Wipe wrote on Sep 29
th, 2016 at 11:18am:
Dunno man. I'd say that 80% of attacks are on Mass held/pwsed/Direcharged/Balanced-Attacked mobs.
SA is pretty fucking important.
In Shroud, in Slavers.
33 base SA from helm + belt scaled with 150% melee power. On helpless mobs ...
I love the helm. No arguments there. (Bonus points for the cosmetic on it) But the guile is only giving you deception - a 5% chance to do sneaks (which you don't need for helpless mobs) and ghostly.
The belt and the +22 to SA damage is a nice add. But:
A) This build has shit CC, so you aren't direcharging crap with it (unless we count LH, which, if that's your target for even posting a gear set, juts give up now). Your DC's are off by 15-17. So you are not soloing LE anything and attacking helpless mobs with any regularity. You are dependent on running with a DC caster to get that damage.
B) +22 SA damage vs. +18 base damage on all attacks? I'll take the +18 base. And the +4 MP. And the 15% alacrity. All of which benefit from the helpless state too. Do the math:
+22 * 80% = +18 per swing. (rounded) -IF you can find someone to create helpless states for you.
+18 *1.04 * 1.15 = +22 per swing (rounded) Oh. and the 4 MP and 15% melee alacrity add to ALL your damage. So their benefit is magnified even more. It's a slam dunk that it is adding more DPS. Plus you now have the space to get more defense and to get the Stun/CM DC's up. So you can create a helpless state reliably on your own. But even if you can't you are still getting the same damage either way.
It's not awful, but it's a one trick pony, not self sufficient, and sub-optimal. There are better uses for these slots.