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shellfish
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Reaper notes
Jan 24th, 2017 at 9:24pm
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Lamania Update 34 Release Notes


Here are the Lamannia Release Notes for Update 34: Death or Glory, published on Tuesday, January 24th, 2017.


A New, Free Dungeon!


Visit a wizard's tower in The Tower of Frost. This free quest is available at level 14 on Heroic difficulty, and level 28 on Epic Difficulty. The NPC to acquire the quest can be found in The Marketplace, near the fountain by the Phoenix Tavern, and is named Crawben Bix.

Reaper Difficulty


Reaper Difficulty offers a new challenge for the toughest adventurers! Reaper difficulty can be selected from the quest portal UI for many quests and raids throughout the game. When you select Reaper difficulty, there is also a drop-down list of between one and ten Skulls, which affects quest/raid difficulty and reward. Special Reaper Bonuses can be found on items acquired in Reaper Difficulty, there is an increased chance to get named items, and you'll earn Reaper Experience. Reaper XP will award a Reaper Point at certain thresholds that can be spent on abilities in a special Reaper benefit tree, among other things! Warning: Reaper difficulty is meant for players who enjoy a serious challenge. You have been warned!

News and Notes

Champions

The Champion system has been updated. Champion crowns will now designate whether the Champion is Tier 1, Tier 2, or Tier 3. Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost.
Champions still do not appear on Normal, and will only be Tier 1 on Hard. Elite will have Tiers 1 and 2, while Reaper difficulty will have up to Tier 3.
The global damage modifier for champions has been reduced to account for new abilities. This does not affect mini boss champions.
Players can see the kind of Champion they are fighting by looking at the creature's title. Additional detail can be found in the examination window.
Red-named bosses can no longer be Champions.
Fixed some stacking damage-over-time effects on Champions that were not applying correctly.
Champion damage-over-time effects on players now last for ten seconds per stack instead of six.
Most defender NPCs and allies will no longer be eligible for Champion status.


Combat

Bluff's difficulty scaling has been toned down.
Shiv's bluff now effects red-named bosses again for the purposes of Sneak Attack.
Monster assist range has been reduced. Monsters will not share aggro if a player in stealth kills them, unless their friends are actually looking at them. This allows assassins to attack monster packs in stealth as long as they also manage monster sight lines.
Death effects, including the Warlock Feat Hurl Through Hell and the spell Trap the Soul, are now properly blocked by death wards. These effects will continue to work on undead or monsters who are only protected by their own racial traits, genius, or other effects, but will be specifically blocked by death ward effects. Additionally, Hurl Through Hell now has a spell point cost of 20 Spell Points.


Enhancements

Human Action Boosts no longer have separate cooldowns from other sources of Action Boosts. They continue to retain a separate number of uses per rest.
Human Action Boost: Damage is now called Human Action Boost: Melee and Ranged Power.


Epic Destinies

Draconic Incarnation's breath weapon attacks now count as Evocation spells and get full Metamagic feats.
Draconic Incarnation's breath weapon attacks no longer require hard targeting.


Items

All named items in the game can now be found with special Mythic bonuses on them. Additionally, named items found in Reaper Difficulty can have a special Reaper bonus on them.
NOTE: Upgrading some older named items (through the Scroll, Shard, and Seal system, for example) may cause them to lose their Mythic and Reaper bonuses.

(LAMANNIA ONLY): Whirling Words, Epic Whirling Words, Returning Snowball and Epic Returning Snowball are now Bound to Account on Acquire.
(LAMANNIA ONLY): The Returning Snowball and Epic Returning Snowball have had their damage dice updated to 1d4, with a Critical Profile of 18-20. The projectile has been sped up, and the weapon now does Cold/Bludgeoning in addition to Frostbite (a stacking Cold Vulnerability).


Monsters

Orcs in Eberron are now less likely to fire a bow after you've attacked them in melee.


Quests and Adventure Areas

The second chest in Secrets of the Slaver Stockades is now pickable.
We've adjusted some lighting issues in What Goes Up that could cause overly-bright purple skies.


