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5 Foot Step
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Bow Cleric
Oct 22nd, 2019 at 2:15pm
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Divine Wind v0.1
Race: Wood Elf
Alignment: Lawful Neutral
Class: 14 Cleric/6 Monk

Stats:......... (36 pt build)
Strength............8
Dexterity...........14 (+5 dex tome required)
Constitution.......14
Intelligence........14
Wisdom.............18 (+ level ups)
Charisma............8

CMCMC MCMCM CMCCC CCCCC

Feat Progression:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Completionist
Level 6   : Precise Shot
Level 6   : Fists of Light
Level 9   : Precision
Level 11 : Silver Flame Exorcism
Level 12 : Arcane Initiate
Level 12 : 10k Stars
Level 15 : Bardic Dilettante
Level 18 : Improved Precise Shot
Level 21 : Master of Forms
Level 24 : Grand Master of Forms
Level 26 : Epic Spellpower Positive
Level 27 : Spell Focus Enchantment
Level 28 : Mass Frog
Level 29 : Doubleshot
Level 30 : Greater Spell Focus Enchantment
Level 30 : Scion of the Feywild

Enhancements:

Arcane Archer: 41 AP
Core 6/6
Awareness 3/3
Elemental Arrows (Fire) 4/4 (8 pts)
True Strike 1/3
Inferno Shot 3/3
Force Arrows 1/3 (2 pts)
Attack Boost 3/3
Dispelling Shot 1/3 (2 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis

Racial: 16 AP
Cores 3/5 (4 pts)
Child of Nature
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)
Oath of the Wild
Through the Branches

Falconry: 36 AP
Cores 5/6 (7 AP)
Rugged 3/3
Out in Nature 2/3
Conditioning (2 AP)
Killer Instinct II (2 AP)
1/3 Go for the Eyes
1/3 Diving Attack
Deadly Instinct 3/3
No Mercy 3/3
Expose Weakness
Wis +1
Wis +1
Dangerous
Mark the Prey

Epic Destiny: Shiradi
Healing Spring 3/3
Stay Frosty 2/2
Illusion of Well Being 1/3
Wis +1

Wis +1

Wis +1

Wis +1

Nerve Venom 3/3
Track 3/3
Stand and Deliver (2 pts)


Twists: 4/3/2/2/1

Primal Hymn
Meld
Enchantment Specialist
Acute Instincts
Enlightenment


Gear:

L Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%, Esoteric Influence
Attunement's Gaze: Spell Focus Mastery +7, Insightful Spell Focus Mastery +4, Esoteric Influence
L Pansophic Circlet: Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot
Doctor LeRoux's Curious Implant: Insightful Wisdom +10, Insightful Healing Amplification +47, Quality Healing Amplification +24, Quality Physical Resistance Rating +14
E Litany (+4 profane deadly, +4 profane accuracy, +2 profane stats, 2 slots)
L Mantle of Fury: Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot
L Black Satin Waist Belt: Nearly Finished (QUALITY WIS +5), Spell Penetration +3/+9, Quality Spell Focus Mastery +1/+2, Spell Resistance +17/+47
L Hands of House Jorasco: Heal +22, Healing Lore +29%, Insightful Heal +11, Equipped Healing Amplification +40, Empty Blue Augment Slot , Trace of Madness
L Shadow's Footsteps: Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
L Celestial Topaz Ring Ring: Neary Finished (WIS +21), Wizardry +154/+440, Parrying +3/+10, Blurry/Lesser Displacement
L Ring of Prowess: Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
L Aetherband Bracers: Spell Penetration +3/+9, Insightful Spell Penetration+2/+5, Magical Efficiency +5%/+10%, Shield Bonus +8/+21, Esoteric Influence
E Purifying Quiver: Blunted Ammunition, Burning Ammunition - 1d8
L Inferno Sniper: +15 Enhancement Bonus, Legendary Blinding Embers, Fiery Effect +9, Fire Vulnerability, Aligned, Empty Red Augment Slot

Set Bonus:
+2/4 Artifact to Spell Focus Mastery, +25/50 Universal Spell Power, +4 to INT/WIS/CHA, +10/20 MRR Cap

