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Wolfrin Fenris
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Multiclass Idea - Please Critique.
Jul 6th, 2015 at 7:36pm
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Fairly new to DDO and this will be my first.post. on these forums as well.

I enjoy theory crafting, especially in a game like DDO where there are so many possible combinations and synergies. I am looking for some constructive criticism on a build idea I had. Honest feedback is appreciated but "Won't work" isn't exactly what I'm looking for. Perhaps "Won't work with that split. x/x/x would be a better split." Feedback I can use to improve the build is greatly appreciated.

As well I will say that I have not reached maximum level yet. I've done quite a bit of research on the wiki and a whole lot of theorycrafting but my in-game knowledge is not very great. I prefer to plan out what I will do in a game like this where incorrect choices are essentially pitfalls. If there is a rather obvious reason that something I have included in the build wont work, I would greatly appreciate an explanation as to why. What is obvious to an experienced player may not be obvious to less experienced players.

And now the build!

Quote:
Ranger/rogue/monk
9/6/5 Ranger/Rogue/Monk
Lawful Neutral Drow


Level Order

1. Rogue           6. Monk           11. Ranger         16. Rogue
2. Ranger          7. Rogue          12. Ranger         17. Ranger
3. Monk            8. Ranger         13. Rogue          18. Ranger
4. Rogue           9. Ranger         14. Monk           19. Monk
5. Ranger         10. Rogue          15. Ranger         20. Monk



Stats
               32pt     Level Up
               ----     --------
Strength         8       4: DEX
Dexterity       20       8: DEX
Constitution    14      12: DEX
Intelligence    16      16: DEX
Wisdom           8      20: DEX
Charisma        10      



Skills
         Rg Rn Mo Rg Rn Mo Rg Rn Rn Rg Rn Rn Rg Mo Rn Rg Rn Rn Mo Mo
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Balance   4     2        3                       5              5  4  23
Search    4  1        3        3  1     2  1        3     2  1        21
Spot      4  1        3        3  1     2  1        3     2  1        21
Disable   4        3        3        3        3        3              19
Open Lo   4        3        3        3        3        3              19
Hide      4  1  1        1        3     3  2              1  3        19
Move Si   3  2  1     1  1     1  2        3        1     2  2        19
UMD       4        3        3        3        3        3              19
Jump      3  2  1                                                  1   7
Tumble    2                                                            2
         ------------------------------------------------------------
         36  7  5  9  7  5  9  7  7  9  7  7  9  5  7  9  7  7  5  5



Feats

1        : Combat Expertise
2 Ranger : Favored Enemy: Undead
3        : Weapon Focus: Slashing
3 Monk   : Whirling Steel Strike
6        : Improved Feint
6 Monk   : Precision
9        : Two Weapon Defense
11 Ranger : Favored Enemy: Giant
12        : Improved Critical: Slashing
14 Monk   : Path of Inevitable Dominion
15        : Greater Two Weapon Fighting
18        : Power Critical


Spells

  • Longstrider, Resist Energy
  • Protection from Energy


Enhancements (80 AP)

Deepwood Stalker (7 AP)
  • Far Shot, Sneak Attack
    • Stealthy III, Tendon Cut II

Tempest (41 AP)
  • Shield of Whirling Steel, Tempest
    • Improved Reaction III, Whirling Blades, Acrobatic I
    • Bleed Them Out III, Whirling Blades
    • Critical Accuracy III, Whirling Blades, Dexterity
    • Elaborate Parry III, The Growing Storm III, Whirling Blades, Dexterity
    • Evasive Dance II, A Thousand Cuts III, Dance of Death III

Assassin (18 AP)
  • Knife in the Darkness, Dagger in the Back, Assassin's Trick
    • Sneak Attack Training, Stealthy III
    • Venomed Blades I, Sneak Attack Training
    • Critical Mastery III, Sneak Attack Training, Dexterity

Ninja Spy (14 AP)
  • Basic Ninja Training, Advanced Ninja Training
    • Sneak Attack Training, Acrobatic III
    • Subtlety III, Sneak Attack Training
    • Sneak Attack Training


Destiny (24 AP)

