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Skoodge
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Stacking damage vs Stats
Sep 14th, 2017 at 6:10am
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Curious, how much is a point (technically 2 pts, +1 I guess) worth to a stat when it comes to damage?

Is there a break down of how much damage each plus to str (for example - or dex, or int - depending on your build) gives in damage? 

I know you should give more importance (usually) to damage on every swing over triggering damage (1d6 is going to be better in the long run than 1d20 that only triggers on one attack every 3 seconds - unless I'm wrong about that too).

But is there an overall rough estimate?  If you've got the choice between 3d6 per hit vs adding two points to str (a base +1 to damage), which is going to give you more damage in the long run?
  

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Re: Stacking damage vs Stats
Reply #1 - Sep 14th, 2017 at 7:35am
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Pumping the ability that is used for damage (usually strength) is a noble endeavor.
However, as you said, +2 to ability only yields 1 damage (1.5 for THF, or 0.5 for offhand)
This means, for two handed fighting, main ability score is more important than for TWF.

Getting direct bonuses to damage seems to be worth more.
For example, let's say you have a character using the heroic claw set (http://ddowiki.com/page/Category:Vulkoor%27s_Might_items), +3 artifact to hit and damage; +5 str.
For a TWF build, you'd need a +11 or +13 strength item to replace the lost damage from claw set.
For a THF build, a +9 strength item would almost match it.

However, if you're using tactics, then pumping your main stat has an additional benefit.

Extra damage dice (flaming, etc.) add up. One thing to remember is that on Reaper difficulty, these get rounded down (often to 0). So big numbers are worth more than small numbers.
  
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Re: Stacking damage vs Stats
Reply #2 - Sep 14th, 2017 at 8:06am
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crunch wrote on Sep 14th, 2017 at 7:35am:
Extra damage dice (flaming, etc.) add up. One thing to remember is that on Reaper difficulty, these get rounded down (often to 0). So big numbers are worth more than small numbers.


That's a really good point.  It also got me thinking though, on the flip side - when it comes to monsters with unbreakable DR (as many of the champions seem to have), the effect damage would be worth more than the base damage, right?  The base damage is getting absorbed by the DR, but the stacking damage isn't?
  

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Re: Stacking damage vs Stats
Reply #3 - Sep 14th, 2017 at 11:42am
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Don't forget that base damage scales with criticals and melee power. With a good crit profile you can double each +1 on average and then endgame melee power can multiply that by 3 for potentially a 6:1 base damage vs (non-scaling) proc damage weight.
  

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Re: Stacking damage vs Stats
Reply #4 - Sep 14th, 2017 at 11:55am
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The most broken things in game have achieved some of the above in combination with a broken hits per second.

Wolf
Thrower
Monk (Unarmed)
Shiradi
Endless Fusilade? (We're all fascinated)

The above have gone through various phases of nerfing, balancing, and OP-ness.
PM sir Ruby for some Thrower bananas atm; however, they are absolute piss in heroics so you probably wanna level them as TWF and then LR.

« Last Edit: Sep 14th, 2017 at 11:57am by WonderfulFoppyBint »  

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Re: Stacking damage vs Stats
Reply #5 - Sep 14th, 2017 at 12:15pm
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WonderfulFoppyBint wrote on Sep 14th, 2017 at 11:55am:
PM sir Ruby for some Thrower bananas atm


What you got, Nubbinns?
  

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Re: Stacking damage vs Stats
Reply #6 - Sep 14th, 2017 at 5:47pm
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5 Foot Step wrote on Sep 14th, 2017 at 12:15pm:
What you got, Nubbinns?


That's not how PMs work.

That's not how PMs have ever worked  Tongue
  

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Re: Stacking damage vs Stats
Reply #7 - Sep 14th, 2017 at 6:03pm
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Skoodge wrote on Sep 14th, 2017 at 5:47pm:
That's not how PMs work.

