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Very Hot Topic (More than 75 Replies) rogue. what level do G xbows start shining? (Read 29211 times)
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Re: rogue. what level do G xbows start shining?
Reply #50 - May 25th, 2015 at 4:55pm
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Vendui,  appreciate the solid info and help.

It doesnt seem like theres a major difference between the two in the end, so it comes down to flavor/playstyle I suppose.

To the two douches raging on me for asking specifics and wanting things laid out, yeah, thats I do atm and when I finally get good enough to share back I will; thats ten times better then douche-hag who just spouts off about shit and then only posts tid bits of info to inflate his epeen.

It's not a bad thing either since anyone coming into this game will have no fing information to go on unless this shit gets posted openly.

The game is not setup to allow for a newer player to just go experiment since we dont have the stockpiles of duped goods or years of account bound items to casually go fetch and play with like you do.

It sucks,  but new players have to get this shit from you guys who do have the stockpiles and do know the extremely esoteric mechanics of this game - Fuck, why do you think the game is dying and new players are so goddamn rare.

Shitheads like you two only make the issue worse by bitching and flaming someone who is thick skinned enough to keep asking until the facts finally get pulled out and posted for people to reference.

I dont care if I have to dig through a dozen posts of worthless douchebaggery as long as in the end there's some valuable info to be had and this post finally got there.

So go fuck yourself Haggy and take that butt toy with ya when you do.

cheers
  
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Re: rogue. what level do G xbows start shining?
Reply #51 - May 25th, 2015 at 5:33pm
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repeater vs great crossbow
20 rogue and 14 pally 6 rogue split

BASE DAMAGE:
thunderforged weapons
3.5[1d10], 5.5[2d8]
3.5[5.5] vs 5.5[2*3.5]
     19.25 vs 38.5
bonuses from enhancements
7 damage vs 16 damage
     26.25 vs 54.5

+9 thunderforged enhancement bonus
+30 int modifier/KTA
+11 deadly
+2 profane
+6 ranger PL
+3 monk PL
+3 arcane EPL
Total enhancement bonus: 64
     90.25 vs 118.5

ADJUSTMENT FOR CRITICALS
Critical threat ranges
17-18/x3 19-20/x3, 15-18/x4 19-20/x5
1.4 multipler, 1.9 multiplier
     126.35 vs 225.15

Note that at this point that the Great Cross Bow is 82% ahead of the repeater. I did not include seeker damage which is worth the fractional part of its multiplier. Assuming max seeker of 29 we adjust:

.4*29 + 126.35 vs .9*29 + 225.15
137.95 vs 251.25 (rounded) average damage per hit accounting for criticals

ADJUSTMENT FOR RANGED POWER
24 RP epic levels
20 RP mechanic
12 RP LD
70 RP blitz
6 RP harper
Total ranged power: 132 or 2.32 modifier
     320.0 vs 582.9 average damage per bolt

SNEAK ATTACK:
4d6 vs 7d6 sneak attack damage from enhancements
10d6 pure rogue vs 3d6 rogue splash
14d6 vs 10d6 sneak attack damage, irrespective of gear
     49 vs 35, damage on average
3 rogue PLS
     52 vs 38
Ring of Avithoul
     65 vs 51
Adjusted for 150% RP
     226.2 vs 177.48

WEAPON PROCS
1st degree burns. 18.2 damage per hit (vulnerability is a wash)
Dragon's edge.
     .2*70 vs .3*70
     14 vs 21
Crippling Flames
     .2*230 vs .3*230
     46 vs 69
Paladin cores
     0 vs 5.8 (assuming only 1 AP in KOTC)

AVERAGE DAMAGE PER BOLT
     320.0 vs 582.9 physical damage on average
     226.2 vs 177.48 sneak attack damage on average [assume sneak attack damage on every hit, although deception favors repeaters by 80% see attack speed]
     78.2 vs 114 proc damage
           624.2 vs 874.4 damage per hit
     