Reaper Difficulty

Over-level characters are not able enter quests on Reaper Difficulty. Characters cannot enter a quest on Reaper Difficulty if they are more than two levels of the base challenge rating of the dungeon or raid. Characters also cannot enter Reaper dungeons if they are Epic level and the dungeon is not.
Reaper Vendors are available in the Hall of Heroes, and sell Creature Companions in addition to potions that grant special cosmetic Feats.
Completing Reaper Difficulty quests will provide characters with Reaper XP that can be turned in for Survival Points. The Survival Points can be spent in three Reaper Trees, which offer the following benefits:
Reaper Tree I: Weapons
Cores:
Reaper's Offense I: +1 to hit and damage with all weapons while in Reaper Difficulty. Every ability you take in this tree grants +10 Maximum Hit Points in Reaper Difficulty.
Reaper's Offense II: +1 to Tactics DCs, +1 to hit and damage
Reaper's Offense III: +1 STR or DEX
Reaper's Offense IV: +2 to hit and damage
Reaper's Offense V: +1 Melee and Ranged Power
Reaper's Offense VI: +1 to Tactics DCs, +2 Melee and Ranged Power

Tier 1:
Reaper's Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reaper's Tactics: +1 to Tactics DCs while in Reaper Difficulty
Reaper's Strike: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +10/20/30% Bonus to Doublestrike and Doubleshot for 30 seconds.
Reaper's STR/DEX: +1 STR or DEX while in Reaper Difficulty
Reaper's Shot: +1/2/3 Ranged Power while in Reaper Difficulty

Tier 2:
Reaper's Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reaper's Tactics: +1 to Tactics DCs while in Reaper Difficulty
Reaper's STR/DEX: +1 STR or DEX while in Reaper Difficulty
Reaper's Shot: +1/2/3 Ranged Power while in Reaper Difficulty

Tier 3:
Reaper's Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reaper's Tactics: +1 to Tactics DCs while in Reaper Difficulty
Reaper's STR/DEX: +1 STR or DEX while in Reaper Difficulty
Reaper's Shot: +1/2/3 Ranged Power while in Reaper Difficulty

Tier 4:
Reaper's Blade: +2/4/6 Melee Power while in Reaper Difficulty
Reaper's Imbument: While in Reaper Difficulty, activate to expend one Reaper Charge to gain Ghost Touch, bypass 5%/10%/15% of enemies' Fortification, and bypass 1/2/3% of their Dodge. This lasts for 30 seconds.
Reaper's Deadly Strikes: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +2/4/6 Reaper Bonus to confirm critical hits and critical hit damage for 30 seconds.
Reaper's Shot: +2/4/6 Ranged Power while in Reaper Difficulty

Tier 5:
Reaper's Blade: +2/4/6 Melee Power while in Reaper Difficulty
Reaper's Tactics: +1 to Tactics DCs while in Reaper Difficulty
Reaper's Charge: +1 Maximum Reaper Charge
Reaper's STR/DEX: +1 STR or DEX while in Reaper Difficulty
Reaper's Shot: +2/4/6 Ranged Power while in Reaper Difficulty

Reaper Tree II: Spells
Cores:
Reaper's Arcanum I: +50 Maximum Spell Points while in Reaper Difficulty. Every ability you take in this tree grants +10 Maximum Hit Points in Reaper Difficulty.
Reaper's Arcanum II: +1 to Spell DCs, +50 Maximum Spell Points
Reaper's Arcanum III: +1 INT, WIS, or CHA
Reaper's Arcanum IV: +100 Maximum Spell Points
Reaper's Arcanum V: +2 Universal Spell Power, +150 Maximum Spell Points
Reaper's Arcanum VI: +1 to Spell DCs, +4 Universal Spell Power, +200 Maximum Spell Points

Tier 1:
Reaper's Arcana: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reaper's Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper's Power: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +15/30/45 Profane Bonus to Universal Spell Power for 30 Seconds.
Reaper's INT/WIS/CHA: +1 to INT, WIS, or CHA while in Reaper Difficulty
Reaper's Deep Magic: +1/2/3 to Spell Penetration while in Reaper Difficulty

Tier 2:
Reaper's Arcana: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reaper's Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper's INT/WIS/CHA: +1 to INT, WIS, or CHA while in Reaper Difficulty
Reaper's Deep Magic: +1/2/3 to Spell Penetration while in Reaper Difficulty

Tier 3:
Reaper's Arcana: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reaper's Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper's INT/WIS/CHA: +1 to INT, WIS, or CHA while in Reaper Difficulty
Reaper's Deep Magic: +1/2/3 to Spell Penetration while in Reaper Difficulty

