I officially quit in 2010. Since then, I think I have logged in maybe three times, once to try playing again. I was very quickly overwhelmed by the amount of shit that showed up in my backpack after running just a couple of low-level quests, showing me that they'd only exacerbated a problem from when I'd quit. I never returned.
As for why I quit, there were a lot of things that made me unhappy with the game - Dungeon Alert and Dungeon Scaling among them, and the epic item grind are three that come to mind. The move to be like all the other MMOs - killing things like interest items and AC. But I think the biggest thing to push me out the door was guild renown. Basically, I didn't realize it, but I had been logging in every night so that I didn't let my guild down. Then my guild figured out that they could whittle down members in order to allow the 24-hour-a-day players to capitalize on the small guild bonus, so they moved everyone over to a placeholder guild while they worked on that.
...which made me realize the real reason I was logging in every day (to not let the guild down). This game had become a job - a true grind. Grind for renown, grind for epic item bullshit, grind for TR, grind grind grind. And it was clear things were only going to get worse. More grind, more movement towards being like all other games.
And in the ten years since, I have yet to find a replacement game. I tried SWTOR, but it turns out that is two different games: one really long and boring single-player grind to level your character (mostly just running/driving from point A to B to C... SO MUCH time wasted traveling around); and a second game where you had to be deep into a guild and dedicate serious time to play endgame.
Wildstar seemed like the answer. It was extremely polished, very well thought-out, funny, interesting, and unique. It also got me interested in things I'd never been interested in for any other game - crafting and housing, for example. I found a way to make scads of money and exploited the shit out of that for quite a while. But, in the end, it turns out it was just SWTOR: two games, one single-player leveling grind and one guild-focused endgame with significant and difficult barriers to entry (unless you were deep in a guild). The leveling, while better than SWTOR's "travel forever" bullshit, was still basically the same thing: repetitive, boring combat (press 1, 2, 3, 4, 5; repeat until mobs are dead) taking place over repetitive, boring quests (go here, click the blue thing).
Back in that 2006-2010 timeframe, we had a real gem of a game. In the decade since, everything I hear just makes me cringe. More grind, more moving away from what made DDO great, and a continued complete lack of bug fixing. It is really a shame. I feel bad for the people who came in after 2010, they have no idea what they missed.
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