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Drow Occult Slayer for end game?
Jan 14th, 2016 at 5:46am
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What are your opinions about a Occult Slayer / Ravager Barbarian Drow for end game? Is it worth to change FB to OS? How much SR one could get?
« Last Edit: Jan 14th, 2016 at 5:46am by DnD »  
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Re: Drow Occult Slayer for end game?
Reply #1 - Jan 14th, 2016 at 9:01am
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DnD wrote on Jan 14th, 2016 at 5:46am:
What are your opinions about a Occult Slayer / Ravager Barbarian Drow for end game? Is it worth to change FB to OS? How much SR one could get?


Not really worth it on a drow.  Dwarf is better so they can use "Throw Your Weight Around" from racial.  From what I have seen, yes it can get to workable with a dwarf.  I also believe their is insightful spell resistance floating around with new loot gen.
  
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Re: Drow Occult Slayer for end game?
Reply #2 - Jan 14th, 2016 at 10:32am
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Spell resistance from items doesn't stack with drow I believe(?). Needs verification, but you can get a spell resistance 50 devotion ring. If you had even a little con, and the occult slayer capstone + an insightful spell resistance item you would be immune to cc effects.

However:



Just build dps. You will be more happy at the end of the day.

Yarr.
« Last Edit: Jan 14th, 2016 at 10:35am by WonderfulFoppyBint »  

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Re: Drow Occult Slayer for end game?
Reply #3 - Jan 14th, 2016 at 10:40am
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I read on mobo that right now insightful SR itens arent stacking with Drow + OS capstone. The enhancement itens arent stacking like they never did with Drow. But Drow and OS stack.

The thing is Drow would give 40 SR + whatever CON you can get to a barb. And they might fix the insightful items someday.  + you can twist 9 from GMoF. I suppose you could get around 120 SR? Would that someone immune to CC?

  
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Re: Drow Occult Slayer for end game?
Reply #4 - Jan 14th, 2016 at 10:42am
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DoRayEgon wrote on Jan 14th, 2016 at 9:01am:
Not really worth it on a drow.  Dwarf is better so they can use "Throw Your Weight Around" from racial.  From what I have seen, yes it can get to workable with a dwarf.  I also believe their is insightful spell resistance floating around with new loot gen.


The thing with TYWA is that you dont have the AP to spend on it. You need 41 on OS and 39 on Ravager to get the good stuff.
  
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Re: Drow Occult Slayer for end game?
Reply #5 - Jan 14th, 2016 at 10:51am
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Who cares about spell resistance. Only spells subject to it that actually matter in end game are symbols of stunning in one single quest: creping death. And they are very easy to avoid and the quest is not hard so meh. Why bother with that, just build for dps because that's all the game is about.
  
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Re: Drow Occult Slayer for end game?
Reply #6 - Jan 14th, 2016 at 12:17pm
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DnD wrote on Jan 14th, 2016 at 10:40am:
... But Drow and OS stack. ...


I read that on motherboards too, but is it true?
  
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Re: Drow Occult Slayer for end game?
Reply #7 - Jan 14th, 2016 at 12:47pm
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painkiller wrote on Jan 14th, 2016 at 12:17pm:
I read that on motherboards too, but is it true?


yes

OS capstone is very buggy though....

so says asancaliss on Gland. he was runnin a heavy pick barb after barbpass
« Last Edit: Jan 14th, 2016 at 12:48pm by WonderfulFoppyBint »  

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Re: Drow Occult Slayer for end game?
Reply #8 - Jan 14th, 2016 at 2:10pm
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drow is higher dps than dwarf due to saving ap from racial requirements, and easier to reach higher SR scores. dwarf gets more HP.

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1416353604

dwarf and drow versions posted for U24. the dwarf was a lama build, and i did the drow on live.
  