Augments (17 slots):
+2 Enchantment Spell focus
+2 Necromancy Spell focus
+2 Transmutation Spell focus
+2 Evocation Spell focus
Draconic Soul Gem
Globe of Imperial Blood
The Master's Gift
Protection 8
Natural 8
Good Luck 2
Blindness Immunity
Fear Immunity
Concentration 15
Spot 15
Spooky WIS 2
Deathblock
Insight Con 2


Spells:
7th:
Mass Cure Serious
Symbol of Stunning
Destruction

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Undeath to Death

5th:
Mass Cure Light
Greater Command
Divine Punishment
Slay Living
Protection from elements

4th:
Cure Critical
Death Ward
Freedom of Movement
Mass Shield of Faith
Divine Power
Holy Smite

3rd:
Cure Serious
Mass Aid
Dispel Magic
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Bless
Nightshield
Obscuring Mist
Remove Fear

SLAs:
Entangle
Invisibility
Mind Fog
Mass Charm Monster

DCs

Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
21 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
=107 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=115 buffed Wis (52 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
7 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
=45

base 20 + 52 wis mod + 45 enchant DC bonuses = 117 arrow imbue DC

base 15 + 52 wis mod + 45 enchant DC bonuses = 112 Greater Command DC
« Last Edit: Oct 25th, 2019 at 1:12pm by 5 Foot Step »  

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Technomage
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Re: Bow Cleric
Reply #1 - Oct 22nd, 2019 at 2:24pm
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Esoteric Influence set gives +4 Artifact bonus to Int, Wis, and Cha despite what the tooltip says.
« Last Edit: Oct 22nd, 2019 at 2:25pm by Technomage »  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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5 Foot Step
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Re: Bow Cleric
Reply #2 - Oct 22nd, 2019 at 2:27pm
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Edited, thank you.
  

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Technomage
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Re: Bow Cleric
Reply #3 - Oct 22nd, 2019 at 3:14pm
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Why is this archer build so great/unique as compared to other bow builds? Why should I use it?
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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5 Foot Step
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Re: Bow Cleric
Reply #4 - Oct 22nd, 2019 at 3:36pm
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It's a support character. Instakills, CC, Debuffs, Buffs, Heals. Bow builds that try to prioritize DPS are, well, lacking.
  

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Re: Bow Cleric
Reply #5 - Oct 22nd, 2019 at 5:11pm
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Roger that.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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5 Foot Step
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Re: Bow Cleric
Reply #6 - Oct 23rd, 2019 at 10:13am
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Well, you can do a version with a psudo-furyshot every 24 seconds. Hunt's End + Slaying Arrow. You'd have to give up 2 points in Track in Shiradi and T5 Falconry.

Looks like this:

Arcane Archer: 41 AP
Core 6/6
Awareness 2/3
Elemental Arrows (Frost)
Elemental Arrows (Shock)
Elemental Damagex2 (4 pts)
Inferno Shot 3/3
Dispelling Shot 1/3 (2 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis
Slaying Arrow (2 pts)
Improved Elemental Arrows
Final Strike (2 pts)
Runebow (2 pts)

Racial: 19 AP
Cores 5/5 (7 pts)
Child of Nature
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)
Oath of the Wild
Through the Branches

Falconry: 33 AP
Cores 5/6 (7 AP)
Rugged 3/3
Out in Nature 3/3
Sprint Boost 3/3
Conditioning (2 AP)
Killer Instinct II (2 AP)
1/3 Go for the Eyes
1/3 Diving Attack
Deadly Instinct 3/3
No Mercy 3/3
Expose Weakness
Wis +1
Wis +1


Epic Destiny: Shiradi
Healing Spring 3/3
Stay Frosty 2/2
Illusion of Well Being 1/3
Wis +1

Wis +1

Wis +1

Wis +1

Nerve Venom 3/3
Track 1/3
Stand and Deliver (2 pts)

Hunt's End
  

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Re: Bow Cleric
Reply #7 - Oct 23rd, 2019 at 10:17am
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5 Foot Step wrote on Oct 22nd, 2019 at 2:15pm:
Divine Wind
Race: Wood Elf
Alignment: Lawful Neutral
Class: 14 Cleric/6 Monk

