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release notes
Jan 14th, 2015 at 11:27am
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https://www.ddo.com/en/update-24-patch-1-release-notes

barb nerfed, golem heart nerfed, swf nerfed

  
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Re: release notes
Reply #1 - Jan 14th, 2015 at 11:32am
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This part just leaves me scratching my head, wondering why... "The "Panther Cub" family of Creature Companions has been renamed to "Great Cat."" - Did PETA complain or something? 0.o
  
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Re: release notes
Reply #2 - Jan 14th, 2015 at 11:33am
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"UI

Automatically-consumable items are now auto-consumed when obtained from Buy Back."

Well fuck me. That was fun while it lasted. Cry
  

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Re: release notes
Reply #3 - Jan 14th, 2015 at 11:43am
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Activate: You gain 25 stacks of Storm's Eye. Cooldown is 150 seconds.
Storm's Eye: +1 melee damage. One stack fades away every three seconds.
Passive: +4 Constitution, +10 Melee Power. When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
  
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Teh_Troll
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Re: release notes
Reply #4 - Jan 14th, 2015 at 11:43am
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Fucking assholes...
  
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Re: release notes
Reply #5 - Jan 14th, 2015 at 3:34pm
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WelloveLLamas wrote on Jan 14th, 2015 at 11:33am:
"UI

Automatically-consumable items are now auto-consumed when obtained from Buy Back."

Well fuck me. That was fun while it lasted. Cry

DIAF turbine.
  

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Re: release notes
Reply #6 - Jan 14th, 2015 at 4:01pm
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can you post the notes?  i cannot go to ddo.com from my work computer... Lips Sealed
  

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Re: release notes
Reply #7 - Jan 14th, 2015 at 4:03pm
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Update 24 Patch 1
Welcome to the Update 24 Patch 1 Release Notes for Dungeons & Dragons Online! These notes were posted on Wednesday, January 14th, 2015.

Of Special Note:


Mysterious Fragments

Characters facing the game’s toughest challenges have encountered a wide variety of Monster Champions - creatures with increased skill and power. What is causing this increase in power? As characters investigate the source of this newfound strength they will begin to discover that many of these creatures carry Mysterious Fragments that seem to resonate with strange magical power. Could these fragments be causing these champions and their rise in power? What use could these fragments have for those looking for power?

Monster champions will have a chance to drop Mysterious Fragments. Players can gather these fragments, and various agents and interested parties might trade them for a variety of rewards, including scrolls, potions, cosmetic items, and even prestigious and rare pets. Organizations do not have unlimited resources, and as factions vie for power some agents and rewards might change over time. Players can find Mysterious Fragments in some chests when encountering minibosses, and can sometimes find them on the ground when defeating regular Champions. Mysterious Fragments can only appear if the difficulty-modified quest level is equal to our higher than the player character's level that killed the Champion. Mysterious Fragment reward NPCs are located in both Halls of Heroes.

News and Notes:


Classes

Characters with Greater Rage, gained at barbarian level 11, now get +10 Physical Resistance Rating when wearing Medium armor.
Characters with Greater Rage, gained at barbarian level 11, now get +10 Melee Power while the rage is active.
Combat

Ballistas fired by monsters (such as those in Epic Storm the Beaches) now wait longer to fire when their target emerges from behind cover. Shots from these ballistas also no longer hit enemies through cover.
DDO Store

Lasting Ability Score potions (like Bull's Might, Fox's Cunning, etc.) now have a one hour duration and pause in public areas, and have been renamed "Long Lasting".
The "Panther Cub" family of Creature Companions has been renamed to "Great Cat."
The Panther Creature Companion's "Teach Bat with Paw" treat has been renamed to "Great Cat Treat - Teach Bat with Paw".
Enhancements

Barbarian Frenzied Berserker's Storm's Eye now costs 1 Action Point, and has had its functionality updated to read:
Activate: You gain 25 stacks of Storm's Eye. Cooldown is 150 seconds.
Storm's Eye: +1 melee damage. One stack fades away every three seconds.
Passive: +4 Constitution, +10 Melee Power. When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
Barbarian Frenzied Berserker's Accelerate Metabolism is now 3d6, and adds 20 Healing Amplification while raging.
Barbarian Occult Slayer's Mind Over Magic's bonus to Spell Resistance no longer sometimes disappears when refreshing a buff you already have that affects Constitution.
Barbarian Occult Slayer's One Spirit now costs 100 Weapon Bond, and heals for a base 400.
Barbarian Ravager's Visage of Terror no longer sometimes fails to function after expending all Rage charges (and then resting to get charges back.)
Barbarian Ravager's Strength bonuses on Tier 3 and 4 now actually increase your Strength.
Barbarian Ravager's Blood Strength tooltip now properly reflects its 12% effect chance.
Barbarian Ravager's Pain Touch no longer has a cooldown.
Ravager's Mutilate bane damage is now 2d6/4d6/6d6.
Radiant Servant's Positive Energy Shield now properly applies Healing Amplification.
Epic Destinies

