kum-gulp wrote on Jul 5
th, 2015 at 4:46am:
Haha, really? My casters are shiradi boring or shit compared to melee these days. I've had no problems with champions on any of the melee builds I've run lately. You can heal as quick as they can hit...
It's not uncommon to see monster champions in endgame EE content hitting for 300, 400 each on a decently-PRed character, and since they usually come in groups, you'll have to eat that damage + what everything else is throwing at you. Best solution to me seems to not have to deal with the damage, i.e. be ranged or caster, or to be a paladin because those are the only real viable endgame melee characters right now. If you're melee, your only hope is to get an absurd amount of PRR/HP/Healing... and the most efficient way to do that is paladin. And even if you are a paladin...
Wipe wrote on Jul 5
th, 2015 at 5:12am:
Some champs like gargoyles, shadarkai, harpies hit really hard on 200 prr pally. Earth elly in toee 1, champ hezrous in part 2 or fire elly rare in part 1 or red named ogre commander are just retarded - how do you attack those on a rogue or lighter armour build like ranger perhaps ?
Or fort bypassing champion cr 73 toee archer.
It's not really that fun. Stupid encounters like that, I'd simply bring another character, that's it.
So yeah, even if you can survive these encounters on, say, a paladin... what about other melee builds? I know that in heroics, you can run melee rangers, rogues, ninja monks, unarmed monks, kensei THF or TWF fighters, hell TWF barbarians even, bastard sword artificers, eldritch knight fighters, and all sorts of other builds. Even if the heroic game is easy, you can't deny that it allows for greater build diversity, and that IMO is one of the shining points of DDO.
Endgame content is a turnoff for me because it fucks over what is otherwise a decent system in heroic. Very few builds are viable in the current endgame (and even less melee builds), and it's been like this for a
long time now.