Shadowdancer
  • Stealthy III, Technician III, Dexterity
  • Lithe II, Dexterity
  • Grim Precision III, Dexterity
  • Dexterity
  • Executioner's Strike III, Dexterity



General Idea is a TWF build that has quite a bit of sneak attack damage while getting free useful feats from ranger and maintaining good rogue skills for solo/versatality. Weapon selection will probably be Longsword/shortsword, although I'm not sure what the best selections are for this. I added in the Shadowdancer Destiny, but I don't really understand the Destinies yet, so it may not be correct or even make sense.
« Last Edit: Jul 8th, 2015 at 6:29pm by Wolfrin Fenris »  
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OnePercenter
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Re: Multiclass Idea - Please Critique.
Reply #1 - Jul 6th, 2015 at 8:32pm
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Needs moar cowbells...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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Re: Multiclass Idea - Please Critique.
Reply #2 - Jul 6th, 2015 at 9:15pm
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twf centered ranger with rogue skills. Ditch longswords and save feat, use shortswords and ninja spy core to remain centered with shortsword.

You wont need so many rogue levels.

Do you have access to harper tree? if you do you could get int as a secondary stat for know the angels(and helps trapping).

Take the 6th monk level for the free feat and access to core level 6s in enhancement trees.

Run in legendary dreadnaught or divine crusader(shadowdancer is mostly for assassins).

Take killer from assassin tree for dps boost.

Wolfrin Fenris wrote on Jul 6th, 2015 at 7:36pm:
Combat Expertise


Wolfrin Fenris wrote on Jul 6th, 2015 at 7:36pm:
Improved Feint


Wolfrin Fenris wrote on Jul 6th, 2015 at 7:36pm:
Two Weapon Defense

Wolfrin Fenris wrote on Jul 6th, 2015 at 7:36pm:
Power Critical

ditch those feats. take empower healing once you get to 8 ranger levels. get precision(which will also have use when you manyshot). Maybe even maximize for your cure spells. depending on what gear you have for devotion lore and healing amp.



10/6/4rogue will serve you better for what you want. I would go 14 ranger for access to fom and cure serious. 14/2/2 to be exact.
« Last Edit: Jul 6th, 2015 at 9:16pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #3 - Jul 6th, 2015 at 11:42pm
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Wolfrin Fenris wrote on Jul 6th, 2015 at 7:36pm:
Fairly new to DDO and this will be my boobies on these forums as well.

I enjoy theory crafting, especially in a game like DDO where there are so many possible combinations and synergies. I am looking for some constructive criticism on a build idea I had. Honest feedback is appreciated but "Won't work" isn't exactly what I'm looking for. Perhaps "Won't work with that split. x/x/x would be a better split." Feedback I can use to improve the build is greatly appreciated.

As well I will say that I have not reached maximum level yet. I've done quite a bit of research on the wiki and a whole lot of theorycrafting but my in-game knowledge is not very great. I prefer to plan out what I will do in a game like this where incorrect choices are essentially pitfalls. If there is a rather obvious reason that something I have included in the build wont work, I would greatly appreciate an explanation as to why. What is obvious to an experienced player may not be obvious to less experienced players.

And now the build!


General Idea is a TWF build that has quite a bit of sneak attack damage while getting free useful feats from ranger and maintaining good rogue skills for solo/versatality. Weapon selection will probably be Longsword/shortsword, although I'm not sure what the best selections are for this. I added in the Shadowdancer Destiny, but I don't really understand the Destinies yet, so it may not be correct or even make sense.


11 ranger/6 monk/3 rogue (though if your not a big fan of trapping, you can go 11 ranger/9 monk for Improved Evasion)

Shortswords instead of longswords. Shuriken for ranged.
Regular Elf instead of Drow

Feats:
1: Dragonmark of Shadow
3: Weapon Focus - Pierce
6: Power Critical
9: Extend Spell
12: Improved Crit - Pierce
15: Master of Forms
18: Empower Healing
21: Overwhelming Crit
24: Grandmaster of Forms
26: Perfect TWF
27: Epic DR
28: Elusive Target
1M: Precision
2M: Shuriken Expertise
6M: 10k stars
2R: TWF, Rapid Shot
4R: Precise Shot
6R: ITWF, Manyshot
11R: GTWF, Imp Precise Shot

