Digimonk wrote on Aug 7
th, 2017 at 3:23pm:
It's impressive how much whining something that's actually a challenge can induce from the entitled, crybaby gamers that abound these days. The levels of whine are so extraordinary that if you didn't know better, you'd think the devs had removed all other difficulties and made Reaper mandatory.
again, it looks like some of you completely miss the point. I'm not complaining that it's "too hard" or "too easy" or whatever. I'm criticizing the fact that the
difficulty is just idiotically designed and haphazard. Why does 90% of the difficulty that stems from reaper have to stem from random, sporadic spikes in difficulty from monster champs, who deal 10x more damage than normal monsters? it's stupid. Why not just make the whole dungeon marginally more difficult, instead of adding in these weird, jarring spikes in difficulty? I've always hated monster champs for this reason. Stupid game design.
Well actually, I'll revise that point a bit. I
DO complain a bit about difficulty, but I think anyone with half a brain should be able to see that 120 damage from a single monster in a
level 2 quest on reaper 1 is at LEAST a tad bit excessive, don't you think? The way it's balanced is just ludicrous.
hydra wrote on Aug 7
th, 2017 at 3:41pm:
The irony is, this forum/site has been full of supposedly "l337" players complaining about how easy DDO was and that the devs needed to increase the challenge. The devs did and people lost their damned minds. LOL.
For what it's worth, I was never one of those people. I find the whole "powergamer" mentality that seems to prevail around here kind of silly. Yes, I could run a triple-triple-triple completionist warlock and cheese through everything... but what's the point in that? I didn't play DDO to grind incessantly. I played to have fun. Endgame can be fucked for all I care; I find it more fun to go through a few heroic lives now and then since there's so much more quest and build diversity.
Though of course, this again cuts to the issue that I mentioned earlier: that it's even harder to find groups for any heroic content due to reaper. Sure, I CAN solo, but it gets boring playing single player 90% of the time in a supposed "MMO." I liked the old days back when it was easy enough to join a group and meet new friends or just team up with some other people. And as a side note, it seems that the community overall just isn't as fun to play with anymore--so many people that are transfixed with the grind and who don't want to do something fun like do some slayers in TBC or something like that. DDO just isn't the same and to me, it's gotten to an almost unplayable point now.
That's really my main beef with reaper: another way of fragmenting the playerbase and encouraging the more elitist, grindy, powergamer mindset. Not to mention it's awfully designed with the aforementioned spikes in difficulty. I guess I shouldn't be surprised that many here on the vault actually like it though, considering that the prevailing mindset seems to, again, be that powergamer mentality.