Metal-Beast wrote on Jan 1
st, 2017 at 11:50pm:
After my main hit completionist, I found I had to "make my own fun" in DDO.
Most of which was in TRing alts and experimenting with flavour builds.
This is my plan. The best part of DDO is the virtually endless variety of build options and flavor and the ease with which you can level them up or roll new ones.
If I can get past my own tendencies to run/build overpowered builds, I plan on tinkering with some things I've always wanted to just for kicks. For example, a quarterstaff monk (which surprisingly got a lot better in the past 2 updates), a TWF, mace/hammer based cleric or paladin, etc.
A guildie was talking the other night about their initial experience in DDO. He had a semi-static group he ran with. As he put it, we had a cleric-rogue that couldn't trap or heal, a THF ranger that couldn't fight, and maybe one or two of us that almost knew what we were doing and we blundered our way through the early heroics.
The power-gamer in me thinks that sounds miserable but some part of me thinks that could be a ton of fun if approached with the right attitude and possibly with some borderline roleplay rules attached to it. I'll find out one day.