36 pts in Tempest (for Dance of Death)
23 pts in DWS for Killer
12 pts in Elf for displacement
6 pts in ninja (for Advanced Ninja Training)
3 pts leftover (probably take 1k cuts in tempest)

(sadly, getting DoD, killer, sting, and displacement is more than 80 pts)
« Last Edit: Jul 6th, 2015 at 11:43pm by 5 Foot Step »  

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Re: Multiclass Idea - Please Critique.
Reply #4 - Jul 6th, 2015 at 11:51pm
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5 Foot Step wrote on Jul 6th, 2015 at 11:42pm:
11 ranger/6 monk/3 rogue (though if your not a big fan of trapping, you can go 11 ranger/9 monk for Improved Evasion)

Shortswords instead of longswords. Shuriken for ranged.
Regular Elf instead of Drow

Feats:
1: Dragonmark of Shadow
3: Weapon Focus - Pierce
6: Power Critical
9: Extend Spell
12: Improved Crit - Pierce
15: Master of Forms
18: Empower Healing
21: Overwhelming Crit
24: Grandmaster of Forms
26: Perfect TWF
27: Epic DR
28: Elusive Target
1M: Precision
2M: Shuriken Expertise
6M: 10k stars
2R: TWF, Rapid Shot
4R: Precise Shot
6R: ITWF, Manyshot
11R: GTWF, Imp Precise Shot

36 pts in Tempest (for Dance of Death)
23 pts in DWS for Killer
12 pts in Elf for displacement
6 pts in ninja (for Advanced Ninja Training)
3 pts leftover (probably take 1k cuts in tempest)

(sadly, getting DoD, killer, sting, and displacement is more than 80 pts)


If you're set on Drow though, then swap dragonmark for dodge, shuriken expertise for deflect arrows, and extend spell for quicken.

Displacement is really nice, but not taking it frees up enough AP to get sting of the ninja and shadow veil:

36 pts in Tempest (for Dance of Death)
23 pts in DWS for Killer
13 pts in ninja (for sting of the ninja and shadow veil)
8 pts leftover
  

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Re: Multiclass Idea - Please Critique.
Reply #5 - Jul 7th, 2015 at 8:00am
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you wont need shurikens and 10k when you have free manyshot. improved evasion is granted as soon as you take tier 5 in tempest and have either 9 ranger or 2 rogue/monk. displace mark is good call since I doubt he has clickies stacked up. get cure serious and fom. thank me later.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #6 - Jul 7th, 2015 at 8:02am
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Rubbinns wrote on Jul 7th, 2015 at 8:00am:
you wont need shurikens and 10k when you have free manyshot. improved evasion is granted as soon as you take tier 5 in tempest and have either 9 ranger or 2 rogue/monk. displace mark is good call since I doubt he has clickies stacked up. get cure serious and fom. thank me later.



Got to agree with this, and it's a friendlier build tactic for a newish player as well.
« Last Edit: Jul 7th, 2015 at 8:03am by Grand »  
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Re: Multiclass Idea - Please Critique.
Reply #7 - Jul 7th, 2015 at 11:59pm
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Manyshot is awesome, but then you need to waste a feat on zen archery and build points on the 13 wis prereq or else it will suck.
  

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Re: Multiclass Idea - Please Critique.
Reply #8 - Jul 8th, 2015 at 12:50am
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5 Foot Step wrote on Jul 7th, 2015 at 11:59pm:
Manyshot is awesome, but then you need to waste a feat on zen archery and build points on the 13 wis prereq or else it will suck.

Bow Str from ranger free feat. Improved Crit Ranged could be taken. 11 ranger levels will get IPS. Not the worst.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #9 - Jul 8th, 2015 at 2:27am
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Rubbinns wrote on Jul 8th, 2015 at 12:50am:
Bow Str from ranger free feat. Improved Crit Ranged could be taken. 11 ranger levels will get IPS. Not the worst.


I guess it's more pain in the ass than actually sucking but the main issue is dropping form when you equip the bow and then reactivating after. Still it's a DPS loss.

Meanwhile there's no downside to shuriken on a max dex build. Dex to hit, dex to dmg, 2x dex extra attacks, ~2x wis extra attacks during 10k stars. Probably do more damage than shortswords, lol.
  

