Schmoe wrote on Nov 21
st, 2012 at 4:26pm:
The augments sound exactly like slotting gems in WoW gear, so I don't get why people think it's this big bad thing.
Exactly. And WoW's gem system scales in power with each new release, something which hasn't happened in the 3 years that DDO's augment system has been live.
There was exactly one thing FoS said I found noteworthy: You can overwrite existing augments without 'clearing' the item. Yay for small things. It really, really sucks cleansing a double aug slot item like Epic Boots of Corrosion.
Things players care about that FoS didn't talk about:
1. New augment effects.
2. Either salvaging already placed augments (unlikely due to the comment above) or making them easier to craft. If they still cost 30 epic dungeon tokens and continue to not drop in MOTU, RAAAAAAGGGGGGEEEEE.
Things players dont care about:
1. Removing the device from the crafting equation. I don't care if I have the option to swap augments in a dungeon, unless augments are as plentiful as lesser/greater essences.