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Quote:Lamannia Release Notes (Last Updated 3-27-15)
Lamannia Update 25 Release Notes
Welcome to the Lamannia Release Notes for Update 25, released on March 27th, 2015. These notes will change over time.
Of Special Note:
Temple of Elemental Evil!
Explore the classic Temple of Elemental Evil! This new adventure pack (FREE to VIPs) offers both Heroic and Epic level versions. The NPCs that bestow and take adventurers to the Temple of Elemental Evil can be found in the Stormreach or Eveningstar Hall of Heroes in addition to the Hall of Heroes passport available from the Character Selection screen.
New Monster Manual!
A new volume of the Monster Manual is available in the DDO Store (free to VIPs)! Slay monsters anywhere in DDO and earn cool rewards, such as D&D monster art and cosmetic pets! This is the last Monster Manual edition to feature Astral Shards, so get it today – the next edition of Monster Manual will offer a different type of reward!
News and Notes:
Classes
Each Swashbuckler Core enhancement had been erroneously granting an extra +1 Doublestrike. This extra Doublestrike has been removed to match the text.
Combat
NEW: Crossbow animations now fire and reload with one click, and now queue up attacks properly. Both repeating and non-repeating crossbows have been changed.
Bleed damage now scales 200% with Melee Power.
Ranged Power has been added to Epic Levels and Epic Destiny cores:
Each Epic level from 21 to 28 now increases Ranged Power by three.
Fatesinger, Shadowdancer, Primal Avatar and Shiradi Champion gain +4 Ranged Power per innate ability.
Grandmaster of Flowers and Legendary Dreadnaught gain +3 Ranged Power per innate ability.
Divine Crusader and Unyielding Sentinel gain +2 Ranged Power per innate ability.
Fury of the Wild gains +1 Ranged Power per innate ability.
DDO Store
NEW: The minimum level to purchase Veteran Status I and II has been removed.
Enhancements
NEW: The Harper Agent's Enchantment of Righteousness has had its text and functionality updated. It now reads: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack bonus and damage against evil creatures, and your weapon is considered Good-aligned.
NEW: The Ninja Spy's Sting of the Ninja should now work properly with all named weapons (that meet the requirements.)
The Rogue Assassin has been improved:
Core Abilities
Assassin's Trick now works on all enemies, and no longer has a saving throw. The attack now has a shorter animation. Cooldown is now 6 seconds, and duration is now 15 seconds.
Nimbleness no longer requires sneak attacks, and works on any hit.
Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain 10 Melee Power and +4 Sneak Attack dice. You gain +4 to Reflex Saving Throws. You gain +2 to the DC of your Assassinate.
Tier One
Poison Strikes now applies an "Assassin's Mark" to an opponent for 10 seconds.
Shiv no longer reduces threat when you attack, and instead offers an additional passive bonus that reduces the threat of all your attacks by 5/10/15%. The attack also makes a Bluff check, using your Bluff skill, when you strike an opponent, for one second + .25 seconds per Rogue level.)
Stealthy now also gains +20/35/50% movement speed while sneaking.
Tier Two
Venomed Blades costs 1/1/1 AP, and now scales with 200% Melee Power
Bleed Them Out's bleed damage scales with 200% Melee Power.
Damage Boost's cost has been reduced to 1 AP per level. The boost to Melee Power is now 10/20/30.
Tier Three
Critical Accuracy has been removed.
Critical Mastery: (1/1/1 AP) + 1/2/3 bonus to critical damage and to confirm critical hits.
Tier Four
Critical Damage has been removed.
Weakening Strikes reduces the Melee and Ranged Power of opponents by 10 + Rogue Level/2 for 10 seconds if you attack an enemy with an "Assassin's Mark."
Execute: If a target is below 30% health, deal 500 damage. This damage scales with 200% Melee Power, and has a cooldown of 15 seconds. This enhancement no longer has a sneak attack requirement.
Tier Five
Measure the Foe: Gain +4 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate ability for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.
Deadly Strikes: Your attacks against enemies with an "Assassin's Mark" to +5 damage.
Light Armor Mastery: (1/1/1 AP) You gain 1/2/3 to Maximum Dodge. While wearing light armor, gain 2/4/6 to the Maximum Dexterity Bonus of your armor and armor check penalty, and gain 2/4/6 Physical Resistance Rating.
The Rogue Mechanic has been improved:
Core Abilities
NEW: Arbalester: Your ranged sneak attack and point blank shot range increases by five meters for every trained Mechanic Core enhancement.
