Feynman wrote on Oct 17
th, 2014 at 9:54pm:
What about the 12 wizard/5 bard/3 fighter medium armor wraith swashbuckler?
Screw end game, I actually want to play that...
You might be able to play it at end game. Just watch out for aoe reflex spells.
Level 28 Chaotic Neutral Dwarf Male
(3 Fighter / 11 Wizard / 6 Bard / 8 Epic)
Hit Points: 606
Spell Points: 1368
based on legend build with +3 tomes factored in.
6th bard level over 12th wizard for uncanny dodge. Vamp form over wraith to save ap, and synergy with pswf giving negs on 19-20.
Abilities Base Stats
(36 Point) (Level 1)
Strength 8
Dexterity 10
Constitution 20
Intelligence 10
Wisdom 8
Charisma 16
Level ups in con. Con based dwarf for few reasons. Wizards have shit saves and you'll need hp to survive taking that damage.
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 20
Bluff 3 12
Concentration 5 19
Diplomacy 3 12
Disable Device n/a n/a
Haggle 3 12
Heal -1 19
Hide 0 9
Intimidate 3 12
Jump -1 13
Listen -1 8
Move Silently 0 9
Open Lock n/a n/a
Perform 5 36
Repair 0 9
Search 0 11
Spellcraft 0 9
Spot -1 8
Swim -1 8
Tumble n/a n/a
Use Magic Device n/a 20
7 ranks into balance asap. Max perfrom. Leftovers into heal for neg energy. Rest of leftovers into umd and any spares into jump- cos nothing is more embarrassing than fat dwarves that cant jump. Perfrom should hit mid 60s with gh, +4 tome from cards, 10 charisma item, 2 insightful, 1 exceptional, and a +20 perfrom item.
Level 1 (Fighter)
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Selected) Shield Mastery
Feat: (Fighter Bonus) Single Weapon Fighting
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Bard)
Feat: (Selected) Toughness
Level 7 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 8 (Bard)
Level 9 (Bard)
Feat: (Selected) Quicken Spell
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Single Weapon Fighting
Level 11 (Wizard)
Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Bard)
Level 14 (Fighter))
Level 15 (Wizard)
Feat: (Selected) Improved Shield Mastery
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Greater Single Weapon Fighting
Level 19 (Wizard)
Level 20 (Bard)
Level 21 (Epic)
Feat: (Selected) Precision
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Single Weapon Fighting
Extend for haste, tenser's. GH, Displace, invis, nightshield, fire shield, and aura. Heighten for Aura and burst. Not sure if this raises the CL to 17 counting the bard levels. maximize for burst, really isnt anything better to take here.
TF hand axe tier 1 1st degree burns/ tier 2 dragon edge/ tier 3 mortal fear. slot with deconstructor or sonic power augment..
TF orb tier 1 potency 100 universal spell power/ tier 2 purple slot for void power augment/ tier 3 void lore. slot 2nd slot w meteor.


pick up the EK cleave, warchanter 1 ap for +1 con