
Halfling
12Artificer/5Rogue/3Monk
Primary Destiny: Divine Crusader/Shiradi
Feats Level order is: 1 Rogue/3 Monk/12 Arty/4 Rogue
Heroic:1. PA
2. Monk: Shuriken Expertise
3. Cleave Monk: Dodge
6. Extend
8. Arty 4: Point Blank Shot
9. Rapid Shot
12. Precision Arty 8: Precision
15. Quickdraw
16. Arty 12: IPS
18. IC Thrown
Epic:21.GCleave
24. OC
27.Blinding Speed/Epic Reflex
28.DoubleShot
Sources of DoubleShotMechanic Capstone: 10%
DoubleShot Epic PL: 9%
DoubleShot Epic Feat: 10%
DC Epic Moment: ~16% Average (25.5% Average Doubleshot 5/8ths of the time)
SituationalDivine Crusader/Enhancement: 10% (CC Stacks)-15%(off hand bastard sword, First Blood or 14% from Sickle from 3BC)
Killer: 25%
(Average) Totals --
Permanent:
45% Semi-Permanent:
55% (Celestial Champion with 10 stacks)
Trash Killing:
80% DoubleShot (If you train Killer instead of No Mercy)
Or
Shiradi
Mechanic Capstone: 10%
DoubleShot Epic PL: 9%
DoubleShot Epic Feat: 10%
Enhancement (Devourers Reaping/First Blood): 14%/15% or a little less with 6% Offhand, or Ring, or 8% From Bracers
(Average) Totals --
Permanent:
44% Option:
Trash Killing:
69% DoubleShot (If you train Killer instead of No Mercy)
Enhancements:
18 Halfling for +1 Crit Threat, 2 Dex, Saves,
33 Mechanic for 10% Doubleshot, 2 Dex, +3 UMD, Wracking Shot, whatever
6 Ninja Spy for T1/T2 Core (extra Shuriken, dex to damage, 2 Dodge)
23 TA Shadow Dodge, 1 Dex
-------
80 AP
Offhand: Glass Cannon, First Blood, Toven's Hammer, etc. LOTS of extra proc damage (20-30 per shuriken)
Armor would be 2d6 SA damage light Shadow Armor if you aren't worried about losing a few Dodge points for the extra SA dice. Otherwise Shadowscale or Cormyrian Red Scale. BlackDragon if you're not using a Dragon's Edge shuriken for some reason and need Armor-Piercing.
Advantages over other shuriken builds:
-15-20 Crits (In Divine Crusader),
-x3 on 19-20 from OC which provides quite a nice Physical damage boost.
-45% Permanent Doubleshot roughly equivalent for most builds to 10k (in any Destiny), situationally quite a bit higher in DC or with Killer trained.
-High SA damage (3d6 Rogue, 2d6 Shadow Armor, 2-3D6 Halfling, 2-3D6 Assassin)
-Arty Buffs (Elemental Weapons, Extended Self Cast Tensers or Long Scrolls)
-Increased Buff times from Arty on clickies/scrolls
-Weird healing in Divine Crusader
-Excellent trap skills and UMD
-Ability to use very high damage off hand items like First Blood for 15% Doublestrike, or Glass Cannon or Tovens for ~18-23 Damage/star compared to Celestia at a much lower 6 or 7 damage/star.
Disadvantages from Meteor Shower Rev. 1/2:
-Non Permanent Tensers, but close to it (2:30 per cast extended I think).
-Slightly lower PRR (none from EK tree)
-Slightly lower Dodge due to differing enhancements
-Very slightly lower Dex, moreso in Divine Crusader. In Shiradi it's within a couple points due to ED Dexterity.
-Lower Movement speed (though this is easily made up in Mechanic with Leg Shot which slows all but purple names, which is amazing).
I currently run in Shiradi most of the time, and it is amazing.