BOLT PER SECOND AND DAMAGE PER SECOND
216 bolts per minute versus 120.4 bolts per minute
216*624.2 vs 120.4*874.4. divide both by 60
     2247.12 vs 1754.63 dps

Mortal fear favors repeaters but I am not running a recursive function to figure out by how much. Generally it is 100 damage per hit on a 10k hit point mob.
« Last Edit: May 25th, 2015 at 5:51pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #52 - May 25th, 2015 at 5:35pm
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Fail wrote on May 25th, 2015 at 4:55pm:
So go fuck yourself Haggy and take that butt toy with ya when you do.


I would rather live in your butthole Fail. I will post my recursive function for calculating when a mortal fear fails to outdo a crippling flames weapon if you think it would help peeps.
« Last Edit: May 25th, 2015 at 5:52pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #53 - May 25th, 2015 at 5:59pm
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repeaters get the 2d6 from capstone as well right?

I just realized I fucked myself halfway through those calcs.

15-20/x4 = 13-20/x3 almost though, 15-20/x4 is actually a little better

I'll do the same math for endgame repeater vs gcbow for a pure gcbow
« Last Edit: May 25th, 2015 at 6:01pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #54 - May 25th, 2015 at 6:02pm
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WonderfulFoppyBint wrote on May 25th, 2015 at 5:59pm:
repeaters get the 2d6 from capstone as well right?

Not sure, even if they do, Gbow raw dmg still comes out on top for a pure split, As shown by the math already done. I can go add it in if it does in fact add onto repeaters however.
  
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Re: rogue. what level do G xbows start shining?
Reply #55 - May 25th, 2015 at 6:03pm
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WonderfulFoppyBint wrote on May 25th, 2015 at 5:59pm:
I'll do the same math for endgame repeater vs gcbow for a pure gcbow


Your mathing is flawed, why not let the pros do it Cheesy

You first must eliminate variables, to do this, run your calculations on a pure rogue, or a split.. not both. Ill run the numbers again with your proposed 14/6 however.

Quote:
sNEAK ATTACK:
4d6 vs 7d6 sneak attack damage from enhancements
10d6 pure rogue vs 3d6 rogue splash
14d6 vs 10d6 sneak attack damage, irrespective of gear
     49 vs 35, damage on average
3 rogue PLS
     52 vs 38
Ring of Avithoul
     65 vs 51
Adjusted for 150% RP

Uh..  Is repeater listed first, or Gbow.. considering repeater gets 3d6 from enhancments, not 4.. (+2 from hipflask if it applies, and +1 from sniper), where as gbow gets +5d6 from sharpshooters, +2 from sniper, and +2 from hipflask.. just saying, as above posted, your math sucks bruh...

Repeater gets a total of 11d6 (13d6 if hipflask applies, not 14), and gbow gets 19d6.. as my math on page 2 already shows on a pure 20. Ill run them side by side in a lil bit, respecing my rogue Cheesy)
« Last Edit: May 25th, 2015 at 6:15pm by Vendui »  
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Re: rogue. what level do G xbows start shining?
Reply #56 - May 25th, 2015 at 6:28pm
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Fail wrote on May 25th, 2015 at 4:55pm:
~Extended Butthurt~



Unlike you, Hag's last 50 post weren't begging for help.  Grin

Your just butthurt because he wouldn't write you build for you and then log-on and double-box your Failtoon to cap.
  
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Re: rogue. what level do G xbows start shining?
Reply #57 - May 25th, 2015 at 6:35pm
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Only a tit takes the capstone.
  
