Munkenmo wrote on Jan 10
th, 2015 at 10:41am:
I can see it being useful on wolves with a *3 crit. But unarmed not so much, you're essentially limited to *2 outside of 19/20.
(crude math being done in paint on my tablet)
Your numbers are what, a 24.9% chance to get hit each attack.
It looks like this means you should be averaging out to about 16-18*2 and 19-20*4
I'd prefer to spend those 2 points in No Mercy.
Given the premise of the paladin stick build here, I'd rather stick with atleast 15pally levels, or pick up Hasteboost from one fighter level.
Ive tried a 15 palie 4 rogue 1 monk/1 fighter versions.
ALso a 15 palie 1 druid 4 rogue.
All of them had the exact same issue.
To much ap needed, also the cloth versions had way to low defense compared to harmor.
I dont know, i just prefer harmor kinda more since you can estimate damage you will recieve and that way spend more time in fight while knowing exactly when to heal.
With dodge its different, you never know when it will work or no, and you get hit by far more damage when you are hit.
I mean personally, a cloth monkish type will have more dps, but i think im just spoiled lately with harmor to the point that i dont want to go back to the old monk op days heh.
/best build for cloth and monk levels is still tree, since you have apsolutely everything, dodge prr, evasion, saves