Tier 4:
Reaper's Arcana: +4/8/12 Universal Spell Power while in Reaper Difficulty
Reaper's Potency: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +2/4/6 Reaper Bonus to Spell DC's for 30 seconds.
Reaper's Efficiency: While in Reaper Difficulty, activate to expend one Reaper Charge and reduce the Spell point cost of your spells by 15/30/45% for 30 seconds.
Reaper's Deep Magic: +1/2/3 to Spell Penetration while in Reaper Difficulty

Tier 5:
Reaper's Arcana: +4/8/12 Universal Spell Power while in Reaper Difficulty
Reaper's Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper's Charge: +1 Maximum Reaper Charge
Reaper's INT/WIS/CHA: +1 to INT, WIS, or CHA while in Reaper Difficulty
Reaper's Deep Magic: +1/2/3 to Spell Penetration while in Reaper Difficulty

Reaper Tree III: Tank
Cores:
Reaper's Defense I: +10 Hit Points in Reaper Difficulty. In addition, Every ability you take in this tree grants +12 Maximum Hit Points in Reaper Difficulty.
Reaper's Defense II: +1 to all Saves, +20 Hit Points
Reaper's Defense III: +1 CON
Reaper's Defense IV: +1 to all Saves, +100 Hit Points
Reaper's Defense V: +1 Dodge, +1 PRR and MRR
Reaper's Defense VI: +1 Dodge Cap, +2 PRR and MRR

Tier 1:
Reaper's Bulwark/Shroud: +1/2/3 (PRR or MRR) while in Reaper Difficulty
Reaper's Reflex/Fortitude/Will: +1/2/3 to (Reflex, Fortitude, or Will Saves) while in Reaper Difficulty
Reaper's Luck: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +5/10/15 Reaper Bonus to Saving Throws for 30 seconds.
Reaper's Constitution: +1 to Constitution while in Reaper Difficulty
Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty

Tier 2:
Reaper's Bulwark/Shroud: +1/2/3 (PRR or MRR) while in Reaper Difficulty.
Reaper's Reflex/Fortitude/Will: +1/2/3 to (Reflex, Fortitude, or Will Saves) while in Reaper Difficulty
Reaper's Constitution: +1 to Constitution while in Reaper Difficulty
Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty

Tier 3:
Reaper's Bulwark/Shroud: +1/2/3 (PRR or MRR) while in Reaper Difficulty
Reaper's Reflex/Fortitude/Will: +1/2/3 to (Reflex, Fortitude, or Will Saves) while in Reaper Difficulty
Reaper's Constitution: +1 to Constitution while in Reaper Difficulty
Reaper's Evasion: +1/2/3 Dodge while in Reaper Difficulty

Tier 4:
Reaper's Bulwark/Shroud: +2/4/6 (PRR or MRR) while in Reaper Difficulty
Reaper's Resistance: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +10/20/30 Profane Bonus to PRR for 30 Seconds.
Reaper's Steadfastness: While in Reaper Difficulty, activate to expend one Reaper Charge and gain a +30/60/90 Reaper Bonus to Fortification and a +10/20/30 Reaper Bonus to Energy Resistance for 30 Seconds.
Reaper's Heightened Evasion: +1 Dodge Cap while in Reaper Difficulty

Tier 5:
Reaper's Bulwark/Shroud: +2/4/6 (PRR or MRR) while in Reaper Difficulty
Reaper's Reflex/Fortitude/Will: +1/2/3 to (Reflex, Fortitude, or Will Saves) while in Reaper Difficulty
Reaper's Charge: +1 Maximum Reaper Charge
Reaper's Constitution: +1 to Constitution while in Reaper Difficulty
Reaper's Heightened Evasion: +1 Dodge Cap while in Reaper Difficulty

Reaper Trees can be reset similar to the way Enhancement Trees are reset, with platinum or Astral Shards.


Miscellaneous

External URLs now launch properly on the Mac/OSX game client.
Adjusted some text references to reflect the transition to Standing Stone Games.
Changed some coin icons to reflect the transition to Standing Stone Games.


Public Notice Board:

The Reaper Vendors in the Hall of Heroes are not currently allowing characters to purchase things from them.


My assumptions from earlier today were correct, it's nothing like the 'challenge for challenge's sake' that they were selling it as. It's in fact another exercise in power creep, which is fine with me but I kinda wonder if they realize how this will create two different games as a result. The baseline for Reaper toons will be well out side of anything like the difference between TR's and firstlifers was when it started.

