All tests were conducted against Red Named Boss Kobolds
All characters were Halfling for ease of Lesser TR
For 20 Monk Hallfing Enhancements were only the Bottom Row, 41 in NS, Rest in Harper
For others 16 in Halfling for Crit Threat, always 8 in Harper, and rest in AA or DWS, see enhancements column
All Characters wore exact same gear. Only had an Unwavering Ardency on Lam for a bow, so that's what was used
All builds without Tensers had 62-64 Dex.
Did not have Ship buffs on 20 Monk or 14Monk/6Ranger (no guild ship, 9/7/4 ported to Lamm with them)
Did not use any buffs outside of Action Boost, Tensers Scroll, Ram's Might, or ED/Enhancement based boosts (no other scrolls or pots, bard, or clickies)
Results:
http://s15.postimg.org/3yvjhsu17/DPS_Calcs.pngimage sharingOriginal Speadsheet:
https://drive.google.com/file/d/0B5Ab-oaYfLw0ZmtWZ3kzTklUVTA/view?usp=sharingConclusions:
-For Red Named DPS, always FOTW, regardless of build. Probably means just always be Fury of the Wild (I was shocked it was true for all builds tested so far). BUT this comes with a huge caveat: in the Dojo adrenaline regens, making FOTW somewhat overperform on these tests.
-Rogue/Other Sneak Attack damage is really juicy and more than makes up for not have 10k (I was only wearing regular Deception, no Imp Deception, the Kobold was definitely not turned around the whole time).
-New 10k is good and provides burst, but cannot make up for the gimpiness of Pure 20 Monk (yes I was very surprised how weak this turned out to be, and no I promise I didn't try to gimp it. I followed Shuricannon 2.0 from Firewall as much as possible except I was halfling not Drow. Even went T5 Harper with 41 points in NS like his build thread says)
-New 10k is so good it makes a low SA damage build like 14Monk/6Ranger competitive with a non-10k 9 Ranger, 7 Rogue 4 Monk higher SA damage build
-Best build will probably be a 8Rogue/6Ranger/6Monk if nothing changes with 10k, Manyshot, and balance pass
-FOTW is wildly (get it?) variable. If you mistime your Adrenaline + Sniper or Slayer, it makes a really big difference. If you do that a few times adrenaline is buggy and sometimes looks like it's using a charge and activating and then it doesnt, it makes a really really big difference. So if you suck at active combat, YMMV in FOTW a lot.
I didn't need to read this thread to know that you are biased, but completely nullifying ~100/crit Sting of the Ninja damage by using a 1st degree burns weapon instead of Touch of Flames is pretty derpy.