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Re: Multiclass Idea - Please Critique.
Reply #10 - Jul 8th, 2015 at 2:55am
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5 Foot Step wrote on Jul 8th, 2015 at 2:27am:
Meanwhile there's no downside to shuriken on a max dex build. Dex to hit, dex to dmg, 2x dex extra attacks, ~2x wis extra attacks during 10k stars. Probably do more damage than shortswords, lol.

hahaha, yeah, prolly is.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #11 - Jul 8th, 2015 at 10:12am
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With what you are looking for you'll probably get more mileage out of 15 Ranger 5 Rogue and go Tier 5 in Assassin with daggers.

Tempest isn't very attractive right now with no crit range or multipliers (unless you want to go 15 Paladin/5 Ranger).
  
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Re: Multiclass Idea - Please Critique.
Reply #12 - Jul 8th, 2015 at 10:34am
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WSS is okay.
8 ranger/6 monk/6 rogue. Insight reflexes, IPS, Master stance, Zen archery and Gtwf.
WSS, Precision and Zen archery as monk feats.
With INT level ups, Harper and KTA.
Without Cleaves you have to have Dance of Death.
Max UMD, Heal and Concentration.
IC ranged if you can fit it, Pulverizer + Blunt imbue for bow.
I'd want Emp Healing and Quicken.
Shadow Veil, Scroll Mastery and Exposing Strike. But holy shit APs are gonna be tight ( maybe impossible ).

And yeah, SD is garbage, LD all the way. Twisted Cocoon, Balanced Attacks and Dance of flowers.
« Last Edit: Jul 8th, 2015 at 10:52am by Wipe »  
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Re: Multiclass Idea - Please Critique.
Reply #13 - Jul 8th, 2015 at 7:43pm
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Sorry I didn't respond to this sooner - rl issues.

First of all, thanks to everyone for the comments and advice, I wasn't expecting this many people to comment already but its appreciated. I'll try to address a few things I have questions about.

OnePercenter wrote on Jul 6th, 2015 at 8:32pm:
Needs moar cowbells...

HA!  Tongue

Rubbinns wrote on Jul 6th, 2015 at 9:15pm:
twf centered ranger with rogue skills. Ditch longswords and save feat, use shortswords and ninja spy core to remain centered with shortsword.

That's actually what I was going for. When I started theory crafting this I had chosen elf (Also considered helf) for all the racial enhancements available for longswords. I think I forgot to change it when I switched to drow for the higher ability scores.

Rubbinns wrote on Jul 6th, 2015 at 9:15pm:
You wont need so many rogue levels.

Do you have access to harper tree? if you do you could get int as a secondary stat for know the angels(and helps trapping).

1. I do have access to the Harper Tree. For future reference, so far I have Drow unlocked and I am a VIP.
2. As far as Know the Angles goes, I planned on putting all my points into dex, so I'm not sure if the gains from Know the Angles would be worth the 9ap it would require spending.
3. I thought about going 6 monk for Shadow Veil in Ninja Spy but I couldn't find any Enhancement points to spare.
4. As for your feat advice, I don't really have any problem dropping any of those feats you mentioned, however, I don't see the reason to take empowered healing or maximize. This character isn't going to be healing others, or even likely himself, outside of potions. Are potions not sufficient at higher levels? Is there something I'm missing?
5. I do already have precision, though I could take it sooner perhaps.
6. Lastly, I wasn't sure how many rogue levels were necessary to keep trapping skills relevant and useful on elites while leveling (I only do elites) and for max level dungeons. You're saying less than 6 is possible, whats the minimum?

As for everyone else that commented, I appreciate the comments but this quickly turned into a discussion on how to many a good monkcher. That's not really what this character is going for, in case the 30+ points in tempest wasn't clue enough. My idea for this build was a twf character with a ton of extra sneak attack damage, good solo ability, and good trapping skills. I don't plan on using ranged at all, and if I do I won't spend any feats/enhancements on empowering it. There's very few dc abilities in this build. Most of the damage and activated abilities are either auto hit or simply modify basic attacks but have no dc (atleast according to the wiki). That was also an intended focus for this character.