Exalted Angel's Purity of Essence now gives the correct values of Healing Amplification - 6/12/20 total.
Feats

Single Weapon Fighting feats had previously been granting too much bonus damage based on ability score. This has now been corrected to match the text (up to +50% damage, the same as Two-Handed Fighting.)
Items

Golem's Heart no longer triggers at times when it should not.
The description of the Glamered Weapon Aura has been adjusted to clarify that the auras do not work with shields.
Monster Champions

Monster Champions no longer spawn in quests below level 5. Quests which are level 3 on Normal would not have Champions on Hard, but would on Elite, since Elite difficulty would bring the quest level to 5.
The chance for epic monsters to ignore ability score damage has been reduced from 90% down to 33% on Epic Hard and 50% on Epic Elite. This chance remains zero percent on Epic Casual and Epic Normal.
Champions have had their chance to gain True Sight reduced.
Champions now have a greater chance to See Invisible.
The amount of hit point buffs for Monster Champions has been reduced for most levels.
The triggered buff from Second Wind has been reduced from nine seconds to six seconds.
Quests and Adventure Areas

Eveningstar
Mask of Deception
The Dragonsoul Arms Keeper's Intimidate check is now functioning correctly.
The Dragonsoul Warrior's option to use Haggle to lower the price to Neutralize the Cultists now functions correctly.
Shadow Under Thunderholme
Temple of the Deathwyrm
Monsters now properly stop spawning, and despawn on the first floor when they are supposed to.
The Bone Guardians minions now disappear at the end of the fight.
Monsters in the Red Light/Green Light and Trap rooms now properly disappear after their floor has been completed.
Unused AI for skeleton and shadow minions has been disabled.
Fire on Thunder Peak
The weather is now nicer, and filled with less particles.
Shadowfell Conspiracy
Lines of Supply
Monsters that had previously been set to not patrol outside of their area of interest are now able to.
Spells

Holy Sword's tooltip information is now consistent across all descriptions.
UI

Automatically-consumable items are now auto-consumed when obtained from Buy Back.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: release notes
Reply #8 - Jan 14th, 2015 at 4:05pm
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thanks..
  

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Re: release notes
Reply #9 - Jan 14th, 2015 at 4:07pm
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This part I do like: Lasting Ability Score potions (like Bull's Might, Fox's Cunning, etc.) now have a one hour duration and pause in public areas, and have been renamed "Long Lasting".
  
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Re: release notes
Reply #10 - Jan 14th, 2015 at 4:10pm
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Some Guy Here On The Boards wrote on Jan 14th, 2015 at 4:07pm:
This part I do like: Lasting Ability Score potions (like Bull's Might, Fox's Cunning, etc.) now have a one hour duration and pause in public areas, and have been renamed "Long Lasting".


does it stack with gear stat bonuses?  if not, WGAS?
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: release notes
Reply #11 - Jan 14th, 2015 at 4:48pm
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haha!
  

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Re: release notes
Reply #12 - Jan 14th, 2015 at 5:22pm
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Re: release notes
Reply #13 - Jan 17th, 2015 at 5:29am
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Quote:
Activate: You gain 25 stacks of Storm's Eye. Cooldown is 150 seconds.
Storm's Eye: +1 melee damage. One stack fades away every three seconds.
Passive: +4 Constitution, +10 Melee Power. When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.


Stacks don't fade away. Still ends after 75 seconds.
  

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Re: release notes
Reply #14 - Jan 17th, 2015 at 5:34am
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Some Guy Here On The Boards wrote on Jan 14th, 2015 at 11:32am:
This part just leaves me scratching my head, wondering why... "The "Panther Cub" family of Creature Companions has been renamed to "Great Cat."" - Did PETA complain or something? 0.o


Probably because "panthers" aren't a real animal.
  

