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harharharhar
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Testing Deception and SA Vulnerability
Jul 6th, 2015 at 12:10pm
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This week (and probably next as it's a busy week at work) I plan on trying to test all in game sources of Deception and Deception like effects. Now that SA damage scales so hard with Ranged Power, it's potentially a much bigger source of damage. In my particular bias, it makes Thrower splits with lots of rogue levels and running in SD potentially the highest thrower DPS around. Unless of course, you can't get your SA damage off most of the time, hence the deep dive on Deception.

This includes:

Weapon Based Deception (Sneak Attack on Weapon)
Weapon Based Deception (Old style "Deception" attribute on Weapon)
Item Based Deception (either Deception like Dragon Masque or Improved Deception a la Avithoul Ring or Golden Guile)
Harper T5 Ability
Top Tier Shadar Kai Ability
Shadow Dancer 6th Core ability

Am I missing sources?

If anyone else wants to test independently, that would be awesome. Part of what I'm hoping to understand is stacking, ie how many of the sources work together, or if they all basically just proc on a 20, etc. Also, just because they state they make enemies vulnerable to Sneak Attacks doesn't mean they reduce inherent immunity or overcome fortification, I don't think. I'd like to try and verify this as well.

According to Wiki, deception is a 5% chance (generally that means a 20) and Improved Deception is a 10% chance (I suppose most likely a 19-20). Now whether this is keyed off an attack roll or if for each attack a separate roll is made for a given Deception/Imp Deception/Other Name effect to proc. If every hit from a weapon allows for an independent roll for each type of Deception effect, then it makes sense to slot as many as possible. Or maybe theres stacking issues where the same type only allows one roll. I have no idea, and DDOWiki is not exactly authoritative on the issue.

Deception From DDO wiki

Deception (U19)
Suffix
Base price modifier: varies, +1 per X
Effect: * 5% chance on hit: Your target becomes bluffed for four seconds. Bluffed enemies can be targeted
by sneak attacks even while targeting you.
On sneak attack: +X to attack rolls, +2X to damage.

Deception (old)
Suffix
Base price modifier: +1
Effect: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In
addition, Deception weapons have a chance to envelop the target in darkness, making them vulnerable to
sneak attacks for a short time.
Found on:
Category:Deception items

Improved Deception
Effect: This weapon/item is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks.
In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them
vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal
Deception. Double the chance according to a devpost.

The Improved Deception on Golden Guile and Ring of Lies applies to your currently equipped weapons,
and will stack with weapons that already have Improved Deception or Deception. This will give a higher
chance to trigger the effect.
Found on:
Category:Improved Deception items
Retrieved from "http://ddowiki.com/index.php?title=Deception&oldid=192121"
Categories: Weapon suffixes Unique item enchantments
















Please ignore the inevitable Hag Master appearance and resulting vitriol. Unless of course Hag, you actually want to participate in something constructive and do some testing. That would be cool.
  
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Re: Testing Deception and SA Vulnerability
Reply #1 - Jul 6th, 2015 at 3:06pm
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As far as I know, Improved Deception and Deception stack with themselves if one is on a weapon and the other is not, like con-opp. Also, I get SA damage every time deception procs on a mob, so I'm pretty sure it reduces fort to 0 while it's active.
  
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Re: Testing Deception and SA Vulnerability
Reply #2 - Jul 6th, 2015 at 3:44pm
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Oooooh... I'd love to see all these sources tested.  A few questions for establishing assumptions though:

You list "top tier Shadarkai ability".  Gloom Stalker is odd as there are two components.  The first appears to be a true "deception" effect which only occurs while sneaking.  The second is a "blindness" effect that occurs all the time.  Will you attempt to separate these two components?  If not, should you include all sources of blindness into your test?  It appears that the top core of Shadowdancer is also a blindness effect which occurs on vorpal.