Stats:......... (36 pt build)
Strength............8
Dexterity...........14 (+5 dex tome required)
Constitution.......14
Intelligence........14
Wisdom.............18 (+ level ups)
Charisma............8

CMCMC MCMCM CMCCC CCCCC

Feat Progression:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Completionist
Level 6   : Precise Shot
Level 6   : Fists of Light
Level 9   : Precision
Level 11 : Silver Flame Exorcism
Level 12 : Arcane Initiate
Level 12 : 10k Stars
Level 15 : Bardic Dilettante
Level 18 : Improved Precise Shot
Level 21 : Master of Forms
Level 24 : Spell Focus Enchantment
Level 26 : Epic Spellpower Positive
Level 27 : Greater Spell Focus Enchantment
Level 28 : Mass Frog
Level 29 : Doubleshot
Level 30 : Grand Master of Forms
Level 30 : Scion of the Feywild

Enhancements:

Arcane Archer: 41 AP
Core 6/6
Awareness 3/3
Elemental Arrows (Fire) 4/4 (8 pts)
True Strike 1/3
Inferno Shot 3/3
Force Arrows 1/3 (2 pts)
Attack Boost 3/3
Dispelling Shot 1/3 (2 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis

Racial: 16 AP
Cores 3/5 (4 pts)
Child of Nature
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3
Arcane Archer (4 pts)
Oath of the Wild
Through the Branches

Falconry: 36 AP
Cores 5/6 (7 AP)
Rugged 3/3
Out in Nature 2/3
Conditioning (2 AP)
Killer Instinct II (2 AP)
1/3 Go for the Eyes
1/3 Diving Attack
Deadly Instinct 3/3
No Mercy 3/3
Expose Weakness
Wis +1
Wis +1
Dangerous
Mark the Prey

Epic Destiny: Shiradi
Healing Spring 3/3
Stay Frosty 2/2
Illusion of Well Being 1/3
Wis +1

Wis +1

Wis +1

Wis +1

Nerve Venom 3/3
Track 3/3
Stand and Deliver (2 pts)


Twists: 4/3/2/2/1

Primal Hymn
Meld
Enchantment Specialist
Acute Instincts
Enlightenment


Gear:

L Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%, Esoteric Influence
Attunement's Gaze: Spell Focus Mastery +7, Insightful Spell Focus Mastery +4, Esoteric Influence
L Pansophic Circlet: Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot
Doctor LeRoux's Curious Implant: Insightful Wisdom +10, Insightful Healing Amplification +47, Quality Healing Amplification +24, Quality Physical Resistance Rating +14
E Litany (+4 profane deadly, +4 profane accuracy, +2 profane stats, 2 slots)
L Mantle of Fury: Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot
L Black Satin Waist Belt: Nearly Finished (QUALITY WIS +5), Spell Penetration +3/+9, Quality Spell Focus Mastery +1/+2, Spell Resistance +17/+47
L Hands of House Jorasco: Heal +22, Healing Lore +29%, Insightful Heal +11, Equipped Healing Amplification +40, Empty Blue Augment Slot , Trace of Madness
L Shadow's Footsteps: Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
L Celestial Topaz Ring Ring: Neary Finished (WIS +21), Wizardry +154/+440, Parrying +3/+10, Blurry/Lesser Displacement
L Ring of Prowess: Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
L Aetherband Bracers: Spell Penetration +3/+9, Insightful Spell Penetration+2/+5, Magical Efficiency +5%/+10%, Shield Bonus +8/+21, Esoteric Influence
E Purifying Quiver: Blunted Ammunition, Burning Ammunition - 1d8
L Inferno Sniper: +15 Enhancement Bonus, Legendary Blinding Embers, Fiery Effect +9, Fire Vulnerability, Aligned, Empty Red Augment Slot

Set Bonus:
+2/4 Artifact to Spell Focus Mastery, +25/50 Universal Spell Power, +4 to INT/WIS/CHA, +10/20 MRR Cap

Augments (17 slots):
+2 Enchantment Spell focus
+2 Necromancy Spell focus
+2 Transmutation Spell focus
+2 Evocation Spell focus
Draconic Soul Gem
Globe of Imperial Blood
The Master's Gift
Protection 8
Natural 8
Good Luck 2
Blindness Immunity
Fear Immunity
Concentration 15
Spot 15
Spooky WIS 2
Deathblock
Insight Con 2


