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Hot Topic (More than 35 Replies) Melee set-ups. Post-slavers/cannith (Read 15696 times)
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Re: Melee set-ups. Post-slavers/cannith
Reply #25 - Oct 1st, 2016 at 9:15am
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WonderfulFoppyBint wrote on Sep 29th, 2016 at 8:21am:
Goggles: lgs. Unconscious range. Passive healing.


I think this goggles would fit better for your bills, you should really consider it, just sayin   Smiley

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« Last Edit: Oct 1st, 2016 at 9:17am by @i@ »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #26 - Oct 1st, 2016 at 10:33am
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Wipe wrote on Sep 30th, 2016 at 3:31pm:
What the fuck with the hostility.
You girls might play on one server one day ( and it might happen sooner that we think ).


I'd run a quest with BigJunk if servers merged or he transferred to Khyber.  I don't think hes a good player, but the content isn't challenging, so filling parties and speeding up runs is the goal.  The good players (like Teth, Goldmoon and Jen and such) are never braggarts like BigJunk.  Anyone who tries to convince everyone they are great on the forums is doing so because their in-game performance isn't speaking for itself. 

Also, I equate a certain amount of forum ball-busting to locker room trash talk.  That stuff is mostly for entertainment.  It doesn't need to carry over onto the field or the court.  In game, it's PvE.

On topic, i made some alterations to my gear set based on your comments and WFB's post.  I didn't do the Animated rope.  The CM was redundant, as was the dodge, so I added the Deception on one of the slavers crafted items.  Pairing that with the  helm gets the same SA damage as rope and helm, but allows the slavers set for the MP, damage and stat boosts.

I am also using the Warrirors pendant on the neck, like WFB mentioned.  I can swap in the E-Guile if needed situationally.  I'm going to do some testing with that.  WFB seems pretty convinced of it's value.  I'm not sold on it, but I'll investigate in game.
  
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Re: Melee set-ups. Post-slavers/cannith
Reply #27 - Oct 1st, 2016 at 11:01am
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Asheras wrote on Oct 1st, 2016 at 10:33am:
I am also using the Warrirors pendant on the neck, like WFB mentioned.  I can swap in the E-Guile if needed situationally.  I'm going to do some testing with that.  WFB seems pretty convinced of it's value.  I'm not sold on it, but I'll investigate in game.


There's only 3 options for Improved Deception on an accessory.

Ring= Ring of Lies/Ring of Deceit/Seal of Avithoul
Gloves= Backstabbers
Necklace= Golden Guile/eGolden Guile

If you don't already have Ghostly slotted, then eGG is a home run since most melees are going to be shooting for healing amp gloves and Ring of Power/Ring of Prowess.

(If you're willing to downgrade to the 5% proc you can add Dragon Masque to that list, but really the Executioner's Helm is too good..)
« Last Edit: Oct 1st, 2016 at 11:03am by 5 Foot Step »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #28 - Oct 1st, 2016 at 11:12am
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I want to hear fran open his stupid mouth in game so that I can finally enjoy its sweet music. Oh how I've been missing its pubescent character and charm.
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Melee set-ups. Post-slavers/cannith
Reply #29 - Oct 1st, 2016 at 11:12am
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@i@ wrote on Oct 1st, 2016 at 9:15am:
I think this goggles would fit better for your bills, you should really consider it, just sayin   Smiley

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+1, goin in MOTD

lmao
« Last Edit: Oct 1st, 2016 at 11:13am by WonderfulFoppyBint »  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
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Re: Melee set-ups. Post-slavers/cannith
Reply #30 - Oct 1st, 2016 at 11:16am
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5 Foot Step wrote on Oct 1st, 2016 at 11:01am:
There's only 3 options for Improved Deception on an accessory.

Ring= Ring of Lies/Ring of Deceit/Seal of Avithoul
Gloves= Backstabbers
Necklace= Golden Guile/eGolden Guile

If you don't already have Ghostly slotted, then eGG is a home run since most melees are going to be shooting for healing amp gloves and Ring of Power/Ring of Prowess.

(If you're willing to downgrade to the 5% proc you can add Dragon Masque to that list, but really the Executioner's Helm is too good..)



yeah, the neck is probably the better slot  The rings are too useful and the gloves, I have a CC Doublestrike, HAmp, Insight Stunning with Green slot that is one of the few places I can squeeze any Hamp into this gear set.
  