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Re: rogue. what level do G xbows start shining?
Reply #58 - May 25th, 2015 at 6:37pm
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The last calc forgot expert builder and multiplied 1.5 RP for SA by 2.32 rather than 132, so was a little off. Little to no mistakes in this one as far as I see.

repeater vs great crossbow
20 rogue and 20 rogue split

BASE DAMAGE:
thunderforged weapons
3.5[1d10], 5.5[2d8]
3.5[5.5] vs 5.5[2*3.5]
     19.25 vs 38.5
bonuses from enhancements
9 damage vs 17 damage
     28.25 vs 55.5

+9 thunderforged enhancement bonus
+30 int modifier/KTA
+11 deadly
+2 profane
+6 ranger PL
+3 monk PL
+3 arcane EPL
Total enhancement bonus: 64
     92.25 vs 119.5

ADJUSTMENT FOR CRITICALS
Critical threat ranges
17-18/x3 19-20/x3, 15-18/x4 19-20/x5
1.4 multipler, 1.9 multiplier
     129.15 vs 227.05

Assuming max seeker of 29 we adjust:

.4*29 + 129.15 vs .9*29 + 227.05
140.75 vs 253.15 (rounded) average damage per hit accounting for criticals

ADJUSTMENT FOR RANGED POWER
24 RP epic levels
20 RP mechanic
12 RP LD
70 RP blitz
6 RP harper
Total ranged power: 132 or 2.32 modifier
     326.5 vs 587.3 average damage per bolt

SNEAK ATTACK:
4d6 vs 10d6 sneak attack damage from enhancements
10d6 pure rogue vs 10d6 rogue splash
14d6 vs 20d6 sneak attack damage, irrespective of gear
     49 vs 70, damage on average
3 rogue PLS
     52 vs 73
Ring of Avithoul (+13)
     65 vs 86
Adjusted for 150% RP (198 or 2.98)
     193.7 vs 256.28

WEAPON PROCS
1st degree burns. 20 damage per hit (vulnerability is a wash)
Dragon's edge.
     .2*70 vs .3*70
     14 vs 21
Crippling Flames
     .2*230 vs .3*230
     46 vs 69

AVERAGE DAMAGE PER BOLT
     326.5 vs 587.3 physical damage on average
     193.7 vs 256.28 sneak attack damage on average [assume sneak attack damage on every hit, although deception favors repeaters by 80% see attack speed]
     80 vs 110 proc damage
           600.2 vs 953.58 damage per hit
     
BOLT PER SECOND AND DAMAGE PER SECOND
216 bolts per minute versus 120.4 bolts per minute
216*600.2 vs 120.4*953.58. divide both by 60
     2160.72 vs 1913.52
« Last Edit: May 25th, 2015 at 6:59pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #59 - May 25th, 2015 at 6:42pm
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Hag Master wrote on May 24th, 2015 at 7:57pm:
Clearly you don't like facts, or anyone disagreeing with you, but thanks for admitting to it publicly.





WonderfulFoppyBint wrote on May 25th, 2015 at 1:03pm:
Thanks for all the ad hominem yourself. Go rage in a smaller place on the internet. If your posts convince me of anything I'll let ya know



Ad hominem?  Grin I don't think you know what that means! Tell are you trying to ignore what he posted or are you just trying to bury the rooting Hag gave you on this post? because yours got noticeably longer and stretched out afterwards, lot of double spacing! for your Double Bullshitting I guess. Shocked



Hag Master wrote on May 24th, 2015 at 7:57pm:
Clearly you don't like facts, or anyone disagreeing with you, but thanks for admitting to it publicly.

It's all quite humorous, as the only one I see avoiding the facts is you, the jonny-come-lately who just want's your precious repeater to be "best". What a clueless fucker, I pointed out the huge advantages the Devs built into GxB and then Ollie (who has no horse in the race) hits you with his post, and what do you have to say? Oh I hit more than that Ollie! I do!  and then you purposefully try to ignore all the Built in like larger weapon type damage 2D8, +7 more damage bonuses, +8 more 200% scaling SA die, +2[w], 19-20 vorpal, 10% knockdown, 20% alacrity, and finally 15-20X4 crit profile, All that? you just try to ignore with "oh it can't make up" you fucking moronic liar.