Spells:
7th:
Mass Cure Serious
Symbol of Stunning
Destruction

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Undeath to Death

5th:
Mass Cure Light
Greater Command
Divine Punishment
Slay Living
Protection from elements

4th:
Cure Critical
Death Ward
Freedom of Movement
Mass Shield of Faith
Divine Power
Holy Smite

3rd:
Cure Serious
Mass Aid
Dispel Magic
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Bless
Nightshield
Obscuring Mist
Remove Fear

SLAs:
Entangle
Invisibility
Mind Fog
Mass Charm Monster

DCs

Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
21 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
=107 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=115 buffed Wis (52 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
7 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
=45

base 20 + 52 wis mod + 45 enchant DC bonuses = 117 arrow imbue DC

base 15 + 52 wis mod + 45 enchant DC bonuses = 112 Greater Command DC


What would you suggest in place of Completionist? Sadly, the Monk is the last life I need to obtain that...
  

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Re: Bow Cleric
Reply #8 - Oct 23rd, 2019 at 10:30am
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Dohhv wrote on Oct 23rd, 2019 at 10:17am:
What would you suggest in place of Completionist? Sadly, the Monk is the last life I need to obtain that...


Epic Spell Focus Enchantment. Like so:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Precision
Level 6   : Precise Shot
Level 6   : Fists of Light
Level 9   : Arcane Initiate
Level 11 : Silver Flame Exorcism
Level 12 : Bardic Dilettante
Level 12 : 10k Stars
Level 15 : Master of Forms
Level 18 : Improved Precise Shot
Level 21 : Grand Master of Forms
Level 24 : Spell Focus Enchantment
Level 26 : Epic Spellpower Positive
Level 27 : Greater Spell Focus Enchantment
Level 28 : Mass Frog
Level 29 : Doubleshot
Level 30 : Epic Spell Focus Enchantment
Level 30 : Scion of the Feywild
  

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Re: Bow Cleric
Reply #9 - Oct 23rd, 2019 at 11:45am
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5 Foot Step wrote on Oct 23rd, 2019 at 10:30am:
Epic Spell Focus Enchantment. Like so:

Level 1   : Silver Flame
Level 1   : Point Blank Shot
Level 2   : Trickery Domain
Level 3   : Precision
Level 6   : Precise Shot
Level 6   : Fists of Light
Level 9   : Arcane Initiate
Level 11 : Silver Flame Exorcism
Level 12 : Bardic Dilettante
Level 12 : 10k Stars
Level 15 : Master of Forms
Level 18 : Improved Precise Shot
Level 21 : Grand Master of Forms
Level 24 : Spell Focus Enchantment
Level 26 : Epic Spellpower Positive
Level 27 : Greater Spell Focus Enchantment
Level 28 : Mass Frog
Level 29 : Doubleshot
Level 30 : Epic Spell Focus Enchantment
Level 30 : Scion of the Feywild


Cheers!
  

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Re: Bow Cleric
Reply #10 - Oct 23rd, 2019 at 9:58pm
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this is cool.

janky furyshot version is probably more rounded for big boss fights I'm guessing? is the DPS enough to matter v group at this point in meta? I'm 1+ yrs out of game
  
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Re: Bow Cleric
Reply #11 - Oct 23rd, 2019 at 11:09pm
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Maybe go for comet fall instead of greater command?! You don't need spell pen and it works on more situations. Damage is neglectable. I am not sure if there is conjuration equipment in endgame though.
  

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Re: Bow Cleric
Reply #12 - Oct 24th, 2019 at 1:30am
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This gearset is better:

L Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%, Esoteric Influence
Attunement's Gaze: Spell Focus Mastery +7, Insightful Spell Focus Mastery +4, Esoteric Influence
L Pansophic Circlet: Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot
Fleetfoot Necklace: Feat: Wind Through The Trees, Natural Armor +20, Wisdom +20
E Litany (+4 profane deadly, +4 profane accuracy, +2 profane stats, 2 slots)
L Gossamer Weave:  Enchantment Focus +9, Illusion Focus +9, Spell Resistance +47, Spell Penetration +9
L Black Satin Waist Belt: Nearly Finished (QUALITY WIS +5), Spell Penetration +3/+9, Quality Spell Focus Mastery +1/+2, Spell Resistance +17/+47
Gauntlet of the Iron Council: Constitution +22, Spell Resistance +52, Insightful Spell Resistance +26, Acid Absorption 53%
L Shadow's Footsteps: Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
L Celestial Ruby Ring: Nearly Finished (+21 dex), Stunning +23, Accuracy 33, Ghostly
The Legendary Shattered Onyx:  Nearly Finished (Insightful Wisdom +10), Profane Spell Focus II, Insightful Resistance +8, Insightful Dodge +10%
L Aetherband Bracers: Spell Penetration +3/+9, Insightful Spell Penetration+2/+5, Magical Efficiency +5%/+10%, Shield Bonus +8/+21, Esoteric Influence
E Purifying Quiver: Blunted Ammunition, Burning Ammunition - 1d8
Legendary Twisted Willow: +15 Enhancement Bonus, Keen V, Elasticity, Poisonous 9, Armor-Piercing - 33%


Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
20 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
=106 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=114 buffed Wis (52 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
9 Competence/equipment
2 profane
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
=49

base 20 + 52 wis mod + 49 enchant DC bonuses = 121 arrow imbue DC

base 15 + 52 wis mod + 49 enchant DC bonuses = 116 Greater Command DC
  

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Re: Bow Cleric
Reply #13 - Oct 24th, 2019 at 1:35am
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Snu Snu wrote on Oct 23rd, 2019 at 11:09pm:
Maybe go for comet fall instead of greater command?! You don't need spell pen and it works on more situations. Damage is neglectable. I am not sure if there is conjuration equipment in endgame though.


Conjuration DCs are going to be 20-30 lower than enchantment. And reflex target numbers are usually higher. Greater Command is tits anyway and I'm not swapping it out. Maybe Cometfall for Undeath to Death and swap back for undead quests.
  

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Re: Bow Cleric
Reply #14 - Oct 24th, 2019 at 1:53am
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5 Foot Step wrote on Oct 24th, 2019 at 1:30am:
This gearset is better:

L Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%, Esoteric Influence
Attunement's Gaze: Spell Focus Mastery +7, Insightful Spell Focus Mastery +4, Esoteric Influence
L Pansophic Circlet: Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot
Fleetfoot Necklace: Feat: Wind Through The Trees, Natural Armor +20, Wisdom +20
E Litany (+4 profane deadly, +4 profane accuracy, +2 profane stats, 2 slots)
L Gossamer Weave:  Enchantment Focus +9, Illusion Focus +9, Spell Resistance +47, Spell Penetration +9
L Black Satin Waist Belt: Nearly Finished (QUALITY WIS +5), Spell Penetration +3/+9, Quality Spell Focus Mastery +1/+2, Spell Resistance +17/+47
Gauntlet of the Iron Council: Constitution +22, Spell Resistance +52, Insightful Spell Resistance +26, Acid Absorption 53%
L Shadow's Footsteps: Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
L Celestial Ruby Ring: Nearly Finished (+21 dex), Stunning +23, Accuracy 33, Ghostly
The Legendary Shattered Onyx:  Nearly Finished (Insightful Wisdom +10), Profane Spell Focus II, Insightful Resistance +8, Insightful Dodge +10%
L Aetherband Bracers: Spell Penetration +3/+9, Insightful Spell Penetration+2/+5, Magical Efficiency +5%/+10%, Shield Bonus +8/+21, Esoteric Influence
E Purifying Quiver: Blunted Ammunition, Burning Ammunition - 1d8
Legendary Twisted Willow: +15 Enhancement Bonus, Keen V, Elasticity, Poisonous 9, Armor-Piercing - 33%


Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
20 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
=106 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=114 buffed Wis (52 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
9 Competence/equipment
2 profane
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
=49

base 20 + 52 wis mod + 49 enchant DC bonuses = 121 arrow imbue DC

base 15 + 52 wis mod + 49 enchant DC bonuses = 116 Greater Command DC



Hmm. Or Dusk Lenses, Drow Sage's Cowl and Kindred Pendant...

-1 DC, + Hamp, add trace of madness, increase spellpower, easier to get mythic bonuses on the nonraid items.
  