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Re: Melee set-ups. Post-slavers/cannith
Reply #31 - Oct 1st, 2016 at 11:43am
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5 Foot Step wrote on Oct 1st, 2016 at 11:01am:
Ring of Power

i think it isnt that great of an item.

q4 str can be slaver crafted.
command is stupid.
insightful armor piercing only needed vs construct, undead and raid bosses.
alacrity is usually covered elsewhere depending on build.
green slot.
mythic boost +1-3 to mp/rp/up

mythic and ins pierce are its best qualities. And melee alacrity is probably why it even fits into gear sets now. outside of blinding speed feat and boots of travels there isnt another 15 melee alacrity item. If youre fitting melee alacrity somewhere else then it's a swap item.



  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #32 - Oct 1st, 2016 at 1:05pm
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Rubbinns wrote on Oct 1st, 2016 at 11:43am:
i think it isnt that great of an item.

q4 str can be slaver crafted.
command is stupid.
insightful armor piercing only needed vs construct, undead and raid bosses.
alacrity is usually covered elsewhere depending on build.
green slot.
mythic boost +1-3 to mp/rp/up

mythic and ins pierce are its best qualities. And melee alacrity is probably why it even fits into gear sets now. outside of blinding speed feat and boots of travels there isnt another 15 melee alacrity item. If youre fitting melee alacrity somewhere else then it's a swap item.


It's not as sexy as the Ring of Prowess, and I know that Avithoul + Pendant of Warrior Focus is more DPS, but where are you going to put Ghostly?

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Re: Melee set-ups. Post-slavers/cannith
Reply #33 - Oct 1st, 2016 at 1:42pm
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Also worth noting in the gearing discussion is that whenever you need to equip an older item (to get Imp Deception or whatever) on a DPS build it is always best if possible to put it in the armor, boots, bracers, cloak, headwear, necklace, or shield slots instead of the weapon, belt, gloves, goggles, ring, or trinket slot.

Because mythic bonuses for weapon, belt, gloves, goggles, ring, and trinket slots are melee power/ranged power/spellpower and mythic bonuses for armor, boots, bracers, cloak, headwear, necklace, and shield slots are PRR/MRR

Another pro for eGG.

Also, eGG consolidates two such desirable older effects into one slot.
« Last Edit: Oct 1st, 2016 at 1:46pm by 5 Foot Step »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #34 - Oct 1st, 2016 at 2:06pm
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Rubbinns wrote on Oct 1st, 2016 at 11:43am:
i think it isnt that great of an item.

q4 str can be slaver crafted.
command is stupid.
insightful armor piercing only needed vs construct, undead and raid bosses.
alacrity is usually covered elsewhere depending on build.
green slot.
mythic boost +1-3 to mp/rp/up

mythic and ins pierce are its best qualities. And melee alacrity is probably why it even fits into gear sets now. outside of blinding speed feat and boots of travels there isnt another 15 melee alacrity item. If youre fitting melee alacrity somewhere else then it's a swap item.





Getting q str here frees up the crafted for q con or q bit/q cha (depending on Kta or dm build).  That's dps and D.C.'s you are losing.  Most anything can be replaced.   But at what cost?
  
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Re: Melee set-ups. Post-slavers/cannith
Reply #35 - Oct 1st, 2016 at 2:23pm
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Asheras wrote on Oct 1st, 2016 at 2:06pm:
That's dps and D.C.'s you are losing.  Most anything can be replaced.   But at what cost?

I'd rather get improved deception and a lower sneak attack bonus than 1 dmg and 1 dc off kta, or 2 dmg off dm. on a boss beatdown improved deception is tits. the problem becomes slotting ghostly. 10% miss chance is too good to pass up. i dont know where else it would go on a dps build. probably cloak? or treads? ee treads still dont work. flat out not giving incorp vs mobs. I'd rather keep the insight dstrike necklace than guile and that leaves those 2 options.

also, epic mentau isnt that bad, but not the greatest because 2pc dominion tier 3 lgs set is 18% hp. Thats like 14 con if youre at 1k
« Last Edit: Oct 1st, 2016 at 2:28pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #36 - Oct 1st, 2016 at 2:26pm
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5 Foot Step wrote on Oct 1st, 2016 at 1:42pm:
Also worth noting in the gearing discussion is that whenever you need to equip an older item (to get Imp Deception or whatever) on a DPS build it is always best if possible to put it in the armor, boots, bracers, cloak, headwear, necklace, or shield slots instead of the weapon, belt, gloves, goggles, ring, or trinket slot.

