5 Foot Step wrote on Jan 19
th, 2016 at 3:05pm:
I don't make videos. I would be interested in seeing a breakdown of 11.8[W] or hearing where that extra multiplier comes from though.
i can tell that you dont play a barbarian or in legendary dreadnaught because if you did you would realize that lay waste, momentum swing, and tantrum all add +5W, as well as dire charge adding +2W
you also get 5W from lgs, and another .8W from improved power attack in ld, and 1W from raging blows in tier5 fb. you also get 1W on helpless mobs from combat brute.
so...
dire charge = 5W + .8W + 1W + 2W = 8.8W (9.8W helpless)
lay waste = 5W + .8W + 1W + 5W = 11.8W(12.8W on helpless)
tantrum = 5W + .8W + 1W + 5W = 11.8W(12.8W on helpless)
momentum swing = 5W + .8W + 1W + 5W = 11.8W(12.8W on helpless)
this doesn't even inclucde cleave, great cleave, or supreme cleave and any barbarian or legendary dreadnaught would know you cycle through those attacks like hotcakes.
daxes are x9 or x10 (50% hp) on 19-20
you would realize that when you begin rolling that many dice for your attacks that the base damage particularly plays a large roll in damage potential.
you can keep using your 1d6 when you're rolling it 12 times and i'll go with my 1d10 rolling it 12 times and we will see who comes out on top after all our other multipliers kick in from there