GermanicusMaximus wrote on Nov 1
st, 2014 at 12:23pm:
They published the results. It is someplace on the Turbine forums, although the results were distilled down to a single graph.
It is both funny and pathetic that the devs are so stupid as to not be able to parse the results. The majority of the player base play melee toons because
1) most players have nothing even vaguely resembling game skill
2) melee toons require absolutely no skill to play
And the survey says: Buff my melee toons! What a fucking surprise.
Dumb asses. Melee players should probably be playing Hello Kitty or My Little Pony Online, except for the fact that they already tried, and failed, at those games. Now, DDO is being targeted to the people who are so inept that they can't make the grade in Hello Kitty or My Little Pony Online.
I guess everyone deserves the right to be uber at something. If you suck at real life, suck at Hello Kitty Online, and suck at My Little Pony Online, come play a melee toon in DDO. Now that should be the center of DDO's new advertising campaign.
I realise you're trolling, but I'll take a nibble anyways.
I think you're being a bit harsh.
If we all played the same builds, the game would be a bit boring.
The diversity and choice is what makes this game.
I still think well balanced parties make the most fun experience. Yes, you can have your party of 6 monkchers, furyshotters or more recently Bard swashies and ROFLstomp any content, but there are many ways to skin the cat.
Prior to U22, we had some really effective Zeus build toons in our guild. They were well built, geared and played effectively and were always welcome in my parties.
You're entitled to your opinion, but I don't think melees are an easy button either. Most of the melees require limited use activated abilities and good positioning/timing, which does take some toon mgmt skills. Sure, you can melee your way to lvl 7 on a wizard with a dagger - but after that, you need to start knowing your stuff or you get swatted a lot.
So I think you're being overly provocative in spanking the melee players.
If Turdbine think the majority of their player base play melees (which I do doubt), then it is not entirely illogical for them to focus some development effort on them.