Tanglefoot: Acide Damage that scales with 200% Ranged Power. DCs are now 10+Rogue Level+Intelligence Modifier
Improved Detection: You gain +1 to-hit, +1 damage, and 1 extra Sneak Attack die with bows, crossbows, and thrown weapons.
Expert Builder: You gain a +1 Competence Bonus to Critical Threat Range and Critical Multiplier for bows, crossbows, and thrown weapons. Critical Multiplier increases to +2 for Great Crossbows.
Hip Flask: The action boost portion of Hip Flask now also heals you for 10d6 and adds +10 to Dodge and Maximum Dodge when activated. The healing scales with 200% Ranged Power. The Dodge and Maximum Dodge increase lasts for 10 seconds.
Tier One
Crossbow Training - now called Sharpshooter: +1 to-hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.
Lacerating Shots: The Bleed damage now scaled with 200% Ranged Power.
Thunderstone: The damage now scales with 200% Ranged Power. The DC is now 12/16/20 + Rogue Level + Intelligence bonus.
Tier Two
Crossbow Training - now called Sharpshooter: +1 to hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.
Wand and Scroll Mastery: 1/1/1 AP
Tier Three
Crossbow Training - now called Sharpshooter: +1 to-hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.
Wrack Construct: The base attack deals +1[W]. Damage is increased to 3d6/6d6/9d6. Damage scales with 200% Ranged Power. Now reduces fortification by 25%. The debuff's duration has been increased to 20 seconds. (NOTE: The Artificer version has been changed as well.)
Ooze Flask: In addition to debuffing Armor Class, this enhancement debuffs PRR by an equal amount. The DC has been increased to 10 + Rogue Level + Intelligence modifier. The damage scales with 200% Ranged Power.
Tier Four
Crossbow Training - now called Sharpshooter: +1 to-hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +2.
Fletching: You are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. You gain 10 Ranged Power and your ammunition gains a 50/65/80% chance of returning.
Leg Shot: Now also does +2/4/6[W] damage.
Tier Five
Crossbow Training - now called Sharpshooter: +1 to-hit and damage with all bows, crossbows, and thrown weapons. Non-repeating crossbows increase the damage to +6.
Mechanical Reloader: You reload repeating crossbows 20% faster, draw thrown weapons 20% faster, and reload non-repeating crossbows 40% faster.
Time Bomb: Cooldown is now 20 seconds. The time to set the bomb is now very fast, and the time before exploding is now two seconds. The Saving Throw to negate the knockdown effect now uses your Disable Device skill as the DC. The Action Point code has been reduced to one per rank.
Sniper: 2 AP. You gain 1 extra Sneak Attack die with bows, crossbows, and thrown weapons. Non-repeating crossbows increase this to 2 Sneak Attack dice and also gain +1[W]. Great Crossbows now vorpal on a 19-20.
The Rogue Thief-Acrobat has been improved:
Core Abilities
Tumbler now adds +2 to maximum Dodge. Tumbler also adds +2 Maximum Dexterity Bonus when wearing Light Armor.
Kip Up now adds +2 to maximum Dodge and +2 Maximum Dexterity Bonus for Light Armor.
Cartwheel Charge now adds +2 to maximum Dodge. You also gain 5% Doublestrike while using quarterstaves and a +2 Maximum Dexterity Bonus for Light Armor.
Tier One
Sly Flourish's bonus weapon damage has been increased to 1/2/3[W]. The enhancement comes with a passive ability that reduces the threat of all attacks by 5/10/15%. The cooldown has been reduced to eight seconds.
Faster Sneaking has been moved to the Assassin tree.
Fast Movement: You run 1% faster for each of your Rogue levels if you are wearing cloth or light armor.
Tier Two
Haste Boost now costs 1/1/1 AP.
Tier Three
Improved Glancing Blows has had its chance to produce secondary weapon attacks increased to 4/8/12%.
Shadow Dodge (2/2/2 AP) is no longer a toggle, and now adds 1/2/3 to Dodge, Maximum Dexterity while wearing light armor, and Dexterity.
Sweeping Strikes has had its cost reduced to 1/1/1
Tier Four
Staff Lunge has had its cost reduced to 1/1/1 and its damage bonus increased to 2/4/6[W]. Staff Lunge now passes through enemies and delivers an area of effect attack at the end of the lunge.
Tier Five
Acrobatic Staff Training: You gain +3 to hit and +3 damage with quarterstaves.
Spinning Staff Wall (2 AP): Activate to gain 50 Physical Resistance Rating for 20 seconds. Cooldown: 90 seconds. Passive: While wearing cloth or light armor, gain 5% Dodge, 5% Maximum Dodge, and 5 Maximum Dexterity Bonus with Light Armor.
Swashbuckler's Low Blow now properly affects undead.