And how about a little more gravy fuckwit? that +2[w]? well that is 4D8, which would equate to +3.2[w] if it was on a repeater, and also every time a GxB is in pointblank? another .6[w] more than the repeater, and what about combat archery? thats yet another .6[w] more damage for the GxB compared to the repeater. Then of course all those additional damage boosts you are so desperate to ignore? they all get X4 on every crit. 

Never mind the animation for the GxB is faster by design as well, no don't you worry you pretty little head, you go have fun with your 2 SA dice and your repeater, and you go show that Hobgoblin how tough you are.

How someone as poorly informed and willfully ignorant got picked to be on the PC in the first place is amazing. The fact that Turbine was smart enough to drop you and your fact-ignoring, magical-thinking, head-in-the-sand, rules-ignorant ass is even more amazing.

But then again you helped them with it, when you, in the words of your fellow PC members:

"And it hasn't been without excitement. There was that one thing, with that one guy, who apparently went pottymouth looloo, or forgot his meds or something...


So that's about it, I'm not going to waste anymore time on a clueless fucker like you, you waste of skin, until you actually learn how the game works and can mount a sensible case for a point of view other than "I want it to be this way!!! Whaaaaa!", until then? I will ignore you just as I have that troll Fail (he must be a troll, no one can really be that dumb).

I hope that you and Fail will be happy together, I know he is eager to waste as much of your time as possible.

Have fun with those repeaters boys! and remember 3Xshit is still shit.




  
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Re: rogue. what level do G xbows start shining?
Reply #60 - May 25th, 2015 at 6:42pm
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Vendui wrote on May 25th, 2015 at 6:03pm:
Your mathing is flawed, why not let the pros do it Cheesy

You first must eliminate variables, to do this, run your calculations on a pure rogue, or a split.. not both. Ill run the numbers again with your proposed 14/6 however.

Uh..  Is repeater listed first, or Gbow.. considering repeater gets 3d6 from enhancments, not 4.. (+2 from hipflask if it applies, and +1 from sniper), where as gbow gets +5d6 from sharpshooters, +2 from sniper, and +2 from hipflask.. just saying, as above posted, your math sucks bruh...

Repeater gets a total of 11d6 (13d6 if hipflask applies, not 14), and gbow gets 19d6.. as my math on page 2 already shows on a pure 20. Ill run them side by side in a lil bit, respecing my rogue Cheesy)


Psh f the 14/6. I think we can all see it will come up lower.
You forgot Expert Builder which pushes repeaters and gcbows up to 14d6 and 20d6 respectively. You are right. I didn't incorporate the release notes on that first calc. Should be better now for the pure 20 version...

Look forward to your calcs on the next one. Please label your units better, had a hard time following last post. Bit muddled to be frank.
« Last Edit: May 25th, 2015 at 6:59pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #61 - May 25th, 2015 at 7:42pm
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There are some real problems with your numbers, versus actual game play, which isn't surprising because as you said:

WonderfulFoppyBint wrote on May 25th, 2015 at 12:57pm:
Oli would you humor me---what is the rate of fire on a great crossbow? Maybe I missed a thread with that info in here, I don't have a repeater build atm or I would check the rate of fire on a Great Crossbow. Hence why I asked in my previous post. Amyway... I'll show what I'm looking at:


Instead of me getting persnickety and inviting all kinds of abuse by pointing out the many ways the calculations above have been slanted for a Pro-repeater result. Let's just examine the easiest to discuss flaw in your calculations, the ROF, or rate of fire for the respective weapons.


By using a actual in-game test-bed character and switching between weapons, we find it's rather simple to test.

The actual Live rate of fire is:
Heavy repeater-       196 per minute
Great Xbow-            126 per minute

As pointed out, these are on the same capped pure rouge human with full dblsht bonuses running. Our Mechanic questing group have run ROF tests in sets of 10 for a average result.

As you might imagine it's a subject close to our hearts, we have been doing it since the Mechanic pass hit Lamma and again with every update/stealth update.

