Here you go:
Class Split: 18 Rogue / 2 Monk (1: Monk; 2-7: Rog; 8 Monk; 9-20 Rog)
Race: Human
Abilities:
Str: 30/34-- (15 base +6 tome +2 Completionist +1 GoTIB +2 Profane +2 ship +2 Lasting / +4 Tenser’s)
Dex: 58 / 64 -- (18 base +6 tome +7 Levels +2 completionist +1 Enh +11 item +2 insight +1 GoTIB +2 insight +2 profane +2 ship +2 lasting +4 Stance / +4 Tenser’s +2 Yugo)
Con: 42/46 -- (14 base +6 tome +2 completionist +3 ED +10 item +2 insight +1 GoTIB +2 profane +2 Ship +2 lasting / +4 Tenser’s)
Int: 38 -- (13 base +6 tome +2 completionist +1 GoTIB +8/11 Item +2 Insight +2 ship +2 Lasting)
Wis: 34 -- (9 base +6 tome +2 completionist +8 item +1 GoTIB +2 profane +2 insight +2 ship +2 lasting)
Cha: 33 -- (8 base +6 tome +2 completionist +1 GoTIB +2 profane +2 ship +2 lasting)
Feats:
Passive Past Life: Paladin x3, Monk x3, Ranger x3, Rogue x3, Completionist, PDK x3
Epic Past Life: Doublestrike x3, Brace x3, Colors x3, Weapon x3, PoL&D x3, Deflect Energy x1
Base: Cleave (1), Dodge (1), Completionist (3), Adept of Forms (6), Improved Two Handed Fighting (9), IC: Bludgeoning (12), Master of Forms (15), Grand Master of Forms (18), Overwhelming Critical (21), Improved Sneak Attack (24), Greater Two Handed Fighting (27)
Destiny: Perfect Two-Weapon Fighting (26), Perfect Two-Handed Fighting (28)
Rogue: Opportunist (12), Defensive Roll (15), Slippery Mind (18)
Monk: Power Attack (1), Two Handed Fighting (8)
Skills:
Disable Device: 101 (23 ranks + 8 epic +2 completionist +4 tome +15 Int mod +3 Luck +4 morale +1 profane +1 PL +20 item +5 enhanced +6 exceptional +3 guild +7 tools)
Search: 118 [98 on sheet] (23 ranks + 8 epic +2 completionist +5 tome +15 Int mod +3 Luck +4 morale +1 profane +1 PL +20 item +5 enhanced +6 exceptional +3 guild +1 insight (find traps scroll +20 roll))
Open Lock: 110 (22 ranks + 8 epic +2 completionist +4 tome +25 dex mod +3 Luck +4 morale +1 profane +20 item +5 enhanced +6 exceptional +3 guild +7 tools)
Bluff: 84 (23 ranks + 8 epic +2 completionist +4 tome +11 Cha mod +2 Luck +4 morale +1 profane +20 item +3 guild +6 exceptional)
UMD: 69 (23 ranks + 8 Epic + 3 tome +2 completionist +11 Cha mod +2 luck + 4 morale +1 Profane +1 PL + 5 item +3 guild +6 exceptional)
Heal: 74 (23 ranks + 8 Epic + 4 tome +2 completionist +12 Wis mod +2 luck + 4 morale +1 Profane +15 item +3 guild)
Jump: 40 [no buffs] (6 ranks + 8 Epic + 4 tome +2 completionist +10 Str +2 luck +1 Profane +4 Exceptional +3 guild)
Tumble: 57 (4 ranks + 8 Epic + 4 tome +2 completionist +25 Dex mod +2 luck + 4 morale +1 Profane +4 Exceptional +3 guild)
Balance: 72 (19 ranks + 8 Epic + 4 tome +2 completionist +25 Dex mod +2 luck + 4 morale +1 Profane +4 Exceptional +3 guild)
Enhancements:
Harper (11 ap)
C: Agent of Good (1)
I: Harper Enchantment (2), Traveler's Toughness II (2)
II: Know the Angles III (3), Versatile Adept III (3)
Rogue: Assassin (21 ap)
C: Knife in the Darkness (1), Dagger in the Back (1), Assassin’s Trick (1), Nimbleness (1),
I: Sneak Attack Training (2), Faster Sneaking II (2),
II: Sneak Attack Training (2), Damage Boost III (3), Venomed Blades III (3)
III: Sneak Attack Training (2), Dex (2), Critical Mastery I (1)
Rogue: Thief-Acrobat (45 ap)
C: Staff Control (1), Stick Fighting (1), Tumbler (1), Kip Up (1), Cartwheel Charge (1)
I: Acrobat Staff Training (2), Thief Acrobatics III (3), Fast Movement (2)
II: Acrobat Staff Training (2), Quick Strike III (6), Haste Boost III (3)
III: Acrobat Staff Training (2), Improved Glancing Blows III (3), Sweeping Strikes III (3)
IV: Acrobat Staff Training (2), Improved Defensive Roll III (3), Staff Lunge I (1)
V: Acrobat Staff Training (2), Staff Specialization (2), Vault (2), Spinning Staff Wall (2)
Human: (3 ap)
C: Human Versatility: Damage (1)
I: Improved Recovery (2)
Core Stats:
HP: 859 Standing | 943 self-buffed
Positive Spell Power: 297 (138 Devotion + 45 Implement +74 heal skill +25 Ardor potion (Alchemical) +15 guild)
Healing Amp: 315% ((30 pally PLs + 60 Shroud + 40 Bracers +45 Exceptional +20 guild +20 Human) +100) / 100
Average Healing: Large Silver Flame: 788 hp | Cocoon: ~164hp | Sovereign (Anniversary/Store) Pot: 410hp + 123 hp per tick
Incorp: 10%
Max Dodge: 38 (25 base +5 Spinning Staff +6 TA +2 Airship)
Dodge: 31% standing; 38% max - (10% item +5% Imp Uncanny +5% Spinning Staff +3% Unearthly Reactions +3% Dodge +2% Mobile +10% Nimbleness +4% Centered)
PRR: 94 (144 w/ SSW) / 48% (59%) mitigation (+30 sheltering +21 Divine ETRs +9 PDK PL +30 Blitz +4 Armor)
MRR: 59 / 35% Mitigation (30 Sheltering +25 Insight +4 Armor)
Total Mitigation: 85.6% (Displacement) | 78.4 % (Standing) | 71.2% (no concealment)
Defensive Roll: 79% chance to reduce damage by 50% when below 50% health.