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Re: Drow Occult Slayer for end game?
Reply #9 - Jan 14th, 2016 at 5:36pm
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Drow Occult 2 weapon barb here.. I love playing her. My SR gets over 120 and I can dish out DPS with the best of them. I just get kinda spoiled when I have to switch to another toon and can't just wade in and smoosh any more Sad
  
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Re: Drow Occult Slayer for end game?
Reply #10 - Jan 14th, 2016 at 5:39pm
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Occult Slayer is for flavor builds.
  

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Re: Drow Occult Slayer for end game?
Reply #11 - Jan 14th, 2016 at 6:03pm
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5 Foot Step wrote on Jan 14th, 2016 at 5:39pm:
Occult Slayer is for flavor builds.

are you saying you, personally, cannot play one at end game?
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Drow Occult Slayer for end game?
Reply #12 - Jan 14th, 2016 at 8:13pm
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Rubbinns wrote on Jan 14th, 2016 at 6:03pm:
are you saying you, personally, cannot play one at end game?



LOL.. 5 foot chimes in and I'm reminded of Mr. Horse from Ren & Stimpy

"Well Mr. Horse, what do you think?"
"Hmm.. well sir, I didn't like it..."

If I had anything to bitch about when it comes to my Drow Barb, race is irrelevant. Weapon Bond abilities only apply to primary/main hand weapon Sad
« Last Edit: Jan 14th, 2016 at 8:16pm by ZooperDooper »  
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Re: Drow Occult Slayer for end game?
Reply #13 - Jan 14th, 2016 at 10:56pm
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ZooperDooper wrote on Jan 14th, 2016 at 5:36pm:
Drow Occult 2 weapon barb here.. I love playing her. My SR gets over 120 and I can dish out DPS with the best of them. I just get kinda spoiled when I have to switch to another toon and can't just wade in and smoosh any more Sad


Been there, shifting toons can be deadly.


5 Foot Step wrote on Jan 14th, 2016 at 5:39pm:
Occult Slayer is for flavor builds.



Yeah, sadly true, but such a cool fucking idea....  Embarrassed

ZooperDooper wrote on Jan 14th, 2016 at 8:13pm:
Weapon Bond abilities only apply to primary/main hand weapon Sad


So obnoxious that I couldn't really believe it until I had tested every possible fix and finally had to accept they would do something so stupid to such a good idea.
« Last Edit: Jan 14th, 2016 at 10:59pm by Grand »  
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Re: Drow Occult Slayer for end game?
Reply #14 - Jan 15th, 2016 at 4:53am
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ZooperDooper wrote on Jan 14th, 2016 at 8:13pm:
If I had anything to bitch about when it comes to my Drow Barb, race is irrelevant. Weapon Bond abilities only apply to primary/main hand weapon Sad


Well, that's just bad.
  
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Re: Drow Occult Slayer for end game?
Reply #15 - Jan 15th, 2016 at 9:41pm
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« Last Edit: Jan 15th, 2016 at 9:42pm by Intervention »  
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Re: Drow Occult Slayer for end game?
Reply #16 - Jan 17th, 2016 at 2:25pm
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Re: Drow Occult Slayer for end game?
Reply #17 - Jan 17th, 2016 at 4:40pm
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DnD wrote on Jan 17th, 2016 at 2:25pm:
Dual Dwarven Axes?


yes because with the combination of larger base damage and amount of extra dice +W rolled with each of my main cleave attacks, as well as the higher crit modifier on 19-20s with headsman chop, i choose the daxes over the khopeshes.

and from the video i think you can see why when crits are hitting for 18k+ self buffed
« Last Edit: Jan 17th, 2016 at 4:41pm by Intervention »  
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Re: Drow Occult Slayer for end game?
Reply #18 - Jan 17th, 2016 at 6:34pm
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Intervention wrote on Jan 17th, 2016 at 4:40pm:
yes because with the combination of larger base damage and amount of extra dice +W rolled with each of my main cleave attacks, as well as the higher crit modifier on 19-20s with headsman chop, i choose the daxes over the khopeshes.

and from the video i think you can see why when crits are hitting for 18k+ self buffed


yeah, I was thinking about it, to go DA over HP since crit is on 19-20 and DA has a much better base damage. You think human is better than dwarf with TYWA because of the boost? Or do you need the AP's spent elsewhere?