Feats
The druid Natural Fighting feat now has the correct icon.
The base armor value for the Warforged adamantine body feat is now 30, and the base armor value for mithril body is now 10.
NEW: Various weapon feats have been improved to grant Melee and/or Ranged Power:
Improved Shield Bash no longer grants Melee Power.
Shield Mastery now grants 1 Melee Power.
Improved Shield Mastery now grants 1 Melee Power.
Greater Shield Mastery now grants 2 Melee Power.
Single Weapon Fighting now grants 1 Melee Power.
Improved Single Weapon Fighting now grants 1 Melee Power.
Greater Single Weapon Fighting now grants 2 Melee Power.
Two Handed Fighting now grants 1 Melee Power.
Improved Two Handed Fighting now grants 1 Melee Power.
Greater Two Handed Fighting now grants 2 Melee Power.
Two Weapon Fighting now grants 1 Melee Power.
Improved Two Weapon Fighting now grants 1 Melee Power.
Greater Two Weapon Fighting now grants 2 Melee Power.
Weapon Focus now grants 2 Melee or Ranged Power (depending on the weapon equipped.)
Greater Weapon Focus now grants 2 Melee or Ranged Power.
Superior Weapon Focus now grants 2 Melee or Ranged Power.
Weapon Specialization now grants 2 Melee or Ranged Power.
Greater Weapon Specialization now grants 2 Melee or Ranged Power.
Shot on the Run now grants 3 Ranged Power.
Hirelings
NEW: New Veteran status characters now receive a contract for a cleric hireling from the Minotaur Crewman on the Heart of Wind.
Items
The Ruby Eyes of Righteousness and Force now correctly state in their long descriptions that they do 3 to 12 damage, instead of 4 to 16.
PRR and MRR values for Heavy/Medium/Light armors are now 30 + Base Attack Bonus + 6/20 + (2*BAB)/3 +4/10 + BAB/2 + 2.
NEW: Ammunition found in chests will now appear in stacks of 100.
NEW: Thieve's Tools now stack up to one thousand in a stack.
NPCs
NEW: The Champion Hunter vendor in the Hall of Heroes is now an Orc Gatekeeper.
Quests and Adventure Areas
Eveningstar
Mask of Deception
Fixed the mask chest so the masks can now be used properly.
Temple of Elemental Evil
NEW (Lamannia Only): Map notes and other in-dungeon waypoints have been added to the map. Fixed an issue where maps were not displaying correctly after being visited.
NEW (Lamannia Only): More random encounters have been added.
NEW (Lamannia Only): Several stuck spots have been fixed in the Air and Earth Nodes.
NEW (Lamannia Only): Loot and end rewards have been added.
NEW (Lamannia Only): Various monster statting changes have been made.
NEW (Lamannia Only): Fixed an issue with a secret door in the quest.
NEW (Lamannia Only): Monsters should no longer be dropping non-usable collectible bags any longer.
NEW (Lamannia Only): The quest is now more difficult on Hard and Elite.
NEW (Lamannia Only): Fixed an issue that caused ranged attacks by monsters to be far too weak.
NEW (Lamannia Only): Most of the Heroic Normal monsters have had their CR increased.
NEW (Lamannia Only): Slag now heals from fire damage.
NEW (Lamannia Only): Some monsters can now inflict Brittleskin, a small and brief (but stacking) reduction to Physical Resistance.
NEW (Lamannia Only): Romag is less of a wimp.
NEW (Lamannia Only): The hit points of some elementals and other enemies have been reduced.
NEW (Lamannia Only): Fixed an issue where some ranged monsters preferred to melee instead.
NEW (Lamannia Only): Saving throws have been lowered across all difficulty levels.
NEW (Lamannia Only): XP values have been set.
NEW (Lamannia Only): The NPCs and entrance to the quest have been moved to a different location in the Hall of Heroes.
NEW (Lamannia Only): Fixed an issue that could block progression in the fire temple.
Wheloon
Gangs of criminals and other miscreants are now less likely to appear in the Wheloon landscape.
Trapmaking
Traps that deal damage now show floaty-text damage numbers, and report in the Combat Log like most damage.
The time to place traps has been reduced to 1 second.
The time for traps to "arm" after being placed has been reduced to 1 second.
The general cooldown on placing traps has been reduced from fifteen seconds to eight seconds.
Small and Weak elemental traps now have a larger damage area, matching Average traps.
Device Workstations now have recipes for elemental traps from minimum levels 13-27.
UI
Resetting Enhancements and Epic Destiny trees may now take slightly longer to improve server performance.
Known Issues
Known Issues are available. Click here to read them.
Enjoy.