Rubbinns wrote on Dec 21
st, 2015 at 3:14am:
Thanks for that. Guess bug reports are going to get read and ignored.
Bug reported, PMs sent to devs, starting work on Vids for mobo post if needed.
Rubbinns wrote on Dec 21
st, 2015 at 3:14am:
Times were Full BAB tensered/DC then? Not much difference from 24 to 25 BAB.
Yes tensored. Not much diff on those test toons as you say.
Rubbinns wrote on Dec 21
st, 2015 at 3:14am:
Speed isn't supposed to stack with haste spell/potion. Just gives 20 Ranged, unlike the potion of haste giving 15%.
Mech tier 5 should be giving 30% then? Faster than haste, and blinding speed, and matches the time for just tier 5 mech with 15 or 20% haste/speed feat? That would make blinding speed faster on repeaters than taking tier 5?
Yup, because tierV "mechanical reloader" only give 10% increase on repeaters. So the blinding speed feat beats it, But you still have to take it for the 10 ranged power it gives you.
Quote:That's not rate of fire though; it's the rate at which ammo is consumed. The rate of fire would be how many volleys you can get off in any given time slot. Irrespective of how many bolts doubleshot is consuming, you're still firing the same amount of volleys per minute. Well, okay, I guess in a technical sense when factoring in double shot, rate of fire can be said to be "shots per minute," so whatever. But just to clarify, when I said "rate of fire" originally, I was referring to how many volleys you can get off per minute. (I.e. my rate of fire for Great Crossbow is 72 shots per minute, while for Repeaters it's 54 per minute. )
That's cool, "shot per minute" or ROF, either one. The point is how many attacks are happening at a set rate of time. For my testing ROF is the amount of time it take to get 100 bolts sent down range at a target.
Quote:However, the prospect of bolts consumed/minute does bring up a possible cause for error. There's that Mech enhancement which grants a 10 ranged power, and 80% chance for all ammo to return. This is doubtless going to make it hard to calculate rate of fire if you're just measuring it in terms of bolts consumed/minute or how many seconds it takes to consume x amount of bolts.
That aspect of Mechanics is well known, and it has to be turned off to test by resetting the tree. One of the challenging and costly parts of testing is making sure things like the "fletching" your talking about are turned off during tests. That take plat and you have to do it alot. A finite ammo is the only dependable way to track actual ROF, you can't count on animation or numbers, only the depletion of ammo on hand. I test with no quivers equipped, 100 ammo in hand, and the inventory page open so you can track the ammo being consumed for timing. The cool part is that by doing that you can see when you proc double shots, you will see the ammo drop by 3, 3, 3, then 4, 3, 5, 3, 4, etc...
Quote:I still see an extra 4th damage number pop up now and then on my repeater build, which would seem to indicate that doubleshot does indeed work. Granted, I can't tell you whether or not this consumes a bolt because I don't pay attention to bolt # (and I think it's pointless to do so, since the aforementioned rogue enhancement make this an irrelevant number), but I'm pretty certain that doubleshot does still work.
Couple of things:
I'm not sure what the deal is but your coming off as pretty snarky here, I am offering info to warn people not get into some drama scene okay?
You can only track ROF or shots per minute by tracking ammo consumption or scrolling back combat logs, you cannot go by animations. Combat log isn't great either because it severely limits the number of rounds per test due to it's short recall limit.
I may not have been clear enough, for that I apologize. The only doubleshot that is not working with repeaters, is
action boost doubleshot it is similar to action boosts of haste, and as stated in the beginning of the thread those action boost hastes, and doubleshot are not working on repeaters.
Normal doubleshot is working, I've said it several times, normal non-boost doubleshot works fine.