Cripey wrote on Apr 11
th, 2019 at 1:28pm:
not bad, i dont like trading 4 SA dice, 15 meters PB/SA range for the 3 additional boosts.
Not sure how you're giving up 15' PB range...? I was only ever planning on 11 AP in Mechanic for a total of 2 SA dice. Here's the breakdown:
41 Inquisitive
7 Kensei - Extra Action Boost x3
7 Harper - INT-hit, KtA
11 Swashbuckler for 7 dmg, 11% doubleshot
11 Mechanic for INT-dmg, +15’ point blank range
3 Thief Acrobat for 15% movement
= 80
+ racial AP
+ universal AP
1 Bard 1: Point Blank Shot
2 Fighter 1: Rapid Reload
3 Bard 2: Rapid Shot
4 Bard 3:
5 Rogue 1:
6 Rogue 2: Precise Shot
7 Rogue 3:
8 Rogue 4:
9 Rogue 5: Insightful Reflexes
10 Rogue 6:
11 Rogue 7:
12 Rogue 8: Improved Critical: Ranged
13 Rogue 9
14 Rogue 10: Improved Evasion
15 Rogue 11: Improved Precise Shot
16 Rogue 12:
17 Rogue 13: Opportunist
18 Rogue 14: Sneak of Shadows
19 Rogue 15
20 Fighter 2: Precision
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic : Watchful Eye
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Epic Damage Reduction / Completionist
30 Legend : Scion of Arborea