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Re: best melee build atm
Reply #25 - Dec 14th, 2015 at 2:40pm
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5 Foot Step wrote on Dec 11th, 2015 at 12:38am:
Lern2castigate, noob.


I have not seeeing TWF barbarians own killcount like THF does. I you want single target than why the heck build a barb instead of a ranger? Since ranger pass there is no reason to do a TWF barb, it is just idiotic.

In my experience THF is just so suprior to TWF on barb. I tested both, and it was much easier to solo ee amrath and necro 4 on THF. And if you feel you want more single target dps you can take both lines.

I wonder if you feel better calling other peole a noob, but probably you are jsut angry because you have been proven wrong over and over in these forums.
  
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Re: best melee build atm
Reply #26 - Dec 14th, 2015 at 2:47pm
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gibbon wrote on Dec 8th, 2015 at 12:14pm:
TWF - Pretty sure the single target ice freeze will roll twice with TWF, but that's probably redundant since the whole point is to get the freeze dc stupidly high.

THF - The priority is the frozen cleave (can't decide between freave and cleeze). You want to hit multiple mobs while they're frozen so glancing blows.

SWF - You will still have AP for Swashbuckler. Swishboobler is a pretty good deal but then you have to make up the aoe some other way. Cleave, Great Cleave, splash warlock, barb or even EK (yuck), get cleaves from ED's, E-Burst.

I am finally doing a Blue Cheese build next life. Or maybe name it John Cleeze. PDK shortsword SWF.


Why not something with Glancing blows? Cuz SWB?

Would it be worth doing a 15 Bard/5Ranger for T5 Tempest to make Freeze attacks AoE  using TWF? You would have to skip the AoE Freeze Proc at T5 Warchanter of course, but you would have 2 others that could then be AoE.
« Last Edit: Dec 14th, 2015 at 2:50pm by harharharhar »  
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Re: best melee build atm
Reply #27 - Dec 14th, 2015 at 3:21pm
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Vaultaccount wrote on Dec 14th, 2015 at 2:40pm:
I have not seeeing TWF barbarians own killcount like THF does.

I don't understand how the game can be around this long and people can still think kill count means anything.
  
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Re: best melee build atm
Reply #28 - Dec 14th, 2015 at 9:04pm
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kum-gulp wrote on Dec 14th, 2015 at 3:21pm:
I don't understand how the game can be around this long and people can still think kill count means anything.


It's true, but if I see 2 strictly melee classes one with 90 kills versus the other with 5 kills, it is safe to say one is doing more than the other, unless one zoned into the quest 30 minutes late Smiley
  
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Re: best melee build atm
Reply #29 - Dec 14th, 2015 at 9:57pm
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harharharhar wrote on Dec 14th, 2015 at 2:47pm:
Why not something with Glancing blows? Cuz SWB?

Would it be worth doing a 15 Bard/5Ranger for T5 Tempest to make Freeze attacks AoE  using TWF? You would have to skip the AoE Freeze Proc at T5 Warchanter of course, but you would have 2 others that could then be AoE.

Yeah basically because Swash. Shortsword is the only overlap between PDK Cormyrean Knight Training and Swashbuckler. The epic SWF feat plays well with the passive freeze. CKT is the route to the overall highest freeze DC.

If dropping Swash I would go SWF with bastard sword probably. Really need a feature to get THF and SWF.

I'm not sure how the freeze attacks would interact with DoD. The on vorpal one would probably freeze a group if it proc'd. I doubt the single target one would turn into an aoe since smites don't. Just a guess though.
  
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Re: best melee build atm
Reply #30 - Dec 15th, 2015 at 10:24am
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kum-gulp wrote on Dec 14th, 2015 at 3:21pm:
I don't understand how the game can be around this long and people can still think kill count means anything.


And I don't understand how can the game be arround for  this long and people can still think kill count doesn't matter anything.

It doesn't mean that the guy with more kills always have the higher DPS, but that is much more often than not a true fact. When you see someone or some build *consistently* getting more kills than other that means it has more DPS. It's an indicator, and a good one. You have to be a retard to think there isn't a relation between the proportion of kills you are getting and the proportion of DPS you are doing (some specific cases are exceptions like burst builds and instakill).

It's like the relation between IQ and how much money you make. People with more IQ tend to make more money than people with lower. This is a fact. Obviously, there are dumb people who make a lot of money, and there are clever people who are poor, but individual cases don't change the fact that people with more IQ make more money.
« Last Edit: Dec 15th, 2015 at 10:25am by Vaultaccount »  
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Re: best melee build atm
Reply #31 - Dec 15th, 2015 at 10:49am
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single target -> Pure ranger. Teth is claiming 13k dps kill times on the 500k hp boss kobolds in dojo.

aoe -> Tree. See Sulay's video 2manning EE DOJ. He pulls both rooms during a double spawn and cleaves them to death.  Cheesy

Dance of death from tempest is great aoe, but their survivability does not approach the tree.