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Teh_Troll
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Re: release notes
Reply #15 - Jan 17th, 2015 at 7:15am
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5 Foot Step wrote on Jan 17th, 2015 at 5:29am:
Stacks don't fade away. Still ends after 75 seconds.

Good to know.
  
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Re: release notes
Reply #16 - Jan 17th, 2015 at 7:45am
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5 Foot Step wrote on Jan 17th, 2015 at 5:34am:
Probably because "panthers" aren't a real animal.


true, black leopard sounds more like a band's name BUT latin much?
  

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Re: release notes
Reply #17 - Jan 17th, 2015 at 11:33am
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5 Foot Step wrote on Jan 17th, 2015 at 5:34am:
Probably because "panthers" aren't a real animal.


Well they are real animals... Panthera is a genus, not a specific specie...

From Wikipedia :
Quote:

The genus Panthera comprises:[1]

    Panthera tigris tiger
        Panthera tigris amoyensis South China tiger
        Panthera tigris sumatrae Sumatran tiger
        Panthera tigris tigris Bengal tiger
        Panthera tigris jacksoni Malayan tiger[30]
        Panthera tigris corbetti Indochinese tiger
        Panthera tigris altaica Siberian tiger
        Panthera tigris virgata Caspian tiger †[31]
        Panthera tigris balica Bali tiger †[32]
        Panthera tigris sondaica Javan tiger †[33]
        Panthera tigris acutidens †[34]
        Panthera tigris trinilensis Trinil tiger †[35]
    Panthera leo lion
        Panthera leo persica Asiatic lion
        Panthera leo leo African lion including:
            P. l. senegalensis West African lion
            P. l. massaica Masai lion
            P. l. azandica Congo lion
            P. l. bleyenberghi Southwest African lion or Katanga lion
            P. l. krugeri Transvaal lion
            P. l. barbarica Barbary lion extinct in the wild[36]
            P. l. melanochaita Cape lion †[36]
        Panthera leo sinhaleyus Sri Lanka lion or Ceylon lion †[37]
        Panthera leo spelaea Eurasian cave lion †[38]
        Panthera leo fossilis Early Middle Pleistocene European cave lion †[39]
        Panthera leo atrox American lion or North American cave lion †[39]
    Panthera onca jaguar
        Panthera onca hernandesii Central American jaguar
        Panthera onca onca Coastal jaguar
        Panthera onca palustris Southern jaguar
        Panthera onca gombaszoegensis European jaguar †
        Panthera onca augusta Pleistocene North American jaguar †
        Panthera onca mesembrina Pleistocene South American jaguar †
    Panthera pardus leopard
        Panthera pardus pardus African leopard
        Panthera pardus orientalis Amur leopard
        Panthera pardus melas Javan leopard
        Panthera pardus nimr Arabian leopard
        Panthera pardus saxicolor Persian leopard, including P. p. tulliana Anatolian leopard[40]
        Panthera pardus fusca Indian leopard
        Panthera pardus kotiya Sri Lanka leopard
        Panthera pardus delacouri Indochinese leopard
        Panthera pardus japonensis North China leopard
        Panthera pardus begoueni †
        Panthera pardus sickenbergi †
        Panthera pardus antiqua †
        Panthera pardus spelaea European Ice Age leopard †
    Panthera uncia or Uncia uncia Snow leopard[4]

Taxonomic placing is uncertain for the extinct fossil Panthera species:

    Panthera blytheae - prehistoric relative of snow leopard
    Panthera crassidens – probably identical with another felid taxon
    Panthera palaeosinensis – Pleistocene pantherine, probably ancestral to the tiger
    Panthera schreuderi – prehistoric cat, probably junior synonym of European jaguar[41]
    Panthera shawi - a prehistoric lion with leopard spots.
    Panthera toscana Tuscany lion or Tuscany jaguar – probably junior synonym of European jaguar
    Panthera youngi – a prehistoric Chinese lion-like cat
    Panthera zdanskyi - prehistoric relative of tiger


Now while I'm a kitty people. ( and I'm not owned by any Cat... yet )

I still prefer the following Panthers :

http://en.wikipedia.org/wiki/Eurocopter_AS565_Panther
http://en.wikipedia.org/wiki/Panther_tank
http://en.wikipedia.org/wiki/Iveco_LMV
http://en.wikipedia.org/wiki/Grumman_F9F_Panther
http://en.wikipedia.org/wiki/RG-33

and yes they aren't animals.  Roll Eyes
  

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