Rubbinns wrote on Jan 10
th, 2018 at 10:34pm:
You're correct. I was mistaken why 12th ES core is used. It's for syncing the spirit cooldown timer with the aura at 3 per second each. death aura is 2 seconds. So, take death aura and the first tick on a mob, then 2 seconds later aura ticks again but spirit is still on cooldown. meaning the aura wont trigger a spirit tick until the 4th second when death aura gets its next tick. versus the ES aura getting the spirit on the 3rd second. Even though death aura is 2 seconds per tick the cooldown on spirit makes it slower than the 3 second perfect sync with ES aura.
That is bit incorrect, the wlock aura has a internal cd where when its listed 2 sec its actually 2.0 something where it desyncs with your tree spirit sustain.
I tried multiple wlock builds on lama back in the day as i assumed warlock was the best option due to passive spirit sustain.
After researching all the videos posted from some tree players and after testing myself (it was a large ammunt of builds) i always encountered the timing being off on a warlock tree with both lv 6 and 12 cores.
Death aura should techically skip a cyclce but you can manipulate it so that the skip is 1 aura tick while even when you manipulate the tick from warlock you get 4 - 5 skips in prolonged fights (due to incorrect timing of the aura ticks).
Now im not sure if it was because of server instability or false coding, but ask any player that actually pays attention to record and then replay aura ticks that it is off by a marging which is messing up tree sustain.
Shining trough is great tho, is main reason why i always felt bad for not managing to make a warlock tree pull out the same ammount of efectivness as a wiz split.
Cleric would still be best because the timing for aura ticks is correct, but that tier 5 /:
That is why i said you cant take anything for granted with tree builds, they really require extensive testing and knowledge of how things work at that specific moment ingame.
About the 8 hits for ww, before wraps were coded as weapons ww was bugged to produced a maximum of 8 hits, after the weapon change to hdwraps it was oddly reflected as well into wolf/bear/tree forms to produce a maximum of 4 hits. (no idea if they messed with the code again since it its more then a year since i played ddo).
Either way, if i was to play ddo again i would prolly roll a pure monk with some kind of dex/wisdom/int approach for cc or whatnot