My barb is human, I gave up on the idea of a Occult Slayer, the damage is bad. I am thinking about to level up all points on CON, to use FB T5 and capstone, and get some good stuff on OS and Ravager. What do you think?
« Last Edit: Jan 17th, 2016 at 6:39pm by DnD »  
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Re: Drow Occult Slayer for end game?
Reply #19 - Jan 17th, 2016 at 8:50pm
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DnD wrote on Jan 17th, 2016 at 6:34pm:
yeah, I was thinking about it, to go DA over HP since crit is on 19-20 and DA has a much better base damage. You think human is better than dwarf with TYWA because of the boost? Or do you need the AP's spent elsewhere?

My barb is human, I gave up on the idea of a Occult Slayer, the damage is bad. I am thinking about to level up all points on CON, to use FB T5 and capstone, and get some good stuff on OS and Ravager. What do you think?


yes my action points are spent elsewhere. i have 3 spent in human to double boost, heal amp and to have an extra feat

i've tried the ravager tier 5 and capstone and the 6 mob pk can be nice if youre getting it to land otherwise it's just lacking in  terms of damage
« Last Edit: Jan 17th, 2016 at 8:59pm by Intervention »  
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Re: Drow Occult Slayer for end game?
Reply #20 - Jan 18th, 2016 at 5:41am
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Barb
Barbarian 20
Human


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        17       +3       4: CON
Dexterity       14       +3       8: CON
Constitution    18       +3      12: CON
Intelligence     8       +3      16: CON
Wisdom           9       +3      20: CON
Charisma         8       +3      24: CON
                                 28: CON

Feats

1        : Power Attack
1 Human  : Cleave
3        : Toughness
6        : Exotic Weapon: Dwarven Axe
9        : Two Weapon Fighting
12        : Improved Critical: Piercing
15        : Improved Two Weapon Fighting
18        : Greater Two Weapon Fighting
21 Epic   : Overwhelming Critical
24 Epic   : Epic Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic   : Toughness
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic   : Toughness
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye      
         1. Extra Rage III, Power Rage III, Athletics III
         2. Extra Action Boost III, Sprint Boost III
         3. Supreme Cleave III, Constitution
         4. Exhausting Blow III, Constitution
         5. Focused Wrath II, Accelerated Metabolism, Tantrum

Ravager (24 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
         1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
         2. I Like Pain III, Melee Power Boost III
         3. Slaughter III
         4. Laughter

Occult Slayer (12 AP)
    • Weapon Bond, Resistance, Elemental Defense
         1. Extend Rage III, Parrying Bond III
         2. Guarding Bond III

Human (3 AP)
    • Damage Boost
         1. Improved Recovery


Destiny (24 AP)

Legendary Dreadnought
   1. Legendary Tactics III, Extra Action Boost III, Constitution
   2. Momentum Swing III, Imp. Power Attack, Constitution
   3. Lay Waste
   4. (none)
   5. Advancing Blows, Devastating Critical
   6. Master's Blitz, Headman's Chop

Twists of Fate (30 fate points)
   1. Sense Weakness (Tier 4 Fury)
   2. Balanced Attacks (Tier 3 Primal)
   3. Unstoppable Fury (Tier 2 Fury)
   4. Dragonhide (Tier 1 Draconic)


« Last Edit: Jan 18th, 2016 at 5:47am by DnD »  
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Re: Drow Occult Slayer for end game?
Reply #21 - Jan 18th, 2016 at 9:17am
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DnD wrote on Jan 18th, 2016 at 5:41am:
Barb
Barbarian 20
Human