Because mythic bonuses for weapon, belt, gloves, goggles, ring, and trinket slots are melee power/ranged power/spellpower and mythic bonuses for armor, boots, bracers, cloak, headwear, necklace, and shield slots are PRR/MRR

Another pro for eGG.

Also, eGG consolidates two such desirable older effects into one slot.

very true. gearing has never been more convoluted than now. it's a good thing, just not atm. guess new gear will make things easier, eventually
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #37 - Oct 1st, 2016 at 4:09pm
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This is what I'm looking at for my Bladeforged Paladin (No-brainer):

L Executioner's Helm (Ins deception +7, Relentless Fury, Seeker 17, Qual CM+4, Mythic +3)
L Pendant of Warrior's Focus (Ins CM +6, Ins DS +7, AP 21, Mythic +3)
L Planar Compass (Ins Phys Shelter 17, Qual Mag Shelter 8, Ghostly, Mythic +3)
L Construct's Mantle (Exc Repair Amp 56, Qual Int, Repair 21, Mythic +3)
L Animated Rope (Diversion 28, SA +14, Dodge 17, CM 14 (Ins), Mythic +3)
L Ring of Power (Qual Str 4, Command (+2 UMD) Alacrity 15, Ins AP 13, Mythic +3)
L Ring of Prowess (Deadly 14, Accuracy 28, MP 8, Mythic +3)
EE Backstabber Gloves (Ins SA 3, Imp Deception)
CC Boots (Dex 15 of Str 15, ins seeker 7)
CC Bracers (Resist 12 of Con 15, ins Str 7)
CC Goggles (Int 15 of True Seeing, ins Tendon Slice)
Docent of the Celestial Avenger (Fort 159, DS 17, Blurry, Deathblock, Speed 15, Shelter 38, Parrying 7, Angelic Grace, Mythic +4)
T3 TF Falchion w/ reconstruct augment
  

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Re: Melee set-ups. Post-slavers/cannith
Reply #38 - Oct 1st, 2016 at 5:32pm
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5 Foot Step wrote on Oct 1st, 2016 at 4:09pm:
This is what I'm looking at for my Bladeforged Paladin (No-brainer):

L Executioner's Helm (Ins deception +7, Relentless Fury, Seeker 17, Qual CM+4, Mythic +3)
L Pendant of Warrior's Focus (Ins CM +6, Ins DS +7, AP 21, Mythic +3)
L Planar Compass (Ins Phys Shelter 17, Qual Mag Shelter 8, Ghostly, Mythic +3)
L Construct's Mantle (Exc Repair Amp 56, Qual Int, Repair 21, Mythic +3)
L Animated Rope (Diversion 28, SA +14, Dodge 17, CM 14 (Ins), Mythic +3)
L Ring of Power (Qual Str 4, Command (+2 UMD) Alacrity 15, Ins AP 13, Mythic +3)
L Ring of Prowess (Deadly 14, Accuracy 28, MP 8, Mythic +3)
EE Backstabber Gloves (Ins SA 3, Imp Deception)
CC Boots (Dex 15 of Str 15, ins seeker 7)
CC Bracers (Resist 12 of Con 15, ins Str 7)
CC Goggles (Int 15 of True Seeing, ins Tendon Slice)
Docent of the Celestial Avenger (Fort 159, DS 17, Blurry, Deathblock, Speed 15, Shelter 38, Parrying 7, Angelic Grace, Mythic +4)
T3 TF Falchion w/ reconstruct augment

seem right. funny waving litany now Sad. nice way to squeeze in insightful tendon slice to still get the effect.

slavers would fuck your gear set up but would allow for max stun 20 item, or maybe as fort bypass while using a riftmaker, or something lgs
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #39 - Oct 1st, 2016 at 6:03pm
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Rubbinns wrote on Oct 1st, 2016 at 5:32pm:
seem right. funny waving litany now Sad. nice way to squeeze in insightful tendon slice to still get the effect.

slavers would fuck your gear set up but would allow for max stun 20 item, or maybe as fort bypass while using a riftmaker, or something lgs


For a pally, eLitany was always lackluster with the perma neg level.

