, I don't think that they are very far apart, considering that you already have a weapon with a good crit profile (Sireth from the box, hopefully), and have a decent amount of doublestrike (Swift Strikes)


Ok, my only gripe is Earth stance makes me slower right? I guess I will have to work around that.

Ok awesome feedback, really, very much greatly appreciated! You rock!

Hope some others can chime in as well! Thanks again! Tongue! Smiley! Cheesy!
  
Back to top
 
IP Logged
 
Packfan
Waterworks Kobold
**
Offline


It's personal

Posts: 197
Joined: Jul 24th, 2013
Re: Stick builds?
Reply #109 - Nov 27th, 2013 at 7:37am
Print Post  
My buddy is trying a Shadar-kai stick build since they get a chain knockdown attack and it looks like it has the same DC as the acrobat knockdown. When I did a stick build before the pass my biggest problem was some form of CC when things got thick.

I think the best trip DC you could get on a first life is around 60, but it goes against the enemy's Balance, so it lands more often then things that attack Reflex.

The point I'm trying to make I guess is that you want some CC in your build. Golden Guile is really good, and ideally a weapon with Improved Deception and/or Radiance. Other than that, what CC options do you have?
  
Back to top
 
IP Logged
 
Turkantho
Ex Member


Re: Stick builds?
Reply #110 - Nov 27th, 2013 at 12:09pm
Print Post  
Trip is vs Str / Dex whichever is higher, balance only comes into play to get up after you have been tripped
  
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: Stick builds?
Reply #111 - Nov 27th, 2013 at 8:36pm
Print Post  
2nd draft(USING FREE LR NOT A LEVELING BUILD!!):

Code
Select All
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page 

gomapleleafs freelr1stdraft
Level 24 Lawful Neutral Half-Orc Male
(6 Monk / 13 Rogue / 1 Druid / 4 Epic)
Hit Points: 286
Spell Points: 210

BAB: 13/13/18/23
Fortitude: 14
Reflex: 18
Will: 11

              Starting      Ending     Feat/Enhancement
Abilities    Base Stats   Base Stats    Modified Stats
(32 Point)    (Level 1)    (Level 24)      (Level 24)
Strength           18             24                24
Dexterity          16             21                21
Constitution       14             16                16
Intelligence       12             14                14
Wisdom              8             10                10
Charisma            6              8                 8

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 19

              Starting      Ending    Feat/Enhancement
             Base Skills  Base Skills  Modified Skills
Skills       (Level 1)    (Level 24)      (Level 24)
Balance            3              5                9
Bluff              -2             -1               3
Concentration      2              3                7
Diplomacy          -2             -1               3
Disable Device     n/a            n/a              n/a
Haggle             -2             -1               3
Heal               -1             0                4
Hide               3              5                9
Intimidate         -2             -1               3
Jump               4              7                11
Listen             -1             0                4
Move Silently      3              5                9
Open Lock          n/a            n/a              n/a
Perform            n/a            n/a              n/a
Repair             1              2                6
Search             1              2                6
Spellcraft         1              2                6
Spot               -1             0                4
Swim               4              7                11
Tumble             n/a            n/a              n/a
Use Magic Device   n/a            n/a              n/a

Level 1 (Rogue)
Feat: (Selected) Stunning Blow

Level 2 (Monk)
Feat: (Monk Bonus) Power Attack

Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Improved Sunder

Level 4 (Rogue)
Ability Raise: STR

Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 6 (Monk)
Feat: (Selected) Great Cleave

Level 7 (Rogue)

Level 8 (Druid)
Ability Raise: STR

Level 9 (Monk)
Feat: (Selected) Empower Healing Spell
 Level 10 (Monk)
Feat: (Monk Bonus) Dodge

Level 11 (Rogue)

Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Master of Forms

Level 13 (Rogue)

Level 14 (Rogue)

Level 15 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 16 (Rogue)
Ability Raise: DEX

Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion

Level 18 (Rogue)
Feat: (Selected) Grandmaster of Forms

Level 19 (Rogue)

Level 20 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Opportunist

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Improved Sneak Attack
 



Ability raises subject to change depending on tomes available to me, currently 4/8/12 into STR, 16/20 into dex, 24 into STR.
Dropped toughness/CE & Imp Feint for Empower Healing, & the monk stance feats.
Skill points I will figure out some other time.