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Re: Bow Cleric
Reply #15 - Oct 24th, 2019 at 3:19am
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I'm way ahead of you this time 5FS. You want a little more monk in these for 10kstars. It gets you doubleshot to apply the instakill-arrow like its nobodies business; its also the same if not better DPS than manyshots, on lower cooldown. You also run ubridled fury to get burst r10 boss DPS viability.

Also, you want to go full selfish and replace the clr with fvs; you get wis-to-damage and SP. Next up throw a warlock splash for an effective 10 DC in debuffs.

As for gear, you get some free specs; e.g Legendary Wildwood is PK'ing extra doubleshot and power, and legendary slavers for the artifact DC.

I lose the support, but then I also don't need to. I solo the lategame reapers you are opening an LFM for.


http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1548703759
« Last Edit: Oct 24th, 2019 at 4:20am by Linker »  
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Re: Bow Cleric
Reply #16 - Oct 24th, 2019 at 10:52am
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A couple points of doubleshot is meh. Mass Charm Monster isn't as good as it used to be, but it still has value.

You lose 3 enchantment DC by not going cleric (from the domain.)

You lose 2 DC in Fury of the Wild (because you can't take wis bumps)

You lose 2 DC not going falconry (because wis bumps)

FvS doesn't net anything. I already have wis and a half to damage in falconry and nothing in there is filler. SP is a joke, I have a practically limitless supply of SP pots.

You have my attention with "warlock splash for an effective 10 DC in debuffs." I don't see what you're talking about though. I know about Taint the Blood, and it's nice, but it only stacks to -4, and only debuffs the fort save, whereas most of the imbues are will saves. (Only the second save on terror arrows is fort) So actual +DC is better than debuffing just fort.
« Last Edit: Oct 24th, 2019 at 10:53am by 5 Foot Step »  

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Re: Bow Cleric
Reply #17 - Oct 24th, 2019 at 11:07am
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Since elves automatically get bow proficiency, silver flame is actually a poor deity choice. Olladra is probably best for the heal and d6 wis (0-3 DC for 108 secs) buff. I could see going Morninglord too though...you'd get perma fire shield and trade 10 PRR and 3 ds for 2 shots of unyielding sovereignty.
  

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Re: Bow Cleric
Reply #18 - Oct 24th, 2019 at 11:51am
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Your falcon tree is where you're losing. I'm getting free monk wis at half the enhancements, on top of taint the blood, and fvs effects better spoken about elsewhere.

The couple points of Doubleshot let me apply PK over 1.5 times faster. With bad RNG I'm PK'ing a mob in a second.

Edit: Also, your feats are a mess and you're in the wrong ED; your boss DPS is much lower than it should be.
« Last Edit: Oct 24th, 2019 at 11:53am by Linker »  
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Re: Bow Cleric
Reply #19 - Oct 24th, 2019 at 1:21pm
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DC is much more important than rate of fire. What is your DC?

If you want to talk about fight club stuff, just PM me.
  

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Re: Bow Cleric
Reply #20 - Oct 25th, 2019 at 1:54pm
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Divine Wind v0.2
Race: Sun Elf
Alignment: Lawful Neutral
Class: 14 Cleric/6 Monk

Stats:......... (36 pt build)
Strength............8
Dexterity...........14 (+5 dex tome required)
Constitution.......14
Intelligence........14
Wisdom.............18 (+ level ups)
Charisma............8

CMCMC MCMCM CMCCC CCCCC

Feat Progression:

Level 1   : Point Blank Shot
Level 2   : Deflect Arrows
Level 3   : Trickery Domain
Level 3   : Completionist
Level 4   : Zen Archery
Level 6   : Precise Shot
Level 6   : Fists of Light
Level 9   : Precision
Level 12 : Arcane Initiate
Level 12 : 10k Stars
Level 15 : Bardic Dilettante
Level 18 : Improved Precise Shot
Level 21 : Master of Forms
Level 24 : Grand Master of Forms
Level 26 : Epic Spellpower Positive
Level 27 : Spell Focus Enchantment
Level 28 : Mass Frog
Level 29 : Doubleshot
Level 30 : Greater Spell Focus Enchantment
Level 30 : Scion of the Feywild

Enhancements:

