5 Foot Step wrote on Dec 11
th, 2015 at 1:47am:
For comparison to other classes, that's 566.3425x2.42=1709.34159 total damage per animation.
...which actually seems kinda low for level 30, considering I just ballparked a new pure fighter THF Kensei build at about that much.
Well, we are trying to see the diference in between Tempest and DWS, if we did maths oriented just to see the max ranger tempest dps ( I think base damage could still be higher) it will probably result in higher damage output. Makes sense though that a Kensei gets better dps than a tempest since tempest got evasion, probably better overall saves, buffs, heals, better miss chance, about the same damage mitigation, can use bow for free etc. If it wasn't that way no one would play fighter
5 Foot Step wrote on Dec 10
th, 2015 at 10:54pm:
Additions in italics. In addition to Mac's suggestions, I also noticed that the crit modifier should be 1.9 instead of 1.7 to reflect Devastating Crit and Overwhelming Crit. Also adding the bonus seeker from LD.
Level 30:
204.475 base damage (5d8+18+25+3(whirling)+7(KtA)+10(deadly)+4(profane)+5(PA)+4 (tempest)x1.9)=182.875+21.6 (avg seeker)on average and have a ToF/Wrath/MF weapons with a meteoric slotted, 132 melee power and 52% double strike for TEMPEST.
(204.475x2.42)+35+15.2+36+7.84+(7x2.42)+(10.5x2.42)+(24x3.13)=706.3395
22.5% of 706.3395 is 158.9263875, plus 2.42((204.475x.16)+(7x.16)+(10.5x.16)+(24x.24)) damage added to mainhand/offhand/doublestrike via MP. (99.88792)
Tempest capstone adds 258.8143075 damage per attack animation with these variables.
vs
195.45 base damage ((5d8+18+25+10(deadly)+4(litany)+4(tempest)+5(PA)+1.5(FEbonus)+1.5(Thrill)x1.9)=
173.85 +21.6(avg seeker) = 195.45 on average and have a ToF/Wrath/MF weapons with a meteoric slotted, [i]125 melee power and 51% double strike for DWS.
DWS
195.45x0.2+(10.5x3.675)+(24x0.3)+(7x.2)+(10.5x.2)=88.3775x2.41=212.989775 more damage per attack animation.
Anything else?
Not much and mainly small details
, you keep
missing +1 damage for tempest from harper enchantment ( could be another +1 since it's not that hard to push KTA to give +8 instead of +7, but lets ignore that one ).
(5d8+18+25+3(whirling)+7(KtA)+10(deadly)+4(profane)+5(PA)+4 (tempest) +
1 (harper) x1.9)=182.875+21.6 (avg seeker).
204.475 base damage (5d8+18+25+3(whirling)+7(KtA)+10(deadly)+4(profane)+5(PA)+4 (tempest)x1.9)=
182.875+21.6 (avg seeker)on average.
You made a mistake here should do the maths again tempest resulting damage is a little higer : (5d8+18+25+3(whirling)+7(KtA)+10(deadly)+4(profane)+5(PA)+4 (tempest)x1.9)=
187.15 + 21,6 seeker =
208,75. The diference in between tempest and DWS base damage after crits and before MP is 13.3, which makes sense because is the result of multiplying the base damage diference before crits in your example +7 (should be +8 with harper enanchement) x 1.9
You also forgot to calculate properly the extra 1% DS a tempest get, you calculated the added dps of it only in that part : plus 2.42((204.475x.16)+(7x.16)+(10.5x.16)+(24x.24)) damage added to mainhand/offhand/doublestrike via MP. by adding it here (2.42 for tempest / 2.41 for DWS) but that's only afected by a portion of MP ( 0.16 tempest / 0.20 DWS ) with 1% DS only afected by 16 MP when DS is afected by full MP.
An easy way to calculate
1% DS is : (Average base damage per hit after crit profile x full MP) + (average SA per hit after full 150%* MP) + (procs)/100.