Fort: 215% (150 Item + 40% brace for impact +15% ship)
Saves:
Fort: 59 (9 Base +4 Epic +18 Con +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +3 Brace)
Ref: 79 (14 Base +4 Epic +27 Dex +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +6 Unearthly Reactions +3 Brace)
Will: 52 (59 vs enchantment spells) (8 Base +4 Epic +12 Wisdom +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +3 Brace|| +4 Raging Focus +2 Bard PL)
Epic Destiny –Legendary Dreadnought
I: Extra Action Boost III (3), Con (2)
II: Momentum Swing III (3), Improved Power Attack (2), Con (2)
III: Lay Waste (1), Critical Damage III (3), Con (2)
IV:
V: Devasting Critical (2), Advancing blows (2)
VI: Masters Blitz (2)
Twists: Wild Weapons (4) or Grim Precision (3), Dance of Flowers (1), Unearthly Reactions or Brace for Impact (1), Cocoon (1)
Gear:
Trinket: Epic Litany [eldrich saves ritual] (Green: Good Luck +2|Blue/Yellow: +8 Wis)
Head: Dragon Masque (Yellow: Draconic Soul Gem | Colorless: Globe of True Imperial Blood )
Neck: Shroud of the Ardent (Green: Golem’s Heart| Blue/Yellow: +2 iWis)
Goggles: Epic Mentau’s (Green: +2 iDex |Yellow: Blindness Immunity)
Bracers: HA 40 of Superior Parry
Body: ToEE Robe (Blue: False Life 40)
Cloak: Mysterious Cloak: 45 HA and 25 MRR (Green: Colorless: ) | Swap prismatic Cloaks
Ring: Cannith Crafted: Mobile Ring of True Seeing (Yellow: +2 iCon |Colorless: Vitality 20)
Ring: Health 10 or Dodge 10%
Boots: Epic Boots of the Innocent (Green: +8 Cha | Blue: +2 iCha)
Gloves: EE Backstabbers (Yellow: +8 Int)
Belt: Battlerager’s harness (Green: 250 Spell points)
Quiver: Epic Quiver of Alacrity
Weapon: Thunder Forged Q-Staff Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby | Red: Devotion 138 | Colorless: Heal +15) Or Sireth
DPS Calcs: Single Target only, not factoring in Momentum Swing or Special Attacks
DPS Thunder Forged: ~5,097 Blitz | ~5,760 MP boosted | 6,567 Haste+MP
DPS Sireth: ~5,795 Blitz | ~6,623 MP boosted | 7,590 Haste+MP
Weapon: (with mods): +18 7.75[1d6] 17-20x3|19-20x5 Thunder Forged Quarterstaff: Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby; Red: 138 Devotion; Colorless: +15 heal)
Weapon: (with mods): +12 6.25[1d10] 13-20x3|19-20x5 Sireth, Spear of the Sky (Red: 138 Devotion)
Melee Power: 136 (24 Epic power + 18 LD Cores + 70 Blitz + 6 Combat Style +5 Assassin cores +10 Tier V Acrobat Training +3 Harper)
Damage Mod: 115 / 109 for Sireth (+17 / +11 weapon + 11 deadly + 4 profane +45 Str +10 Power Attack +1 Divine Favor +2 Alchemical +5 Advancing Blows +3 monk +2 Guild (Hobgoblin)
Fortification Bypass: 75% standing | 90% when needed (25% Assassin's Trick +35% Dragons Edge +10% Opportunist +5% Airship | +15% Grim Precision)
Double Strike: 84% (25% quick strikes (10 sec out of 12) +3% Opportunist +5% Perfect TWF +9 Epic PL +12% Item +20% TA Cores +10% GMoA)
Seeker: 25 (10 Seeker +2 exc seeker +6 airship +6 ED +1 Assassin)
SA damage: 72.5 per swing (15 dice +3 past lives +8 SA +9 iSA) Deception proc: ~77.68% (+10% improved deception) ^~14.2 swings per 4 sec window) – 3.56 swings per sec
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