Now, if we look at your conclusion below,
 
WonderfulFoppyBint wrote on May 25th, 2015 at 6:37pm:
BOLT PER SECOND AND DAMAGE PER SECOND
216 bolts per minute versus 120.4 bolts per minute
216*600.2 vs 120.4*953.58. divide both by 60
     2160.72 vs 1913.52


It should read:

BOLT PER SECOND AND DAMAGE PER SECOND
196 bolts per minute versus 126 bolts per minute
216*600.2 vs 120.4*953.6 divide both by 60
     1960.65 vs 2002.51


As I said there are some other rather cheeky slants built into your calculations in regards to damage sources, destinies, items, etc, etc.... but even here with the cards stacked against them the Great Xbow comes out ahead.

In actual game play with less extreme past-life, item, destiny, tree-loading, etc... the gap just gets bigger. 

Now I have no interest in getting sucked into some tussle of egos, but I rather enjoy playing mechanics and wanted to provide some practical insight. Truth be told if you use a Repeater or a Great Xbow you are going to have fun.


Finally to answer the OP's original question: When does the Great Xbow really begin to shine? 

From level 12 onwards the Great Xbow fully comes into it's own, the ranged power, alacrity, doubleshot, sharpshooter that you can pick up when the character hits Lev12 really make a big difference. And of course Lv18 with the X4 multiplier is huge as well. I hope that answers your question.
« Last Edit: May 25th, 2015 at 7:50pm by »  
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Re: rogue. what level do G xbows start shining?
Reply #62 - May 25th, 2015 at 7:54pm
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RemRemi wrote on May 25th, 2015 at 6:35pm:
Only a tit takes the capstone.



There are some problems with it indeed, but there is still a case to be made for both sides.

The utility that some wise extra class choices can bring are not to be dismissed easily.

Timed well the boost can have some real impact, and the extra Sneak dice are always handy.

  
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Re: rogue. what level do G xbows start shining?
Reply #63 - May 25th, 2015 at 8:37pm
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Quote:
By using a actual in-game test-bed character and switching between weapons, we find it's rather simple to test.


Ya, my test with Bacardi was not in replicate, although there were 2 replicates of the repeater test about a month back. It's nice to see some people took the time to do replicates.

Quote:
As I said there are some other rather cheeky slants built into your calculations in regards to damage sources, destinies, items, etc, etc.... but even here with the cards stacked against them the Great Xbow comes out ahead.

In actual game play with less extreme past-life, item, destiny, tree-loading, etc... the gap just gets bigger. 

Now I have no interest in getting sucked into some tussle of egos, but I rather enjoy playing mechanics and wanted to provide some practical insight.


Was lookin' at the calcs, and more gear/past lives favor the weapon with the larger critical profile---though obviously doubleshot past lives (and an equiver) favor a repeater. What were you thinking?
« Last Edit: May 25th, 2015 at 8:40pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #64 - May 25th, 2015 at 8:51pm
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WonderfulFoppyBint wrote on May 25th, 2015 at 8:37pm:
Was lookin' at the calcs, and more gear/past lives favor the weapon with the larger critical profile---though obviously doubleshot past lives (and an equiver) favor a repeater. What were you thinking?

actually, no. Doubleshot favors the Greatbow more. Doubleshot of 10% is NOT 10% for a repeater, fuck the skill even says so.. It is why i told you not to use doubleshot as your basis of equating things.

Also, how was my previous dmg layout hard to follow.. It clearly laid out the minimum to maximums, for each aspect: A vacuum (no crits/SA), Crits, SA, and Crits+SA.. only an inbred imbecile would find it hard to follow that.
  
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Re: rogue. what level do G xbows start shining?
Reply #65 - May 25th, 2015 at 8:57pm
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Vendui wrote on May 25th, 2015 at 8:51pm:
actually, no. Doubleshot favors the Greatbow more. Doubleshot of 10% is NOT 10% for a repeater, fuck the skill even says so.. It is why i told you not to use doubleshot as your basis of equating things.