Corollary question re: the Shadowdancer top core.  Has anyone tested if Perfect SWF grants the increased vorpal range to thrown weapons?
« Last Edit: Jul 6th, 2015 at 3:44pm by RolyPoly »  
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Re: Testing Deception and SA Vulnerability
Reply #3 - Jul 6th, 2015 at 4:38pm
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I'll of course be interested in this but I also wonder if this may lead to future "balancing".
  
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Re: Testing Deception and SA Vulnerability
Reply #4 - Jul 6th, 2015 at 4:48pm
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RolyPoly wrote on Jul 6th, 2015 at 3:44pm:
Oooooh... I'd love to see all these sources tested.  A few questions for establishing assumptions though:

You list "top tier Shadarkai ability".  Gloom Stalker is odd as there are two components.  The first appears to be a true "deception" effect which only occurs while sneaking.  The second is a "blindness" effect that occurs all the time.  Will you attempt to separate these two components?  If not, should you include all sources of blindness into your test?  It appears that the top core of Shadowdancer is also a blindness effect which occurs on vorpal.

Corollary question re: the Shadowdancer top core.  Has anyone tested if Perfect SWF grants the increased vorpal range to thrown weapons?


great points, good questions. TBD
  
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Re: Testing Deception and SA Vulnerability
Reply #5 - Jul 6th, 2015 at 5:21pm
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Biggest problem for Sneak attack is the borked Thunderforged blindness, it is a totally pain in the ass to switch back and forth  between sub par weapons (i.e. greensteel) and top end thunderforged just to get a working blindness running.

Word in Turbine is that Sev_Pay has no intention of fixing any of the TF crafted bugs any time in the future.
  
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Re: Testing Deception and SA Vulnerability
Reply #6 - Jul 6th, 2015 at 5:31pm
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Hag Master wrote on Jul 6th, 2015 at 5:21pm:
Biggest problem for Sneak attack is the borked Thunderforged blindness, it is a totally pain in the ass to switch back and forth  between sub par weapons (i.e. greensteel) and top end thunderforged just to get a working blindness running.

Word in Turbine is that Sev_Pay has no intention of fixing any of the TF crafted bugs any time in the future.


So while I agree that TF blindness is complete garbage, I wasn't including that in this testing since it's a well understood mechanic, both from TF where it blows, and Greensteel where it works great. That is to say, if you blind something, you auto Sneak Attack, though do not bypass fort or SA immunity.
  
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Re: Testing Deception and SA Vulnerability
Reply #7 - Jul 7th, 2015 at 9:02am
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Nokowi tested that, where he concluded that the highest deception on 1 accesory piece and 1 weapon piece stack, but regular deception and imp deception wont stack.
So if you had for example a ee backstabers and dragon masque only backstabers would allow any effect at all.
Also tested myself since i was working on deception procs on a test wolf build and his tests are correct.

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Re: Testing Deception and SA Vulnerability
Reply #8 - Jul 7th, 2015 at 10:06am
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Good info.

What about non equipment based sources?
  
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Re: Testing Deception and SA Vulnerability
Reply #9 - Jul 7th, 2015 at 1:30pm
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harharharhar wrote on Jul 7th, 2015 at 10:06am:
Good info.

What about non equipment based sources?


Same thing, only 1 source and highest one applies.
So 1 weapon in case dualwielding with imp deception is what you are after.
With shuri and xbow rate of fire tho i think having only accesory could be enough for perma deception
  
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Re: Testing Deception and SA Vulnerability
Reply #10 - Jul 7th, 2015 at 4:29pm
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I notice the difference, but it is perceived by me as small, between stacking and not. I'll be interested to see the verdict of the numbers and how unreliable or not my perception is.
  
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Re: Testing Deception and SA Vulnerability
Reply #11 - Jul 7th, 2015 at 4:32pm
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Balls, on a shuriken build I meant. I'd log out & in to fix my edit button but fucked if I know the password.

(Yes, I've tried to reset my password but I've no idea which email I used for here and you also need your password to get to your profile contact info to check.)
  
