Novalis wrote on Mar 12
th, 2016 at 7:59pm:
I think we need to come to a consensus. It's not the game that is falling to pieces but the current people running the game that is tearing our game apart. Once we do this, we can root out the problems, namely at least 5 individuals that need to be rooted out and make room for more passionate designers and individuals that have respect for the players and the D&D legacy.
Meursault wrote on Mar 12
th, 2016 at 8:29pm:
How do "we" have any input at all?
It doesn't matter who we see at the helm. We want them to care about game quality, when the entire operating principle since
, has been "
Quality doesn't matter". Turbine adopted the street-dealer logic of inelastic demand. If we prove them right, they continue to test
how inelastic, by cutting DDO with more rat poison & powdered glass. If we prove them wrong, they find out the limits of the fan base
when DDO folds.
The only win for us comes in helping them calibrate. Then they'll reach the point where enough money comes in for maintenance, but not enough for content
or code fixes. The absolute best we can hope for is that this happens at all. And then sooner, rather than later.