As someone once said...
...Tree dps is quantified in mobs per room.
« Last Edit: Dec 15th, 2015 at 10:51am by WonderfulFoppyBint »  

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Re: best melee build atm
Reply #32 - Dec 15th, 2015 at 12:06pm
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WonderfulFoppyBint wrote on Dec 15th, 2015 at 10:49am:
single target -> Pure ranger. Teth is claiming 13k dps kill times on the 500k hp boss kobolds in dojo.

aoe -> Tree. See Sulay's video 2manning EE DOJ. He pulls both rooms during a double spawn and cleaves them to death.  Cheesy

Dance of death from tempest is great aoe, but their survivability does not approach the tree.

As someone once said...
...Tree dps is quantified in mobs per room.


where is Teth's quote on TWF rangers?
  
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Re: best melee build atm
Reply #33 - Dec 15th, 2015 at 12:25pm
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word of mouth to me, feel free to ask him
  

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Re: best melee build atm
Reply #34 - Dec 15th, 2015 at 12:54pm
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All discussion of DPS should be single-target: namely a boss, faggots.  Don't tell me you're working off trash mob HP to determine DPS?  All trash can be one-shotted, even on EE, by a wide array of means.  Any discussion of DPS based on targets you can one-shot, is not only beyond stupid, it's irrelevant.  Glancing blows?  What fucking morons; it's a whole other level of stupid on display here, I swear.
  
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Re: best melee build atm
Reply #35 - Dec 15th, 2015 at 1:33pm
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[] wrote on Dec 15th, 2015 at 12:54pm:
All discussion of DPS should be single-target: namely a boss, faggots.  Don't tell me you're working off trash mob HP to determine DPS?  All trash can be one-shotted, even on EE, by a wide array of means.  Any discussion of DPS based on targets you can one-shot, is not only beyond stupid, it's irrelevant.  Glancing blows?  What fucking morons; it's a whole other level of stupid on display here, I swear.


Strange, I find bosses easiest and trash the chore to clear.
  
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Re: best melee build atm
Reply #36 - Dec 15th, 2015 at 6:00pm
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DoRayEgon wrote on Dec 15th, 2015 at 1:33pm:
Strange, I find bosses easiest and trash the chore to clear.

same. boss fight = 1 or 2 minutes and no danger of getting hurt because one mob that does less dmg than a champ trash mob. trash can kill you when surrounded and air juggled. especially with a fort bypass champ or 2. and it is the majority of the quest
  

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Re: best melee build atm
Reply #37 - Dec 16th, 2015 at 1:25pm
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kum-gulp wrote on Dec 14th, 2015 at 3:21pm:
I don't understand how the game can be around this long and people can still think kill count means anything.

How can you think kill count doesn't matter?  Statistically, the person doing the highest, sustained DPS over a long period of time will tend to get the most kills.

The bruntsmash and dojo kobold tests are great for determining what does the most damage against a single target but DDO isn't a game of single-target fights.  It has rooms full of trash.  Boss fights are generally a small percentage of the overall mission time. 

I don't care if it takes me 30s longer than a 10k dps single-target rockstar to kill a boss mob at the end of a mission if I can steamroll through 100+ trash mobs 2 minutes faster by pulling red-alert and AEing the entire group of trash down at the same time.   At the end of the mission, I'm still 1.5 minutes to the positive.

Here is an example from personal experience in my toon's previous life where I ran a Fey and light-based, aura shape, AE spec'd Warlock in Shiradi. 

I did several EE Fire Peaks runs with Captain's Crew.  I had over 100+ kills in those.  The next closest was 20ish.  My warlock was most definitely mediocre single-target DPS compared to the tempest rangers and twf barbs in Captain's Crew but it didn't matter when I was standing at the spot where each group of trash spawned and AE'd the entire group down with a few button presses.  The DPS of the rangers and barbarians was negligible in that scenario because they rarely got to swing at more than 1 or 2 mobs before the entire group was dead.

On the flip side, it was impressive to see how fast the rangers and barbarians mowed down the purple named magma elementals.   Smiley
« Last Edit: Dec 16th, 2015 at 1:38pm by Digimonk »  
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Re: best melee build atm
Reply #38 - Dec 16th, 2015 at 1:58pm
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https://www.youtube.com/watch?v=t7YSrwpfczA

Roll a ranged toon, fucking melees are useless now.
  