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        17       +3       4: CON
Dexterity       14       +3       8: CON
Constitution    18       +3      12: CON
Intelligence     8       +3      16: CON
Wisdom           9       +3      20: CON
Charisma         8       +3      24: CON
                                 28: CON

Feats

1        : Power Attack
1 Human  : Cleave
3        : Toughness
6        : Exotic Weapon: Dwarven Axe
9        : Two Weapon Fighting
12        : Improved Critical: Piercing
15        : Improved Two Weapon Fighting
18        : Greater Two Weapon Fighting
21 Epic   : Overwhelming Critical
24 Epic   : Epic Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic   : Toughness
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic   : Toughness
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye      
         1. Extra Rage III, Power Rage III, Athletics III
         2. Extra Action Boost III, Sprint Boost III
         3. Supreme Cleave III, Constitution
         4. Exhausting Blow III, Constitution
         5. Focused Wrath II, Accelerated Metabolism, Tantrum

Ravager (24 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
         1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
         2. I Like Pain III, Melee Power Boost III
         3. Slaughter III
         4. Laughter

Occult Slayer (12 AP)
    • Weapon Bond, Resistance, Elemental Defense
         1. Extend Rage III, Parrying Bond III
         2. Guarding Bond III

Human (3 AP)
    • Damage Boost
         1. Improved Recovery


Destiny (24 AP)

Legendary Dreadnought
   1. Legendary Tactics III, Extra Action Boost III, Constitution
   2. Momentum Swing III, Imp. Power Attack, Constitution
   3. Lay Waste
   4. (none)
   5. Advancing Blows, Devastating Critical
   6. Master's Blitz, Headman's Chop

Twists of Fate (30 fate points)
   1. Sense Weakness (Tier 4 Fury)
   2. Balanced Attacks (Tier 3 Primal)
   3. Unstoppable Fury (Tier 2 Fury)
   4. Dragonhide (Tier 1 Draconic)




mine is somewhat similar except for:

str as level ups.

quickdraw, weapon focus, and power critical instead of toughness feats

instead of slaughter and laughter in ravager i use first tier into ear smash for a 6 second helpless.

and in ld you're missing haste boost. i'd drop 3rd tier of momentum swing considering that's a 4-6 attack among your main attacks
« Last Edit: Jan 18th, 2016 at 9:19am by Intervention »  
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Re: Drow Occult Slayer for end game?
Reply #22 - Jan 18th, 2016 at 9:33am
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Intervention wrote on Jan 18th, 2016 at 9:17am:
mine is somewhat similar except for:

str as level ups.

quickdraw, weapon focus, and power critical instead of toughness feats

instead of slaughter and laughter in ravager i use first tier into ear smash for a 6 second helpless.

and in ld you're missing haste boost. i'd drop 3rd tier of momentum swing considering that's a 4-6 attack among your main attacks


Will try that, thanks  Smiley
  
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Re: Drow Occult Slayer for end game?
Reply #23 - Jan 18th, 2016 at 10:26am
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Rubbinns wrote on Jan 14th, 2016 at 6:03pm:
are you saying you, personally, cannot play one at end game?


Am capable, just couldn't bear it.

Intervention wrote on Jan 17th, 2016 at 4:40pm:
yes because with the combination of larger base damage and amount of extra dice +W rolled with each of my main cleave attacks, as well as the higher crit modifier on 19-20s with headsman chop, i choose the daxes over the khopeshes.


Picks, man, picks! Barb = pick.

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Re: Drow Occult Slayer for end game?
Reply #24 - Jan 18th, 2016 at 10:53am
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5 Foot Step wrote on Jan 18th, 2016 at 10:26am:


Why picks? They are 1d6 and crit on 20. DA are 1d10 and crit on 20. Both go to 19-20 with improved critical and with headman's chop DA gets X1 multiplier on 19-20, that is its crit profile anyway.
  
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