In you example it's 706.3395/100 = 7.06 damage x hit. If you want to count on when you roll a 1 so there is no DS just multiply 7.06 x 0.95 = 6.7 damage x hit = 1% DS, since it only applies to main hand 1 hit = 1 attack animation so 6.7 damage x hit = 6.7 damage x attack animation, now just add it to the end resulting damage per attack animation, in your example :
Tempest capstone adds 258.8143075 damage per attack animation + 6.7. This way when you calculate the : 2.42((204.475x.16)+(7x.16)+(10.5x.16)+(24x.24)) damage added to mainhand/offhand/doublestrike via MP you can use same number (2.41) for both since you already calcuated the full benefit of 1% extra DS earlier with that 16 MP (.16) included.
And last :
3 MP + 3d6 SA vs 25% ofhand DS + 8 damage +1% DSYou forgot to add 1 MP to tempest here :
plus 2.42((204.475x.
16)+(7x.
16)+(10.5x.
16)+(24x.
24)) damage added to mainhand/offhand/doublestrike via MP.
195.45x
0.2+(10.5x
3.675)+(24x
0.3)+(7x.
2)+(10.5x
.2)=88.3775x2.41
The diference in MP is 3 not 4 so either you give tempest 0.17 (I suggest that) or take 0.01 away from DWS.
DWS will always have 3 more MP than tempest not more, it is :
DWS--> Base MP (same for both) + 20 DWS capstone + 2 tier 2 of 1K cuts --> Base MP + 22
Tempest--> Base MP + 10 tempest capstone + 3 tier 3 of 1K cuts + 6 Harper --> Base MP + 19
Another thing that we should take into account since we are calculating even the smaller detalis, like chances to miss on 1, is that SA is not active 100% of the time, even with an improved deception item and high attack rate/speed it is impossible to keep it up all the time, more like 90% at best. So multiplying any SA source x 0.9 would be quite accurate imo.
Also, as side note, after some easy test with avitoul ring I'm pretty sure SA scales with 250% MP, since 51 MP toon with avitoul ring and 0 SA dice was doing 29 SA every hit, avitoul ring is 13 SA damage 150% of 51 MP is 76.5 MP... 13 SA x 1.765 = 22.945. 250% of 51 MP is 127.5 MP, 13 SA x 2.275 = 29.575
all other sources of damage like base damage and storm tempest scaled correctly. Would it change the results much if taken into account ?
EDIT: Yet found another calculation error
125 melee power and 51% double strike for DWS--> I’m assuming that is before capstone. So 125 + 20 (DWS capstone) = 145 total MP
132 melee power and 52% double strike for TEMPEST--> I’m assuming it’s before capstone. Probably 125 base + 6 harper +1 tier 3 1K cuts = 132. So 132 + 10 (Tempest capstone) = 142 total MP
A diference of 3 in favor of DWS, sounds about right.
(204.475x2.42)+35+15.2+36+7.84+(7x2.42)+(10.5x2.42)+(24x3.13)=706.3395. You used 2.42 for tempest MP calcs which equals to 142 MP, all right here.
Not so much
here:
195.45x0.2+(
10.5x3.675)+(24x0.3)+(7x.2)+(10.5x.2)=88.3775x2.41=212.989775 more damage per attack animation.
DWS total MP is 145, 10.5 SA damage (of DWS capstone) gets 150% of 145 MP (assuming it works as description)*. 150% of 145 MP = 217.5 MP. You used 3.675 which is wrong, should be 267.5 MP but DWS only has 217.5 so it should be (10.5 x
3.175).
What I think you did is you took the resulting modifier of 145 MP = 2.45 and multiplied it for 150% which equals 3.675, exactly the number you used. This is probably how it really works instead of just using 150% of MP as it says in description, and this is why it’s overperforming.
If you want to calculate it that way is ok and it’s better because it’s how it probably works in game. But then you have to calculate it in that way for every SA damage source for both tempest and DWS and you just did it in that way there ( the 3d6 SA from DWS).
(24x
3.13) this is base SA assumed for tempest ( 10 item + 4d6) x 150% tempest MP. Tempest total MP is 142, 150% of 142 MP is 213 MP = 3.13. Here you calculated as description says. If you have used the same formula that you used to calculate the extra 3d6 SA of DWS ( and probably how it really works) it should be 150% of 2.42 ( modifier for 142 MP) =
3.63. So (24 x3.63).