Also, how was my previous dmg layout hard to follow.. It clearly laid out the minimum to maximums, for each aspect: A vacuum (no crits/SA), Crits, SA, and Crits+SA.. only an inbred imbecile would find it hard to follow that.



Soooo... yer saying repeaters get 10% doubleshot?

*runs & hides*  Cheesy
  
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Re: rogue. what level do G xbows start shining?
Reply #66 - May 25th, 2015 at 9:10pm
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ZooperDooper wrote on May 25th, 2015 at 8:57pm:
Soooo... yer saying repeaters get 10% doubleshot?

"Get" Doubleshot... Yes, Get the full 10% applied to all 3 shots in the volley.. no, 1 volley does not gain three 10% chances Cheesy, each volley gets 10%. (Every 3 shots) Over the course of 10 volleys (30 shots), youll get roughly 31 total shots fired.
« Last Edit: May 25th, 2015 at 9:27pm by Vendui »  
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Re: rogue. what level do G xbows start shining?
Reply #67 - May 25th, 2015 at 9:11pm
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I ran a shadar-kai 18/2 arti up from 15, sitting at 22 now and using a (bullshit) level 16 eveningstasr challenge gxb. It's a lot of fun. Seeing crits in the vale of 500 + sneak attack was fun.

It got even better once I hit 20 and got destinies. At level 21 I solo'd the "Fight to the Finish" drow challenge in evening star, level 25, and I didn't even break a sweat. Currently using Divine Crusader with dance arrow, pin and cocoon twisted in. I might try with legendary dreadnaught, since there are enough mobs to keep a permablitz going. I do like all the doubleshot to be had from DC though.
  
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Re: rogue. what level do G xbows start shining?
Reply #68 - May 25th, 2015 at 9:11pm
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Quote:
The actual Live rate of fire is:
Heavy repeater-       196 per minute
Great Xbow-            126 per minute

With or without doubleshot?

Ill calculate as is, but if its with doubleshot.. my math will be off ^0^
  
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Re: rogue. what level do G xbows start shining?
Reply #69 - May 25th, 2015 at 9:12pm
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Vendui wrote on May 25th, 2015 at 9:11pm:
With or without doubleshot?

Ill calculate as is, but if its with doubleshot.. my math will be off ^0^


I apologize.
Our numbers are with doubleshot, a aggregate average result of a set of ten runs with all doubleshot active.

Sorry about that, it was implied but not stated clearly enough.
« Last Edit: May 25th, 2015 at 9:15pm by »  
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Re: rogue. what level do G xbows start shining?
Reply #70 - May 25th, 2015 at 9:20pm
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I am REALLY loving my Mechanic GxB build right now
  
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Re: rogue. what level do G xbows start shining?
Reply #71 - May 25th, 2015 at 9:23pm
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Vendui wrote on May 25th, 2015 at 8:51pm:
actually, no. Doubleshot favors the Greatbow more. Doubleshot of 10% is NOT 10% for a repeater, fuck the skill even says so.. It is why i told you not to use doubleshot as your basis of equating things.

Also, how was my previous dmg layout hard to follow.. It clearly laid out the minimum to maximums, for each aspect: A vacuum (no crits/SA), Crits, SA, and Crits+SA.. only an inbred imbecile would find it hard to follow that.


man grow up
will toss you a bone, if you like it lol
doubleshot has been working on every bolt of a repeater since shadowfell happy day to you
I had a conversation about a year ago on this with Varg,
don't think they're going to fix it
Played a blitz repeater before enhancement pass, and knew some people soloing EE content on them circa haunted halls. Anyway. Good stuff.
« Last Edit: May 25th, 2015 at 9:46pm by WonderfulFoppyBint »  

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Re: rogue. what level do G xbows start shining?
Reply #72 - May 25th, 2015 at 9:29pm
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Edited:
Oops i for some reason went +10 dmg isntead of +9 for repeaters, reworked numbers.