Arcane Archer: 41 AP
Core 6/6
Awareness 2/3
Elemental Arrows (Frost)
Elemental Arrows (Shock)
Elemental Damagex2 (4 pts)
Inferno Shot 3/3
Dispelling Shot 1/3 (2 pts)
Terror Arrows (2 AP)
Soul Magic
+1 Wis
Shattermantle Shot 3/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis
Slaying Arrow (2 pts)
Improved Elemental Arrows
Final Strike (2 pts)
Runebow (2 pts)

Racial: 17 AP
Cores 1/5
Unyielding Sovereignty 2/2 (4 pts)
Arcanum 1/3 (2 pts)
Enchantment Lore 3/3 (6 pts)
Arcane Archer (4 pts)

Falconry: 33 AP
Cores 5/6 (7 AP)
Rugged 3/3
Out in Nature 3/3
Sprint Boost 3/3
Conditioning (2 AP)
Killer Instinct II (2 AP)
1/3 Go for the Eyes
1/3 Diving Attack
Deadly Instinct 3/3
No Mercy 3/3
Expose Weakness
Wis +1
Wis +1

Shintao 1AP
Cores 1/6


Epic Destiny: Shiradi

Stay Frosty 2/2
Wis +1

Pin 2/2
Wis +1

Whirling Wrists 3/3
Wis +1

In the Weeds 1/3
Wis +1

Nerve Venom 3/3
Track 1/3
Stand and Deliver (2 pts)

Hunt's End


Twists: 4/2/2/2/1

Primal Hymn
Serenity
Enchantment Specialist
Acute Instincts
Enlightenment


Gear:

L Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%, Esoteric Influence
Dusk Lenses: Potency +60/+154, Insightful Potency +30/+77, Esoteric Influence
L Drow Sage's Cowl: Wisdom +19, True Seeing, Healing Amplification +80, Will Saves +16, Empty Green Augment Slot , Trace of Madness
Legendary Kindred Pendant Necklace): Charisma +19, Enchantment Focus +8, Augment Summoning, Insightful Enchantment Focus +4
E Litany (+4 profane deadly, +4 profane accuracy, +2 profane stats, 2 slots)
L Gossamer Weave:  Enchantment Focus +9, Illusion Focus +9, Spell Resistance +47, Spell Penetration +9
L Black Satin Waist Belt: Nearly Finished (QUALITY WIS +5), Spell Penetration +3/+9, Quality Spell Focus Mastery +1/+2, Spell Resistance +17/+47
Gauntlet of the Iron Council: Constitution +22, Spell Resistance +52, Insightful Spell Resistance +26, Acid Absorption 53%
L Shadow's Footsteps: Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
L Celestial Ruby Ring: Nearly Finished (+21 dex), Stunning +23, Accuracy 33, Ghostly
The Legendary Shattered Onyx:  Nearly Finished (Insightful Wisdom +10), Profane Spell Focus II, Insightful Resistance +8, Insightful Dodge +10%
L Aetherband Bracers: Spell Penetration +3/+9, Insightful Spell Penetration+2/+5, Magical Efficiency +5%/+10%, Shield Bonus +8/+21, Esoteric Influence
E Purifying Quiver: Blunted Ammunition, Burning Ammunition - 1d8
Legendary Twisted Willow: +15 Enhancement Bonus, Keen V, Elasticity, Poisonous 9, Armor-Piercing - 33%

Set Bonus:
+4 Artifact to Spell Focus Mastery, +50 Universal Spell Power, +4 to INT/WIS/CHA, +20 MRR Cap

Augments (17 slots):
+2 Enchantment Spell focus
+2 Necromancy Spell focus
+2 Transmutation Spell focus
+2 Evocation Spell focus
Draconic Soul Gem
Globe of Imperial Blood
The Master's Gift
Protection 8
Natural 8
Good Luck 2
Blindness Immunity
Fear Immunity
Concentration 15
Spot 15
Spooky WIS 2
Deathblock
Insight Con 2


Spells:
7th:
Mass Cure Serious
Symbol of Stunning
Destruction

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Undeath to Death

5th:
Mass Cure Light
Greater Command
Divine Punishment
Slay Living
Protection from elements

