This week (and probably next as it's a busy week at work) I plan on trying to test all in game sources of Deception and Deception like effects. Now that SA damage scales so hard with Ranged Power, it's potentially a much bigger source of damage. In my particular bias, it makes Thrower splits with lots of rogue levels and running in SD potentially the highest thrower DPS around. Unless of course, you can't get your SA damage off most of the time, hence the deep dive on Deception.
This includes:
Weapon Based Deception (Sneak Attack on Weapon)
Weapon Based Deception (Old style "Deception" attribute on Weapon)
Item Based Deception (either Deception like Dragon Masque or Improved Deception a la Avithoul Ring or Golden Guile)
Harper T5 Ability
Top Tier Shadar Kai Ability
Shadow Dancer 6th Core ability
Am I missing sources?
If anyone else wants to test independently, that would be awesome. Part of what I'm hoping to understand is stacking, ie how many of the sources work together, or if they all basically just proc on a 20, etc. Also, just because they state they make enemies vulnerable to Sneak Attacks doesn't mean they reduce inherent immunity or overcome fortification, I don't think. I'd like to try and verify this as well.
According to Wiki, deception is a 5% chance (generally that means a 20) and Improved Deception is a 10% chance (I suppose most likely a 19-20). Now whether this is keyed off an attack roll or if for each attack a separate roll is made for a given Deception/Imp Deception/Other Name effect to proc. If every hit from a weapon allows for an independent roll for each type of Deception effect, then it makes sense to slot as many as possible. Or maybe theres stacking issues where the same type only allows one roll. I have no idea, and DDOWiki is not exactly authoritative on the issue.
Deception From DDO wiki
Deception (U19)
Suffix
Base price modifier: varies, +1 per X
Effect: * 5% chance on hit: Your target becomes bluffed for four seconds. Bluffed enemies can be targeted
by sneak attacks even while targeting you.
On sneak attack: +X to attack rolls, +2X to damage.
Deception (old)
Suffix
Base price modifier: +1
Effect: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In
addition, Deception weapons have a chance to envelop the target in darkness, making them vulnerable to
sneak attacks for a short time.
Found on:
Category:Deception items
Improved Deception
Effect: This weapon/item is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks.
In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them
vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal
Deception. Double the chance according to a devpost.
The Improved Deception on Golden Guile and Ring of Lies applies to your currently equipped weapons,
and will stack with weapons that already have Improved Deception or Deception. This will give a higher
chance to trigger the effect.
Found on:
Category:Improved Deception items
Retrieved from "
http://ddowiki.com/index.php?title=Deception&oldid=192121"
Categories: Weapon suffixes Unique item enchantments
Please ignore the inevitable Hag Master appearance and resulting vitriol. Unless of course Hag, you actually want to participate in something constructive and do some testing. That would be cool.