I like the tendon slice goggles, but actually Mythic +3 MP Visions of Precision would be best in slot. Easy to trade out a Wis aug for an Int one, gain 15 stunning, lose TS...but that is scrollable when needed.

Bracers should swap to slave craft to optimize, something will end up on an augment though. Cha/recon/tendon slice would leave Con and Resistance on augments.
« Last Edit: Oct 1st, 2016 at 6:12pm by 5 Foot Step »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #40 - Oct 1st, 2016 at 6:10pm
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5 Foot Step wrote on Oct 1st, 2016 at 6:03pm:
Mythic +3 MP Visions of Precision would be best in slot.

are you looking to swap belt? the current goggles are just for kta boosting and saving a scroll. could swap that out. fitting tendon slice with quality useful pre/suf was key.

5 Foot Step wrote on Oct 1st, 2016 at 6:03pm:
For a pally, eLitany was always lackluster with the perma neg level.

what does this actually do? minus 1 to all saves?
« Last Edit: Oct 1st, 2016 at 6:11pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #41 - Oct 1st, 2016 at 6:18pm
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Rubbinns wrote on Oct 1st, 2016 at 6:10pm:
are you looking to swap belt?


The belt could go, diversion isn't a big deal, -9 SA damage, -8 DC, -3 MP. Dodge would need to be replaced though. I can't think of anything better though...

Rubbinns wrote on Oct 1st, 2016 at 6:10pm:
the current goggles are just for kta boosting and saving a scroll. could swap that out. fitting tendon slice with quality useful pre/suf was key.


Visions of Precision, see above.

Rubbinns wrote on Oct 1st, 2016 at 6:10pm:
what does this actually do? minus 1 to all saves?


The same as getting enervated.

http://ddowiki.com/page/Negative_level

Quote:
Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on caster level or character level).


Also minus a % of your HP.
« Last Edit: Oct 1st, 2016 at 6:20pm by 5 Foot Step »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #42 - Oct 1st, 2016 at 7:42pm
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5 Foot Step wrote on Oct 1st, 2016 at 6:18pm:
Quote:
Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on caster level or character level).


Also minus a % of your HP.


tested on mech, have 2 pally levels. +23 hp, +4 to hit, no penalty to saves.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Melee set-ups. Post-slavers/cannith
Reply #43 - Oct 2nd, 2016 at 10:30am
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Rubbinns wrote on Oct 1st, 2016 at 7:42pm:
tested on mech, have 2 pally levels. +23 hp, +4 to hit, no penalty to saves.


Yeah, I've rolled with the neg before. Non-good characters would get more out of it though. I'm just saying the difference makes it not a clear best in slot for pallies. The numbers not lining up is just typical Turbine.
  

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Re: Melee set-ups. Post-slavers/cannith
Reply #44 - Oct 2nd, 2016 at 11:43pm
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24 MP from mythics

« Last Edit: Oct 2nd, 2016 at 11:43pm by WonderfulFoppyBint »  

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Re: Melee set-ups. Post-slavers/cannith
Reply #45 - Oct 3rd, 2016 at 9:31am
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5 Foot Step wrote on Oct 1st, 2016 at 4:09pm:
This is what I'm looking at for my Bladeforged Paladin (No-brainer):

L Executioner's Helm (Ins deception +7, Relentless Fury, Seeker 17, Qual CM+4, Mythic +3)
L Pendant of Warrior's Focus (Ins CM +6, Ins DS +7, AP 21, Mythic +3)
L Planar Compass (Ins Phys Shelter 17, Qual Mag Shelter 8, Ghostly, Mythic +3)
L Construct's Mantle (Exc Repair Amp 56, Qual Int, Repair 21, Mythic +3)
L Animated Rope (Diversion 28, SA +14, Dodge 17, CM 14 (Ins), Mythic +3)
L Ring of Power (Qual Str 4, Command (+2 UMD) Alacrity 15, Ins AP 13, Mythic +3)
L Ring of Prowess (Deadly 14, Accuracy 28, MP 8, Mythic +3)
EE Backstabber Gloves (Ins SA 3, Imp Deception)
CC Boots (Dex 15 of Str 15, ins seeker 7)
CC Bracers (Resist 12 of Con 15, ins Str 7)
CC Goggles (Int 15 of True Seeing, ins Tendon Slice)
Docent of the Celestial Avenger (Fort 159, DS 17, Blurry, Deathblock, Speed 15, Shelter 38, Parrying 7, Angelic Grace, Mythic +4)
T3 TF Falchion w/ reconstruct augment


This is a very solid "low-moderate effort" gear list.  Nothing that is hard to farm or acquire.  The T3 TF Falchion being the exception, but given that we are 3 years out on that content, not so much.  And that's not really making or breaking the gear set.   