That's not how PMs have ever worked  Tongue

yeh, wtf? gotta at least send me dick pics, bro
  

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Re: Stacking damage vs Stats
Reply #8 - Sep 14th, 2017 at 6:04pm
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Epoch responded to me once.
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
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Re: Stacking damage vs Stats
Reply #9 - Sep 14th, 2017 at 7:14pm
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crunch wrote on Sep 14th, 2017 at 7:35am:
Extra damage dice (flaming, etc.) add up. One thing to remember is that on Reaper difficulty, these get rounded down (often to 0). So big numbers are worth more than small numbers.


This is also another feather in the cap of Vorpal and Keen II-IV weapons.  The [W] increase makes your base damage number bigger, before being hit with the reaper penalty.
  

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Re: Stacking damage vs Stats
Reply #10 - Sep 14th, 2017 at 7:30pm
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QuantumFX wrote on Sep 14th, 2017 at 7:14pm:
This is also another feather in the cap of Vorpal and Keen II-IV weapons.  The [W] increase makes your base damage number bigger, before being hit with the reaper penalty.


Love how the loot table has Keen II-IV but Cannith Crafting only lets you make a generic, non-scaling Keen.
  

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Re: Stacking damage vs Stats
Reply #11 - Sep 15th, 2017 at 2:54pm
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Rubbinns wrote on Sep 14th, 2017 at 6:03pm:
yeh, wtf? gotta at least send me dick pics, bro


PM sent.  Shocked
  

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Re: Stacking damage vs Stats
Reply #12 - Sep 15th, 2017 at 4:13pm
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Whats interesting about this discussion to me is that it highlights some key differences in building for reaper content vs building for HE/EE. Learning some useful stuff.

This might make for a valuable wiki article if we can build a useful consensus.
  

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Re: Stacking damage vs Stats
Reply #13 - Sep 15th, 2017 at 6:54pm
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noamineo wrote on Sep 15th, 2017 at 4:13pm:
This might make for a valuable wiki article if we can build a useful consensus.

Why bother?  You wouldn't read it even if it were on a wiki page.  Most of the stuff you ask is answered on the wiki already.
« Last Edit: Sep 15th, 2017 at 6:55pm by Digimonk »  
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Re: Stacking damage vs Stats
Reply #14 - Sep 15th, 2017 at 8:12pm
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Digimonk wrote on Sep 15th, 2017 at 6:54pm:
Why bother?  You wouldn't read it even if it were on a wiki page.  Most of the stuff you ask is answered on the wiki already.


Didja take that programming class yet?
  

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Re: Stacking damage vs Stats
Reply #15 - Sep 16th, 2017 at 12:46am
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noamineo wrote on Sep 15th, 2017 at 8:12pm:
Didja take that programming class yet?

Since you're such a wiz, maybe you could code some common sense and wiki reading ability for yourself.  Failing that, maybe code a spoon for everyone to feed you with.
« Last Edit: Sep 16th, 2017 at 12:48am by Digimonk »  
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Re: Stacking damage vs Stats
Reply #16 - Sep 16th, 2017 at 1:08am
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Digimonk wrote on Sep 16th, 2017 at 12:46am:
Since you're such a wiz, maybe you could code some common sense and wiki reading ability for yourself.  Failing that, maybe code a spoon for everyone to feed you with.


Seriously man, one coding class. One night a week, 8-12 weeks. It'll change your life. Not, ya know, a lot, but one class. It'll enrich you.
  

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Re: Stacking damage vs Stats
Reply #17 - Sep 16th, 2017 at 12:16pm
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noamineo wrote on Sep 16th, 2017 at 1:08am:
Seriously man, one coding class. One night a week, 8-12 weeks. It'll change your life. Not, ya know, a lot, but one class. It'll enrich you.

Based on the quality of your posts and your claim about knowing code, you'll have to forgive me but I don't believe you.  If anything, it would apparently make me stupid.
  
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