Enhancements 2nd draft(subject to change, nothing set in stone!), I spent NO AP in the Horc tree!:

http://imgur.com/CdcONWC



Ok again would really appreciate feedback, to reiterate I've been off for 3+ months, hopefully will be back into DDO
in 2/3 weeks. So just trying to incorporate the feedback so far. Also not meant for EE & not meant for solo play.
But I still want to be min/maxed/optimized the best that I can, & keep that in mind when making suggestions/feedback.

Super thanks in advance, Cheers! Tongue! Smiley! Cheesy!
  
Back to top
 
IP Logged
 
Turkantho
Ex Member


Re: Stick builds?
Reply #112 - Nov 28th, 2013 at 3:23am
Print Post  
no Staff Mastery is epic fail, how can you not want +1 crit mod/range, where the range even applies before IC: bludgeon

Grandmaster of Forms is nice and all, but in reality it's only +1 Con +3prr, and a few clicky attacks that you will have trouble to fit in timewise, since some in here praise deflect arrows maybe take that as your level 6 Monk Bonus and Dodge @18
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4339
Location: A land under down under
Joined: Nov 10th, 2010
Re: Stick builds?
Reply #113 - Nov 28th, 2013 at 4:51am
Print Post  
Quote:
since some in here praise deflect arrows


He said his builds not for EE or soloing.

I'll only advocate deflect arrows for EE content.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
aDifferentHandle
Abbot Raider
**
Offline


omg, that's the funky
shit

Posts: 996
Joined: Aug 30th, 2010
Re: Stick builds?
Reply #114 - Nov 28th, 2013 at 8:11am
Print Post  
Munkenmo wrote on Nov 28th, 2013 at 4:51am:
He said his builds not for EE or soloing.

I'll only advocate deflect arrows for EE content.

Considering he has Dodge already, does this mean that you like Toughness in favor of Deflect Arrows, or is there another monk feat which you'd value higher (eg Lightning Reflexes)?
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: Stick builds?
Reply #115 - Nov 28th, 2013 at 1:22pm
Print Post  
Ok, totally missed taking that Tier 5 enhancement in the Thief Acrobat tree. Oops!

I am totally open for input on changing up the feats, nothing is set in stone!

Also again please any more feedback on the enhancements.

What you would change around, if I took any garbage/poopy ones, please let me know!

I did try to incorporate any feedback so far received!

http://imgur.com/Hi3tNpi



Thanks again in advance for any constructive criticism! Cheers! Tongue! Smiley! Cheesy!
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4339
Location: A land under down under
Joined: Nov 10th, 2010
Re: Stick builds?
Reply #116 - Nov 28th, 2013 at 1:39pm
Print Post  
I'd get 2hf / i2hf / gthf. I'd drop dodge, gmof & stunning blow.

get 2hf as a monk bonus feat.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
Packfan
Waterworks Kobold
**
Offline


It's personal

Posts: 197
Joined: Jul 24th, 2013
Re: Stick builds?
Reply #117 - Nov 28th, 2013 at 1:45pm
Print Post  
Quote:
Trip is vs Str / Dex whichever is higher, balance only comes into play to get up after you have been tripped


For Sweeping Strikes the wiki says the DC is:
"Balance DC 10 + Half Rogue Level + Dexterity Modifier Negates trip"

Are you saying that from experience that this info is wrong? I don't think I have anyone with a 2Rog splash to test.
  
Back to top
 
IP Logged
 
Slug
Shroud Slacker
***
Offline



Posts: 1061
Joined: Feb 19th, 2012
Gender: Male
Re: Stick builds?
Reply #118 - Nov 28th, 2013 at 2:00pm
Print Post  
Packfan wrote on Nov 28th, 2013 at 1:45pm:
For Sweeping Strikes the wiki says the DC is:
"Balance DC 10 + Half Rogue Level + Dexterity Modifier Negates trip"

Are you saying that from experience that this info is wrong? I don't think I have anyone with a 2Rog splash to test.