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Re: best melee build atm
Reply #39 - Dec 16th, 2015 at 2:26pm
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Digimonk wrote on Dec 16th, 2015 at 1:25pm:
How can you think kill count doesn't matter?  Statistically, the person doing the highest, sustained DPS over a long period of time will tend to get the most kills.


A flawed perspective as the person with the highest AoE burst will generally have the highest kill count. You even said it yourself in the remainder of your post.

Compare your Warlock with one of those Rangers. A Ranger has higher DPS than you until the amount of mobs being attacked by either of you becomes greater than 4, upon which, your superior AoE abilities push you ahead. This however doesn't support the idea that your DPS is actually higher in every regard.

In essence, kill count shows a rather false accounting of DPS as it holds those with great AoE abilities in favour over those that are single target specialised.

Here is a question to both yourself and kum-gulp. When somebody says the term "DPS", what is the first thing that pops into your head?
  
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Re: best melee build atm
Reply #40 - Dec 16th, 2015 at 2:34pm
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ILoveExploits wrote on Dec 16th, 2015 at 1:58pm:
Roll a ranged toon, fucking melees are useless now.


I have serious doubts that 105% fortification and 72 PRR will be enough to even be able to survive in LE content on a melee. Try doubling them both and you have a chance. Or you can ask Turdbine nicely to decrease the damage LE mobs do.
  
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Re: best melee build atm
Reply #41 - Dec 16th, 2015 at 4:18pm
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Thats 1 trash mob, even with 200 PRR you can't do shit if theres 3 or more than that.
  

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The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

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Re: best melee build atm
Reply #42 - Dec 16th, 2015 at 4:30pm
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Galadriel wrote on Dec 16th, 2015 at 2:26pm:
A flawed perspective as the person with the highest AoE burst will generally have the highest kill count. You even said it yourself in the remainder of your post.

Compare your Warlock with one of those Rangers. A Ranger has higher DPS than you until the amount of mobs being attacked by either of you becomes greater than 4, upon which, your superior AoE abilities push you ahead. This however doesn't support the idea that your DPS is actually higher in every regard.

In essence, kill count shows a rather false accounting of DPS as it holds those with great AoE abilities in favour over those that are single target specialised.

Nope.  I didn't claim it is higher in every regard.  I said that kill count is an indicator of who is doing the highest, sustained DPS over a long period of time.  In other words, it tends to show who did the most total damage over the course of a mission or raid after taking into account all the variables one encounters in it.

DPS by the very definition of the phrase = damage dealt per second.  It's basic math and it is class/build/method agnostic.  It doesn't matter if you deal the damage by AEing 20 mobs at once, meleeing them down one at a time, or insta-killing them with a necro build.  The real question is, which period of time do you choose when calculating DPS?  To me, the important thing is how much total damage did you do over the entirety of a mission/raid?  That's where kill count is a reasonably accurate indicator and why it matters.

A single-target, 60s boss fight is not indicative of how the majority of time is spent in missions but if you want to cherry pick your fight to make sure all the stars are aligned while you hop on one foot with your left eye closed with all your boosts running to get that one big number on a 60s boss fight video and that makes you happy, more power to you.  I prefer to look at the performance of a build across the entirety of many missions.

For example, assume the following:
A mission has 100 monsters with 10k HPs each. 
Build A puts out 3k DPS vs a single target.
Build B puts out 10k DPS vs a single target.
Build A kills all 100 monsters in 5 minutes by pulling red alert, AE'ing them down, rinsing and repeating.
Build B kills all 100 monsters in 6 minutes by fighting 1-4 monsters at a time.

The math is: 
Min damage to make all monsters dead = 100 monsters * 10000 HPs = 1,000,000 HPs. 
DPS = 1,000,000 HPs / (number of seconds to make all mobs dead).
Build A = 1,000,000 dmg / 5mins / 60s = 3333.33 DPS.
Build B = 1,000,000 dmg / 6mins / 60s = 2777.78 DPS.
« Last Edit: Dec 16th, 2015 at 4:48pm by Digimonk »  
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Re: best melee build atm
Reply #43 - Dec 16th, 2015 at 4:54pm
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Galadriel wrote on Dec 16th, 2015 at 2:26pm:
When somebody says the term "DPS", what is the first thing that pops into your head?

I'll take the bait even though it is clearly bait.   Tongue

For me, DPS mentally translates to "how fast can you make stuff dead?".   Note that "stuff" is not specific to single mobs.  It inclusive of any combat scenario in DDO. 
  