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Re: Testing Deception and SA Vulnerability
Reply #12 - Jul 7th, 2015 at 5:46pm
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I actually meant other sources as in Shadow Dancer, Shadar Kai and T5 Harper
  
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Re: Testing Deception and SA Vulnerability
Reply #13 - Jul 7th, 2015 at 6:07pm
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Yes sorry, I would've edited for clarity too. I meant the comment about keeping Deception up on a thrower. I get enough effect from just one clothing or weapon (Impr./) Deception proc to not feel I'm losing out if I have to swap out and drop other sources.
  
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Re: Testing Deception and SA Vulnerability
Reply #14 - Jul 8th, 2015 at 3:26am
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Im not sure about shadow dancer, but the harper one adds its deception as a enhancment of your weapon so it doesnt work with items. .
You could tho take tier 5 in harper and get no weapon with imp deception.
How worth that is depends on other tier 5s you would lose that way (in case rogue id say very much not worth it)

I think that shadowdancer and shadar kais are coded to work the same.
Why do i think that is simply because i think devs were to lazy to create new bonus for shadar and just copy pastes sdancer one.
But havent tested those 2 together, just assuming
« Last Edit: Jul 8th, 2015 at 3:30am by Lelouch »  
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Re: Testing Deception and SA Vulnerability
Reply #15 - Aug 2nd, 2017 at 1:57pm
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~bump~

Did we find out the usefulness of gloom stalker?
  

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Re: Testing Deception and SA Vulnerability
Reply #16 - Aug 4th, 2017 at 12:04pm
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WonderfulFoppyBint wrote on Aug 2nd, 2017 at 1:57pm:
Did we find out the usefulness of gloom stalker?


It's not, unless you're a melee assassin build.
  

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Re: Testing Deception and SA Vulnerability
Reply #17 - Aug 4th, 2017 at 12:21pm
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5 Foot Step wrote on Aug 4th, 2017 at 12:04pm:
It's not, unless you're a melee assassin build.


The blind is not useful?
  

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Re: Testing Deception and SA Vulnerability
Reply #18 - Aug 4th, 2017 at 12:22pm
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Also... did you do testing?
  

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Re: Testing Deception and SA Vulnerability
Reply #19 - Aug 4th, 2017 at 3:22pm
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Legendary Radiance - Attacks and offensive spells have a [10~20%] chance to blind enemies with [around 100] Light damage

Just sayin.
  
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Re: Testing Deception and SA Vulnerability
Reply #20 - Aug 4th, 2017 at 4:19pm
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Ya but you can only use one of those at a time.
  

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Re: Testing Deception and SA Vulnerability
Reply #21 - Aug 4th, 2017 at 6:37pm
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WonderfulFoppyBint wrote on Aug 4th, 2017 at 4:19pm:
Ya but you can only use one of those at a time.

Legendary Radiance shuriken + imp deception offhander would  provide more than enough SA enabling.   Or use an imp deception accessory and ToEE offhander for set bonus.

Add an imp deception accessory/accessory if you really want but it would probably be unnecessary and you could gain more benefit from that accessory slot with something else.

  
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Re: Testing Deception and SA Vulnerability
Reply #22 - Mar 10th, 2018 at 12:32am
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2.5 years later,

I tested Gloom, it only works with melee, and from sneaking. So if you autoattack and spam sneak you will get it off pretty regularly. It does remove SA immunity, but you still have to piece the fort.

  
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Re: Testing Deception and SA Vulnerability
Reply #23 - Jul 22nd, 2019 at 11:10am
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Sorry to necro this but when you say it only works with melee from sneaking doesn't all sneaking get SA anyway or do you mean it lasts for a while after you break stealth?

Hap
  
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Re: Testing Deception and SA Vulnerability
Reply #24 - Jul 23rd, 2019 at 10:26am
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haphazard wrote on Jul 22nd, 2019 at 11:10am:
Sorry to necro this but when you say it only works with melee from sneaking doesn't all sneaking get SA anyway or do you mean it lasts for a while after you break stealth?

Hap


Gloomstalker? It's worded like a deception proc, but it actually removes sneak attack immunity. So it's good for constructs, undead, etc.
  

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