I have something like this as a heroic challenge farmer, stuck at level 15.
Original post =
https://www.ddo.com/forums/showthread.php/423615-Challenge-Farmer?p=5084429&view...How about a melee based bladeforged wizard?
11 Wiz / 2 Pal / 2 Ftr
Take SLA reconstruct from Bladeforged tree for self healing.
This will give a BAB of 9, so ICrit: slashing can be taken at 15 for use with the greatsword.
6 base feats, 2 fighter, 3 wiz
PA, Cleave, GC, ICrit, Dodge, THF (str 15), iTHF (BAB 6, str 17), WF: Slashing
Wiz Feats: Extend, Eschew Materials, Quicken
Fighter Bonus Feats: iTHF, Improved Crit: Slashing (lvl 13, 14)
Feats by level: PA, Cleave, GC, Dodge, THF, WF: Slashing
Take Pld 2, Wiz 10, ftr 2, wiz 1 (to finish skills)
Skills:
Repair - 18 ranks + 13 (goggles) + 2 (int) = 33 Repair spell power
Concentration
Jump (to 10)
Balance
Enhancements: (56 points)
Bladeforged: 23
(1) Improved Fort (core)
(1) Inscribed Armor
(6) Mechanist 3 - 20% Improved healing from repair, +3 repair
(6) Communion of Scribing 3 - 25 SP Reconstruct, 6s cooldown
(6) Improved Power Attack 3
(1) Weapon Attachment - +.5[W]
(1) Communion of Handling - Racial Seeker 2 and grants Adamantine
(1) Power of the forge - Action boost
Kensai: 23
(1) Core I - Focus Greatswords
(6) Extra Action Boost III
(4) Weapon Spec: GS - II
(3) Haste Boost III
(6) Improved Dodge III
(3) Reed in the wind III
48 Points Spent, 8 left undecided
-- Can grab some Archmage SLAs maybe though very low spellpower / dcs
Reconstruct will heal for 150 * 1.2 (enhancement) * 1.1 (item) * ~2.05 (72 repair item, 33 skill)
~405 healing / 25 SP / 6s - unsure if this is doubled from Tenser's
-- probably overkill, can work on enhancements more later
Stats: With default gear:
Str: 14 (6) +3 lvls +5 gear = 22
Dex: 13 (8) +4 gear = 17
Con: 16 (6) + 5 gear = 21
Int: 12 (4) = 12
Wis: 6 +4 gear = 10
Cha: 15 (8) +5 gear = 20
lvl ups in Str - 17 Str to qualify for THF line
uneven con, can shift points some
Saves:
3/0/0 - Paladin lvls
3/0/0 - Fighter lvls
3/3/7 - Wiz lvls
5/5/5 - Divine Grace
4/4/4 - Greater Heroism
2/2/2 - parrying gear
4/4/4 - resistance gear
7/0/0 - con (w/tensers)
0/3/0 - dex
2/2/2 - paladin aura
-----------------
33 / 24 / 24
HP: (w/tensers)
-- 84 base + 105 con + 43 feat + 50 enchanted
= 282 HP
Spell points: 691
Greatsword:
1.5[2d6] + 3, Bloodletter IV, True law
+.5[W] from
Str - 17 + 5 (item) + 4 (tensers) = 26
Dmg/swing: 1.5[2d6] + .5[2d6] = 14 + 12 (str) + 16 (power attack) + 3 (enhancement) + 3 (kensai II)
= 48 avg dmg per regular hit
Crit: 17-20x2, with seeker 2
8 Haste boots + 8 power of the forge boosts, which may be stacking, along with melee alacrity and a lot of glancing blow dmg + cleaves
Overall, should be a fine Melee fighter, decent saves, great self-healing, doesn't need an initial set of components for wiz spells. No Monk run speed or wings, but can't have everything.
Spells:
As above, except take fox's cunning as a lvl 2 spell to be able to cast lvl 6 spells
I don't have a slot free to roll this up yet, so I don't know HP / SP totals. Will try to update later tonight.
Gear:
goggles: +13 spot, 13 repair
head: +75% fortification, +72 repair spell power
neck: deathblock, wis +4
trinket: Cha +5, repair 10%
back: Prot +4, Greater False life
Waist: str +5, dex +4
finger 1: con +5, concentration +13
hands: melee alacrity 10%, attack bonus +2
feet: striding 25%, dodge 2%
finger 2: Parrying IV, intim +13
bracers: resistance +4, doublestrike 3%
docent: +4, vit +20, greater thorn guard