5 Foot Step wrote on Aug 1
st, 2017 at 11:33am:
This seems like faulty logic. If the servers lag when they're a ghost town, then obviously that lag has nothing to do with population.
Further, we know from the oracle archive that Thelanis and Khyber both used to have more logins than all of the servers combined currently have, and everyone agrees that there was less lag back then, so obviously current lag has nothing to do with population.
Again, since the worlds are now virtual servers and hardware is cheap, if population load were to be a problem in the future, they could simply add physical servers to the cluster (EVE style) until it can handle the load.
You're trying to apply common sense and logic to SSG. When has that worked out well for anyone lately?
The point you're missing is that yes, with the currently abysmal server populations, they still lag. Regardless of why they lag, adding increased load onto a given server/cluster will likely make the lag worse.
Citing numbers and stats from a few years ago has zero bearing on the current state of the game. The hardware is different, they've piled multiple new systems on top of the known broken/unfixable ones, etc. etc.
Hell, in a somewhat recent mobo thread, the devs just admitted that a big part of the problem with the older code is that it uses an integrated, proprietary database (or something similar) that causes them all kinds of headaches. They also stated that due to the nature of the integration, it is not really feasible to convert it to a modern, proper database.
So yes, piling more players onto a system that's broken and/or exceeded it's limits in multiple ways is probably not a good idea.