4th:
Cure Critical
Death Ward
Freedom of Movement
Mass Shield of Faith
Divine Power
Holy Smite

3rd:
Cure Serious
Mass Aid
Dispel Magic
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Bless
Nightshield
Obscuring Mist
Remove Fear

SLAs:
Entangle
Invisibility
Mind Fog
Mass Charm Monster

DCs

Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
19 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
=105 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=113 buffed Wis (51 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
9 Competence/equipment
2 profane
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
=49

base 20 + 51 wis mod + 49 enchant DC bonuses = 120 arrow imbue DC

base 15 + 51 wis mod + 49 enchant DC bonuses = 115 Greater Command DC [/b]
« Last Edit: Nov 18th, 2019 at 1:26pm by 5 Foot Step »  

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Re: Bow Cleric
Reply #21 - Oct 25th, 2019 at 1:54pm
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97 spell resistance is pretty good, right?
  

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Re: Bow Cleric
Reply #22 - Oct 25th, 2019 at 2:09pm
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5 Foot Step wrote on Oct 25th, 2019 at 1:54pm:
97 spell resistance is pretty good, right?

97 SR or 97 MRR?

The MRR will be helpful against all magic but the 97 SR won't mean squat vs mobs' AOE spells they throw at you.
  

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Re: Bow Cleric
Reply #23 - Oct 25th, 2019 at 2:34pm
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Technomage wrote on Oct 25th, 2019 at 2:09pm:
97 SR or 97 MRR?

The MRR will be helpful against all magic but the 97 SR won't mean squat vs mobs' AOE spells they throw at you.


SR.

MRR is capped at 70 on this build.

...

Huh. I forgot to list filigree for a sentient weapon. Those DCs are going up again.





« Last Edit: Oct 25th, 2019 at 2:35pm by 5 Foot Step »  

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Re: Bow Cleric
Reply #24 - Oct 25th, 2019 at 2:56pm
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Filigree:

Eye of the Beholder
2 Pieces: +4 Concentration
3 Pieces: +1 Spell Penetration
4 Pieces: +2 to the DCs of all spells
Name      Effect      Rare bonus effect
Eye of the Beholder: Charisma      +1 Charisma      +2 MRR
Eye of the Beholder: Wisdom      +1 Wisdom      +2 MRR
Eye of the Beholder: Spellpower      +6 Universal Spellpower      +4 Spellpower
Eye of the Beholder: MRR      +3 Magical Resistance Rating      +2 PRR

Otto's Irrevocable Power (Rare)
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +200 Spell Points
4 Pieces: +2 to the DC of all spells
Name      Effect      Rare bonus effect
Otto's Irrevocable Power: Spellpower      +6 Spellpower      +4 Spellpower
Otto's Irrevocable Power: MRR      +3 Magical Resistance Rating      +2 PRR
Otto's Irrevocable Power: PRR      +3 Physical Resistance Rating      +2 MRR
Otto's Irrevocable Power: Constitution      +1 Constitution      +2 PRR

Deadly Rain
2 Pieces: +5 Ranged Power
Name      Effect      Rare bonus effect
Deadly Rain: Wisdom      +1 Wisdom      +2 MRR
Deadly Rain: Ranged Power      +3 Ranged Power      +2 Ranged Power

Touch of Grace: Wisdom      +1 Wisdom      +2 MRR


DCs:

Wisdom:
18 base
8 tome
7 level ups
2 completionist
2 racial completionist
2 racial past lives
2 reaper hat
19 enhancement
10 insightful
5 quality
2 profane
1 exceptional
2 spooky
4 ED
4 artifact
6 AP
1 primal hymn
4 Water Stance
5 reaper ap
3 filigree
=108 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
=116 buffed Wis (53 mod)

2 Enchant focus feats
1 Wizard PL feat
1 Bard PL feat
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Enchant specialist
4 insightful
2 quality
9 Competence/equipment
2 profane
2 Enchant Greater Augment
4 artifact
1 Guild ship
3 cleric domain
1 Enchantment Lore
1 Moment of Clarity
5 reaper AP
4 filigree
=53

base 20 + 53 wis mod + 53 enchant DC bonuses = 126 Arrow imbue DC

base 15 + 53 wis mod + 53 enchant DC bonuses = 121 Greater Command DC
  

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