Trip and Imp. Trip are as Turk describes.  Sweeping strikes just uses a different formula than trip.
  
Back to top
 
IP Logged
 
Packfan
Waterworks Kobold
**
Offline


It's personal

Posts: 197
Joined: Jul 24th, 2013
Re: Stick builds?
Reply #119 - Nov 28th, 2013 at 2:04pm
Print Post  
So then an ability that targets an enemy's Balance like Sweeping Strikes and Forceful Chain might be more viable than traditional trips since they can get a relatively high DC compared to a Balance which is based on class levels plus dex bonus. A lvl 60 Rog with 50 Dex would have a Balance of 56+1d20, which is probably as high as it would be for an EE rog.

So, I think those trips are viable for a stick build.
« Last Edit: Nov 28th, 2013 at 2:05pm by Packfan »  
Back to top
 
IP Logged
 
Turkantho
Ex Member


Re: Stick builds?
Reply #120 - Nov 28th, 2013 at 2:39pm
Print Post  
yes i was talking about normal trip/improved trip, I hadn't realized that Sweeping Strikes directly targets the mobs balance, that is indeed awesome.

regarding H-Orc enhancements, if you can somehow manage it i would take the THF line and improved PA, moar direct dmg boost is cool
  
Back to top
 
IP Logged
 
TractorsareEpic
Titan Demolisher
****
Offline


I Love Drama!

Posts: 381
Joined: Apr 26th, 2013
Re: Stick builds?
Reply #121 - Nov 28th, 2013 at 5:26pm
Print Post  
Munkenmo wrote on Nov 28th, 2013 at 1:39pm:
I'd get 2hf / i2hf / gthf. I'd drop dodge, gmof & stunning blow.

get 2hf as a monk bonus feat.


I totally acknowledge your genius in DDO builds/building. I am *really* attached to stunning blow, it is viable in EH, right?
(without gimping other stuff).

I DO agree I should pick up some of these THF feats though, ugh! ><

Quote:
yes i was talking about normal trip/improved trip, I hadn't realized that Sweeping Strikes directly targets the mobs balance, that is indeed awesome.

regarding H-Orc enhancements, if you can somehow manage it i would take the THF line and improved PA, moar direct dmg boost is cool


What would you suggest I drop to pick up some of the HORC enhancements? So puzzling for me!

Thanks again everyone! Really appreciate the feedback! Keep it going! Cheers! (Happy Turkey Day Americans!) Tongue! Smiley! Cheesy!
  
Back to top
 
IP Logged
 
Turkantho
Ex Member


Re: Stick builds?
Reply #122 - Nov 28th, 2013 at 6:13pm
Print Post  
quick n dirty without too much thought

Code
Select All
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Clever Monkey (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)  currently bugged gives 1%/2%/2% dodge so tier 3 is useless
Enhancement:  Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 2)
Enhancement: Shintao (Mnk) - Exemplar (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
Enhancement: Season's Herald (Drd) - W&S Mastery (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
 



if not for the points spend would be so much easier, the iron skin really limits, since you dont want to run ee i actually put the question if you need the extra prr
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4339
Location: A land under down under
Joined: Nov 10th, 2010
Re: Stick builds?
Reply #123 - Nov 28th, 2013 at 9:02pm
Print Post  
TractorsareEpic wrote on Nov 28th, 2013 at 5:26pm:
I DO agree I should pick up some of these THF feats though, ugh! ><


Honestly, I consider thf all or nothing.

Stunning blow is pretty viable in EH, figured with that many rogue levels though you'll be rocking deception.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
totally
DQ Assaulter
*****
Offline



Posts: 457
Joined: Sep 2nd, 2013
Re: Stick builds?
Reply #124 - Nov 29th, 2013 at 6:09am
Print Post  
Has anyone TRed into a BF stick build yet? What splits are you taking? Has anyone tried it with a maxed trip DC? Epic blademark's is actually still not a totally unattractive option (given exactly how many decent docents are out there) and I think with it you should be able to get 70+ DC. Viable for EE?
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 ... 3 4 [5] 6 
Send TopicPrint