Lelouch wrote on Apr 19
th, 2015 at 2:51pm:
10 epic feat, 9 plife, 10 rogue tier 5, 20 killer, 9 quiver /or more if better offhand makes for 53 sustainable, the killer part might not be there for some fights, currently only zuggy fight is important in game tho where you cannot sustain killer part
Dunno if bard thing gives 10 dshoot, also there is if bard mix action boost that can be counted in somewhat.
Tho xbow builds are imo better now due to better base damage and honestly when you stand in front a 400-500 k named that is immune to mortal, you dont really want to play a shuri in the first place.
Xbow can dish out serious damage or gbow tho atm, shuri builds really serve no purpose for temple kinda.
Trash is nonexistent if you play a barb anyways and only thing that matters is how to handle those big hunks of hp since you can invis most of the stuff anyways and can survive with some effort even in red alert as melle, no idea how a shuri or xbow rogue would survvie red temple alert tho.
Please seem my spreadsheet in the updated Tinkerhell thread where throwers put out ~1550 damage per second WITHOUT Mortal Fear procs, Archers Focus, or action boosts.
Where's your spreadsheet? How damage does your Barbarian damage build do?
I survive red temple alerts constantly. In fact, among my guild groups, I'm one of the only one that tends to survive Temple red alerts. That's the beauty of a Thrower, you fight from far away. Anyone can cast invis and run.
What are your melee builds sustained DPS outputs? And moreover, how are those affected by constantly needing to stop and heal, or even stop, run, jump, and then heal? Especially toe to toe with a large red named?
Put up some data or or just stop trying to tell people things you don't seem to have any objective knowledge or moreover proof of.