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Re: best melee build atm
Reply #44 - Dec 16th, 2015 at 6:38pm
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Digimonk wrote on Dec 16th, 2015 at 4:30pm:
~snip~


No need to hop on one foot and count stars. I'll leave that to others. While your math is accurate, I disagree with the approach, mainly due to the principle of the idea. Testing build A in combat scenario Z (mass AoE) and comparing it to build B in combat scenario Y (single target) and then saying A is better due to time of completion only proves who can complete something faster. Place both builds in the exact same scenario and you will see very different results from the initial which also indicate the true nature of the how potentially flawed a system like kill count can be when measuring such things.

Don't get me wrong, I also use kill count to measure the party but I do so in retrospect of party composition and quest content. I have absolutely no expectation to be top of the list if I'm stuck tanking/kiting/solving puzzles/killing one mob at a time, while others can do as they please on anything that moves and the same goes for the other way around. This creates false positives and boosts ego more than giving a true measure of a build in comparison to others.

Digimonk wrote on Dec 16th, 2015 at 4:54pm:
I'll take the bait even though it is clearly bait.


Incorrect. Just a reference to definition as I see it a little differently. I measure my DPS in how long it takes me to "make" a single target dead. After I have a benchmark, I can easily multiply it to accommodate AoE as the abilities of my class allow. Therefore I don't need a number in the experience report to tell me who is doing better than me, or lack thereof. I can see it in how much hp dissapears from the hp bar each time that person does damage.

As for the reason why DPS is preferably measured by many in single target is because not everyone has the ability to AoE. Also, when was the last time trash DPS mattered, granted it's what 70% of your time in a quest is spent killing.
  
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Re: best melee build atm
Reply #45 - Dec 17th, 2015 at 8:30am
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Digimonk wrote on Dec 16th, 2015 at 4:30pm:
The real question is, which period of time do you choose when calculating DPS?


Choose?! No choice it's 1 second. The problem is that the term DPS is used incorrectly. Higest DPS = higest damage in 1 second, if you use a longer period of time it isn't DPS its average damage overtime or however you want to call it. That's why often highest DPS =/= best build or best damage dealer over time. Higest melee DPS right now is probably a THF paladin with a holy sworded riftmaker and using exalted smite + adrenaline or a barbarian with death frenzy and focusing wrath using slaughter+ adrenaline on a riftmaker.
Highest DPS is ranged, probably something like 12 fighter, 2+ levels fvs and at least 1 level of monk, half elf or elf using adrenaline + slay arrow while manyshooting.
« Last Edit: Dec 17th, 2015 at 8:45am by @i@ »  

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Re: best melee build atm
Reply #46 - Dec 17th, 2015 at 9:31am
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Galadriel wrote on Dec 16th, 2015 at 6:38pm:
No need to hop on one foot and count stars. I'll leave that to others. While your math is accurate, I disagree with the approach, mainly due to the principle of the idea. Testing build A in combat scenario Z (mass AoE) and comparing it to build B in combat scenario Y (single target) and then saying A is better due to time of completion only proves who can complete something faster. Place both builds in the exact same scenario and you will see very different results from the initial which also indicate the true nature of the how potentially flawed a system like kill count can be when measuring such things.


And your argument is completly flawed because of that thing. The problem is that the AoE scenario is just very predominat in the game, and you need single target only for specific boss fight every 5-15 mins, and that means burst DPS, wich doesn't include on the calculation of your average DPS. Anyways the only build that can do a lot of AoE DPS but doesn't have a lot of single target DPS is warlock, and that is a spacial case.
  
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Re: best melee build atm
Reply #47 - Dec 17th, 2015 at 9:36am
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ILoveExploits wrote on Dec 16th, 2015 at 1:58pm:
https://www.youtube.com/watch?v=t7YSrwpfczA

Roll a ranged toon, fucking melees are useless now.


So 1447 on 72 PRR means 2489. On a 200 PRR that's 793 couting 60 DR. Guess tanks will survive 2-3 hits, double that with displacement and a few more with ghostly and dodge. Intresting, I hope crowd control works.
  
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Re: best melee build atm
Reply #48 - Dec 17th, 2015 at 9:51am
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Ha, like I'm going to argue kill count reasoning with any of you. You won't change your mind and I don't care if you do. It's not a barometer for DPS.
  
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Re: best melee build atm
Reply #49 - Dec 17th, 2015 at 12:44pm
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I bet they gave all mobs more than 200 in every save again.
« Last Edit: Dec 17th, 2015 at 12:45pm by ILoveExploits »  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

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