I wonder if there is a reason they are trying to segregate the player base like this? maybe some grand-plane they have been working toward??
« Last Edit: Jan 24th, 2017 at 9:28pm by »  
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Re: Reaper notes
Reply #1 - Jan 24th, 2017 at 9:34pm
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its something new so enjoy it.
  
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shellfish
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Re: Reaper notes
Reply #2 - Jan 24th, 2017 at 9:41pm
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Oh I'll enjoy it for sure, just a bummer the number of other players I will to enjoy it with is going to shrink.

It'll be cool to get some more power and DC for sure.
  
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Re: Reaper notes
Reply #3 - Jan 24th, 2017 at 10:02pm
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I have no idea how they could have made the bonuses that apply out of reaper smaller. The cores are significantly level gated. Congrats, at level 4 you get +1 to hit and damage.

Game-breaking power creep. Game-breaking, I tell you.
  

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Re: Reaper notes
Reply #4 - Jan 24th, 2017 at 10:46pm
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Enhancements

Human Action Boosts no longer have separate cooldowns from other sources of Action Boosts. They continue to retain a separate number of uses per rest.
Human Action Boost: Damage is now called Human Action Boost: Melee and Ranged Power.


Roflmao. Is that only humans? what about PDK? Cheesy Cheesy Cheesy
  

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Re: Reaper notes
Reply #5 - Jan 24th, 2017 at 10:50pm
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pdk I wonder if that was fixed/unfixed..
  
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Re: Reaper notes
Reply #6 - Jan 25th, 2017 at 1:23am
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End gamers on lama that actually tested max dc on all reaper 10 current skull content reported that they needed 13 more dc to beat every single monster check and to force monsters to fail on rolled 20s as well.
They dont want to take focus feats and want to take full metas and mental toughness lines and they still want to land their spells with 95% sucess rate.
They totally didnt say that they had to high dcs even for hardest to beat content (like tspine 10 skull) and that the enemy saves should even be raised by 1-2 per skull.

Standing stone does the same thing Turbine did, listen very closely what their players reports with actual ingame tests and change things in response to those very carefully and timewasting tests their players put effort and time into.

Sigh
« Last Edit: Jan 25th, 2017 at 1:45am by Lelouch »  
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Re: Reaper notes
Reply #7 - Jan 25th, 2017 at 1:39am
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Fuck this gay earth and this retarded trinity bullshit they are pushing.
  
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Re: Reaper notes
Reply #8 - Jan 25th, 2017 at 2:24am
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So if I understood correctly, they introduce new "enhancement trees" called survival trees, and you can collect points to build up those trees, PLUS these bonuses are only granted while in reaper difficulty?

Sounds like they really wanna turn this game into a WoW-like grind & farmfest.

And I assume there is not gonna be increased loot drop rate in reaper?

So it is simply a "if you are a full triple completionists with all tomes" you can just upg your op toon more, BUT only for reaper diff. So you end up reaping until you get bored.
« Last Edit: Jan 25th, 2017 at 2:27am by m4lacka »  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Re: Reaper notes
Reply #9 - Jan 25th, 2017 at 2:39am
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m4lacka wrote on Jan 25th, 2017 at 2:24am:
So it is simply a "if you are a full triple completionists with all tomes" you can just upg your op toon more, BUT only for reaper diff. So you end up reaping until you get bored.


yes the only for reaper diff its not good,will cause problems ,you will need to have 2 builds of gears for the same toon one for the reaper modes and one for the elites
also there will be a problem to check your stats for example spell dc,melle power double strike double shot prr mrr and more before enter the quest cause examination will be available after you jump into quest or you need to take pencil and paper to keep them
  
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Re: Reaper notes
Reply #10 - Jan 25th, 2017 at 4:08am
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yes the only for reaper diff its not good,will cause problems ,you will need to have 2 builds of gears for the same toon one for the reaper modes and one for the elites
also there will be a problem to check your stats for example spell dc,melle power double strike double shot prr mrr and more before enter the quest cause examination will be available after you jump into quest or you need to take pencil and paper to keep them


I dont know if im reading it wrong, but only first ability in first cores of 3 trees says it will work only in reaper.