This is probably 90-95% of the DPS of a build using Slavers Set/Slavers Crafted and LGS gear.  With 10-20% of the effort. 

I like it.  I like it a lot.  Can be adapted easily for a Fighter, Ranger, a Human, etc. with small changes. 

EDIT:  Those Mythic bonuses are not "low effort"  The items themselves are, but getting the best mythic bonus will require some grind.  Apologies for under-stating that part of the equation.
« Last Edit: Oct 3rd, 2016 at 9:34am by Asheras »  
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Bigjunk
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Re: Melee set-ups. Post-slavers/cannith
Reply #46 - Oct 3rd, 2016 at 12:02pm
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WonderfulFoppyBint wrote on Sep 30th, 2016 at 4:24pm:
We all know that you're rubbing one out while piking.


I have already done this while in a group with you.
  
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Re: Melee set-ups. Post-slavers/cannith
Reply #47 - Oct 3rd, 2016 at 1:01pm
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5 Foot Step wrote on Oct 1st, 2016 at 1:05pm:
It's not as sexy as the Ring of Prowess, and I know that Avithoul + Pendant of Warrior Focus is more DPS, but where are you going to put Ghostly?



Ghostly from Shadow Killer armor and use a GS offhand or second TF? The profane Sa is nice with the 1.5x MP multiplier, plus the extra 7 damage from +14 weapon, and more base damage etc. I haven't done maths but I am somewhat inclined to run this setup vs EGG.
« Last Edit: Oct 3rd, 2016 at 1:02pm by Sergod »  
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Re: Melee set-ups. Post-slavers/cannith
Reply #48 - Oct 5th, 2016 at 11:53am
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WonderfulFoppyBint wrote on Oct 2nd, 2016 at 11:43pm:
24 MP from mythics


Actually, cloak, helm, neck, and armor are PRR/MRR. Still, +18 from the other items is awesome.

Asheras wrote on Oct 3rd, 2016 at 9:31am:
This is a very solid "low-moderate effort" gear list.  Nothing that is hard to farm or acquire.  The T3 TF Falchion being the exception, but given that we are 3 years out on that content, not so much.  And that's not really making or breaking the gear set.   

This is probably 90-95% of the DPS of a build using Slavers Set/Slavers Crafted and LGS gear.  With 10-20% of the effort. 

I like it.  I like it a lot.  Can be adapted easily for a Fighter, Ranger, a Human, etc. with small changes. 

EDIT:  Those Mythic bonuses are not "low effort"  The items themselves are, but getting the best mythic bonus will require some grind.  Apologies for under-stating that part of the equation.


I was going for high power to effort ratio since this is my recommended alt/aspiring newb build. The idea being that you can relatively  quickly and easily get T2 TF and non-mythic items and then gradually upgrade.

I'm not convinced on your slavers/LGS comment though. True, the slaver set is a unique bonus, but to get a 5 piece set, you are leaving at least 6 mythic MP on the table. The base stats are nice at least, but I'm still thinking that is a net loss. (I'll probably try to change the my CC bracers to Slavers just for the base stuff.) Also with 5 items you run out of meaningful things to slot.

The same cannot be said about LGS accessories. They simply offer no DPS. (Ender? No thanks.) The weapons compete at least (12d6+burst+blast+proc) but still are not strictly better then TF.

If you can post a gear layout that is demonstrably more DPS, I'd love to be proven wrong though.

Sergod wrote on Oct 3rd, 2016 at 1:01pm:
Ghostly from Shadow Killer armor and use a GS offhand or second TF? The profane Sa is nice with the 1.5x MP multiplier, plus the extra 7 damage from +14 weapon, and more base damage etc. I haven't done maths but I am somewhat inclined to run this setup vs EGG.


This is a THF build. Also, you would still need Improved Deception somewhere.
  

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Re: Melee set-ups. Post-slavers/cannith
Reply #49 - Oct 6th, 2016 at 11:22am
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some pt2 LE Shroud filmage from my melee
warms up at bout a minute

« Last Edit: Oct 6th, 2016 at 11:27am by WonderfulFoppyBint »  

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