Repeaters:

Full Mechanic tree gives: (Assuming lvl 20 rogue)

Sharpshooter - +7 dmg
Sniper - 1d6 SA
Expert Builder - +1 Crit Multi
Hipflask - +1 Dmg, + 2d6 SA
Improved Detection: +1 dmg, +1 SA
Base 10d6 SA from rogue levels

Greensteel:
1.50 [1d10] + 5     ; 19-20 x2
+9 Dmg, +15d6 Sneak Attack, +1 crit multi, x2 crit range (Feat), + Overwhelming Crit

Becomes: 16-29 + 15-90 SA ; 17-18 x3, 19-20 x4

Crits:
Using the Bolts per Minute from Forest - 196. 10% of those were x4 multi, 10% x3.
196*10%=19.6, Lets round for maths sake and say each is 20 shots
156 shots land as normal hits - (16*156) to (29*156) = a range of 2496-4524dmg
20 shots land as Crit x3 - ((16*20)*3) to ((29*20)*3)  = range of 960-1740
20 shots land as Crit x4 - ((16*20)*4) to ((29*20)*4)  = range of 1280-2320
For a total of:  4736 to 8584 dmg per minute

Sneak attack is unaffected by criticals, so an additional (15*196) to (90*196) = 2940 to 17640 dmg added on for grand total of 7676 to 26224 dmg per minute, or  128 to 437 dmg per second


Typing up Gbows now, will add right here.. ---v

Great Crossbow

Full Mechanic tree gives: (Assuming lvl 20 rogue)

Sharpshooter - +14 dmg, +5d6 SA
Sniper - 3d6 SA, +2(w)
Expert Builder - +2 Crit Multi
Hipflask - +2 Dmg, + 2d6 SA
Improved Detection: +1 dmg, +1 SA
Base 10d6 SA from rogue levels

Greensteel:
1.50 [2d8] + 5    ; 18-20 x2
+2(w), +17 Dmg, +21d6 Sneak Attack, +2 crit multi, x2 crit range (Feat), + Overwhelming Crit
3.5(2d8)+22 + 21d6    ; 15-18 x4, 19-20 x5
29 to 50 + 21 to 126   ; 15-18 x4, 19-20 x5

Crits:
Using the Bolts per Minute from Forest - 126. 10% of those were x5 multi, 20% x4.
126*10%=12.6, Lets round for maths sake and say each is 13 shots
87 shots land as normal hits - (29*87) to (50*87) = a range of 2523-4350 dmg
13 shots land as Crit x5 - ((29*13)*5) to ((50*13)*5)  = range of 1885-3250
26 shots land as Crit x4 - ((29*26)*4) to ((50*26)*4)  = range of 3016-5200
For a total of:  7424 to 12800 dmg per minute

Once again, sneak attack doesnt crit so we add that on for a total of (21*126) to (126*126) for a grand total of 10070 to 28676 dmg per minute, or  168 to 478 dmg per second.


So, as we can see here.. The dmg spread, is very close together. It all depends on your flavor of kill, the greatbow dealing slightly more per second than the repeater.
« Last Edit: May 25th, 2015 at 10:03pm by Vendui »  
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Re: rogue. what level do G xbows start shining?
Reply #73 - May 25th, 2015 at 9:47pm
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Quote:
The actual Live rate of fire is:
Heavy repeater-       196 per minute
Great Xbow-            126 per minute


Well done, that's quite impressive for meat runs. Your numbers are surprisingly near to the results I pulled from a 10 minute duration scripted test I ran for both weapons. 

Heavy repeater-  195.158678 per minute
GxB-                  126.984765 per minute.
  
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Re: rogue. what level do G xbows start shining?
Reply #74 - May 25th, 2015 at 9:49pm
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WonderfulFoppyBint wrote on May 25th, 2015 at 12:57pm:
I don't have a repeater build atm


« Last Edit: May 25th, 2015 at 9:51pm by Grand »  
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