Knowing tardbine, i mean standing stone...
« Last Edit: Jan 25th, 2017 at 4:13am by Lelouch »  
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Re: Reaper notes
Reply #11 - Jan 25th, 2017 at 8:44am
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Lelouch wrote on Jan 25th, 2017 at 4:08am:
I dont know if im reading it wrong, but only first ability in first cores of 3 trees says it will work only in reaper.

Knowing tardbine, i mean standing stone...


I don't think you are reading it wrong.  The cores after 1 are not limited to reaper mode.  The tree abilities are all reaper mode only.  But the cores are level gated, so they don't all work at level 1, even if you acquire them.
  
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Re: Reaper notes
Reply #12 - Jan 25th, 2017 at 9:35am
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My assumptions from earlier today were correct, it's nothing like the 'challenge for challenge's sake' that they were selling it as. It's in fact another exercise in power creep, which is fine with me but I kinda wonder if they realize how this will create two different games as a result. The baseline for Reaper toons will be well out side of anything like the difference between TR's and firstlifers was when it started.

I wonder if there is a reason they are trying to segregate the player base like this? maybe some grand-plane they have been working toward??




Edited:
Because I can't give a fuck about Reaper.
« Last Edit: Jan 25th, 2017 at 9:35am by Metal-Beast »  

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Re: Reaper notes
Reply #13 - Jan 26th, 2017 at 12:57am
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Asheras wrote on Jan 25th, 2017 at 8:44am:
I don't think you are reading it wrong.  The cores after 1 are not limited to reaper mode.  The tree abilities are all reaper mode only.  But the cores are level gated, so they don't all work at level 1, even if you acquire them.


Sev_pay confirmed this today, he also said they will probably walk back the DC buffs as well. I'm getting a vibe that they are playing it all by ear in Boston on this.
  
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Re: Reaper notes
Reply #14 - Jan 26th, 2017 at 1:04am
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best of Sam's Mobo memes. posting it now incase he gets the banhammer
« Last Edit: Jan 26th, 2017 at 1:05am by WonderfulFoppyBint »  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper notes
Reply #15 - Jan 26th, 2017 at 2:03am
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WonderfulFoppyBint wrote on Jan 26th, 2017 at 1:04am:
best of Sam's Mobo memes.


I noticed in that "U33 Furythrower" thread where Sam slipped the word "Sobby" in-regards to our favorite special needs snow-flake Cheesy
  

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Re: Reaper notes
Reply #16 - Jan 26th, 2017 at 2:23am
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m4lacka wrote on Jan 25th, 2017 at 2:24am:
And I assume there is not gonna be increased loot drop rate in reaper?

You assume incorrectly.  They have stated that Reaper mode will increase the odds of named loot dropping.  Get ready for Reaper 1 skull+ TTT runs LFMs being posted, as anyone who can run the dungeon on EE already can probably also run it on EE Reaper 1 skull+ for the increased chance at a Jibber's Blade.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Reaper notes
Reply #17 - Jan 26th, 2017 at 2:32am
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Frank wrote on Jan 26th, 2017 at 2:23am:
You assume incorrectly.  They have stated that Reaper mode will increase the odds of named loot dropping.  Get ready for Reaper 1 skull+ TTT runs LFMs being posted, as anyone who can run the dungeon on EE already can probably also run it on EE Reaper 1 skull+ for the increased chance at a Jibber's Blade.


Lockout
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
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Re: Reaper notes
Reply #18 - Jan 26th, 2017 at 9:21am
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At least running TTT through lvl 27 will be some skull fuckery.  After that, would revert to the hard/elite xp run.

Don't remember having a low cutoff for reefer, anyhow, just the high cutoff.
  

If you can roll it you can smoke it.  If you can carve it you can smoke with it.
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Re: Reaper notes
Reply #19 - Jan 26th, 2017 at 10:20am
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Grand wrote on Jan 26th, 2017 at 12:57am:
Sev_pay confirmed this today, he also said they will probably walk back the DC buffs as well. I'm getting a vibe that they are playing it all by ear in Boston on this.


I saw that.  Yeah.  You can get +8/+9 spell DC's with a 30 second burst to +14/+15 from that caster tree.  I think that was bit more than they wanted to give out overall.
  
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Re: Reaper notes
Reply #20 - Jan 26th, 2017 at 10:21am
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WonderfulFoppyBint wrote on Jan 26th, 2017 at 2:32am:
Lockout


If it stays...
  
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