Rubbinns wrote on Jul 11
th, 2014 at 2:07am:
i cant really see a way to not have to burn a feat on something like Dodge
Why don't you take druid at level 1, that way you can pick up metamagics.
Level 1 (Druid)
Feat: (Human Bonus) Empower Heal
Feat: (Selected) Quicken
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Druid)
Feat: (Selected) Single Weapon Fighting
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 4 (Monk)
Feat: (Monk Bonus) Stunning Fist
After that everything is the same, but you have empower heal instead of dodge.
I also think you've over invested in the human tree, I'd stop at 12ap.
(core 1, core 2, healing amp 1&2, 3actionboost str, 2actionboost con)
spend 2 more AP in natures warrior to pick up:
Quote:Essence of the Shrike: Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain [10/20] temporary spell points for 8 seconds.
Passive (permanent): +5/+10 Positive Spellpower
And 1AP in Deepwood Stalker core 1, for 10pos spell power and +1 sneak attack dice.
Imo the extra 20positive spell power and what almost equals infinate spell points is worth losing 10% heal amp, especially now that you have empower heal.
Spend the last 2ap on iron fist or shintao core 2&3. Iron fist will make up will give back the offense you lost from human. Shintao core's 2&3 will further boost your positive spell power and healing amp, leaving you with more healing amp than had you stuck with the human tree.
More than 1rank in hide of the crocodile seems a bit wasteful given it's long cooldown and short duration. I'd probably pick up vengeful hunter twice instead.