Frank wrote on Jan 25
th, 2017 at 12:17pm:
Poor phrasing. Try these instead:
- What would be the positives of limiting groups in an already low server population to people within 2 levels of each other?
- What would be the positives of limiting groups in an already scarce higher level content to quests within 2 levels of where a player happens to be?
Just cutting and pasting from the wiki, here are the quests at L27 that a player at cap will not be able to run:
A Break In the Ice Breaking the Ranks Lines of Supply The Tracker's Trap What Goes Up
Do you think that these will lack challenge on 10 skulls for a group at level 30? If so, perhaps the fault is not with over level players but with reaper mode challenge levels.
I'm kind of for it. But there are significant downsides that you appear to be ignoring either through willful ignorance or just plain ignorance.
I'm not ignoring these arguments. Nor am I ignorant of them. But the poster in question didn't present either of these arguments. I'm not going to assume the objections from someone basically making a troll post. If they want to pose a valid counter point, then I'd be happy to discuss. But it is up to them to be able to do that. As you are doing so, here is my response:
I think both arguments are valid and a concern that should be addressed. There are little positives to such a tight limitation. I agree that, especially in heroics and early epics, it limits grouping. I would be fine with them changing it to quest level +4 to open up more options for grouping. And removing the issue of level 20/21 not being able to run level 18/19 quests on reaper difficulty. This would also line up the limitation with Epic BB. Why make epic leveling groups more restrictive. If you can get BB, you should be able to get Reaper XP. I don't think that is unreasonable. And 2 levels in this level range is nothing in terms of power. Absolutely nothing.
That would give you level 26 and 27 quests (all of wheelon, heart of madness, and stormhorns) at cap. 14 more quests. That would give you 39 quests (not including raids) you could run on reaper mode with a capped character.
The negatives of allowing massively over-level characters to run quests way below their quest level is enough that there should be some barrier. Especially if such runs will yield rewards (such as mythic/reaper loot and/or reaper XP). I don't think the barrier needs to be where it is, though.
If they had scaled 10 skulls to be challenging to level 30 toons for all quests in the game, then making them accessible to level 30 toons would be fine. They didn't do that, though. I don't see the value in letting level 30 toons run level 1-20 quests on 10 skull when the quests aren't properly scaled for them. Somewhere between "we can run them all" and "we can run only quest level +2" is a middle ground that makes some sense.