Kalasnikitty wrote on Nov 7
th, 2014 at 6:18pm:
If you ask about Dps at end game only 2 options. Fury or Draconic Incarnation. Shiradi is fun for group play but weak Dps. Draconic is not far ahead of Fury Dps wise but involves close encounters with groups of mobs, suicide sorcerer style. Possible Spell Power is 750+ with metas and buffs. New rune arm Knives Eternal got Force on it and solved basic problem, we can now add second element of choice to TF Weapon. Xbow oriented can multiclass for more PBS/Sneak range etc.
I found DC to be on par with Fury and DI, if not entirely better. It isn't as flashy, but it adds to everything an arti does. Plus, how can you argue with a +50 boost to ranged/melee power, spell power, and double shot/strike? You can't!
The rest are definitely ymmv. Fatesinger surprised me by not sucking. Shiradi adds control, and if you twist Sense Weakness, or have access to helpless dmg boosts from enhancements, then dps doesn't have to suffer at all. It helps to remember that while Colors is flashy, more than half of your proc dps is coming from sonic and force, so gear appropriately. Shadowdancer is a sleeper hit, but like Rogues in general, it has a steeper learning curve before you can play to its strengths (which admittedly shine brighter when soloing).
IMO, the worst destinies for an arti are GMoF and Primal. (Xbow builds can literally only use two or three of the abilities in LD, but they still gain some nice things from the core feats.)