Elf: free access to Arcane Archer
DEX: put every single point into it, no exceptions. Start with max DEX (20 on an elf) and put the remainig points into CON; anything left over goes into CHA.
5 ROG levels: you're going to need to UMD heal scrolls in order to stay alive; raise dead/ressurection scrolls are good too, and this gives you the action point neccessary to accomplish that. Between this investment, and a random piece of CHA gear, you can no-fail UMD heal/rez scrolls. You also get Uncanny Dodge, which hels keep your ass alive when shit gets real in the hood. You'll also have lots of AP left over to invest in other things: jump and tumble are good: especially when combined with Unearthly Reactions. Also, you get an extra 3d6 sneak attack dice with no investment, an extra 1d6 from the Assasin tree, and acess to the Mechanic tree: up to +8 damage from Sharpshooter with an additiona 4d6 sneak dice; that's a total of 8d6 sneak dice. Also, scroll mastery will make those heal scroll go off for more HP. Don't invest in trapping, don't bother with traps, put a single AP into open lock, but invest no further; you just want to open up the ability and let your DEX score carry you through. If may take multiple tries, but locks don't blow up!
3 FVS levels. Follow the Silver Flame Path: long bow favored weapon. Child of the Flame feat=+1 damage (auto granted), Warpriest enhacement line=+3 damage, Inflame buff=+4 damage, Divine Favor spell=+1 damage.
12 FTR levels: long bow Weapon Focuses and Weapon Specializations.
If you're going to TR @ 20, do whatever. If you're going to take this to 28 and beyond, take ROG at level 1, FTR lvl 2, fvs lvl 3; then fighter/fvs all the way intil your last INT tome kicks in, then take the remaing 4 ROG levels: you get extra AP that way.
FORGET ABOUT MONK: 10k stars requires an investment in WIS, meaning a 3 way split between DEX, CON, and WIS. Monkchers and shuriken builds generally have low DPS, low HP, or low reflex save because of this. Skip it.
|