With that additional knowledge, is there some particular reason this type of character won't do well? I.e. Lots of bosses are completely immune to sneak attack damage or getting close to certain bosses (melee range) is extremely unadvised or something of the like?

I can see changing the level split, if the rogue levels aren't as necessary. Perhaps 11/6/3 Ranger/monk/rogue? My enhancement selection in Rogue only required third level anyways.

  
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Re: Multiclass Idea - Please Critique.
Reply #14 - Jul 8th, 2015 at 8:05pm
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Wolfrin Fenris wrote on Jul 8th, 2015 at 7:43pm:
I don't see the reason to take empowered healing or maximize. This character isn't going to be healing others, or even likely himself, outside of potions. Are potions not sufficient at higher levels? Is there something I'm missing?

Potions are bad. Unless you're cordovan. Then you're just bad if you're cordo. CSW and FoM will let you heal yourself and avoid holds, slippery surfaces, some webs, and command.

Wolfrin Fenris wrote on Jul 8th, 2015 at 7:43pm:
I wasn't sure how many rogue levels were necessary to keep trapping skills relevant and useful on elites while leveling (I only do elites) and for max level dungeons. You're saying less than 6 is possible, whats the minimu

With ranger and monk getting enough skill points is feasible to trap with just one rogue level(making sure int is secondary stat-dont dump con-.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #15 - Jul 9th, 2015 at 2:00am
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Rubbinns wrote on Jul 8th, 2015 at 8:05pm:
some webs


Are there webs that FOM won't protect you from?
  
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Re: Multiclass Idea - Please Critique.
Reply #16 - Jul 9th, 2015 at 2:14am
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WeHaveLived wrote on Jul 9th, 2015 at 2:00am:
Are there webs that FOM won't protect you from?


Non-magical ones maybe?
  

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Re: Multiclass Idea - Please Critique.
Reply #17 - Jul 9th, 2015 at 2:26am
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5 Foot Step wrote on Jul 9th, 2015 at 2:14am:
Non-magical ones maybe?

yes, because turbine Roll Eyes.  fom used to work but now you have to keep fireshield up.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #18 - Jul 9th, 2015 at 2:32am
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Wolfrin Fenris wrote on Jul 8th, 2015 at 7:43pm:
With that additional knowledge, is there some particular reason this type of character won't do well?

not that it wont do well, but it will have less dps output compared to many builds. mainly because you are giving up any sort of critical range/multiplier increases that come with other melee classes. Lower prr than other builds using heavy armor and stalwart/defender stance. You can still hit high prr in pajamas but you will need past lives and stay in earth stance, twist in stand stone, and iron skin in shintao.

Of course most of this doesnt matter if youre only going for a quick heroic tr once you hit lv 20. At that point I would only suggest improved evasion, high reflex, fom, and cure serious for your build. Displace mark will also be a boon against champions and mob dense quests.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Multiclass Idea - Please Critique.
Reply #19 - Jul 9th, 2015 at 5:27am
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Wolfrin Fenris wrote on Jul 8th, 2015 at 7:43pm:
As for everyone else that commented, I appreciate the comments but this quickly turned into a discussion on how to many a good monkcher.

Well, you have 6 ranger levels and want to be centered.
It just makes sense to improve on your "inherent" ranged option, otherwise there's not much point going with ranger at all, 10% off hand, Ram's and Dance of death are not reasons good enough.
Monkcher would have Point Blank, Combat Archery, 10k stars, Slayer Arrow and full time ranged.
Different twists and possibly destiny.
Of course you don't have to use bow at all or maybe I just misunderstood the "theme", flavour or call it concept you were going for.
  
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Re: Multiclass Idea - Please Critique.
Reply #20 - Jul 9th, 2015 at 5:51am
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Wipe wrote on Jul 9th, 2015 at 5:27am:
Well, you have 6 ranger levels and want to be centered.
It just makes sense to improve on your "inherent" ranged option, otherwise there's not much point going with ranger at all, 10% off hand, Ram's and Dance of death are not reasons good enough.


To be honest, I took the ranger levels for the Two Weapon Fighting feats and for the increased BAB. Rogue and Monk BAB is somewhat lackluster for a melee character, as I understand it. As well, the Tempest enhancements did look very enticing to me.

I've revised my build based on the feedback here.

Quote:
New rangermonkrogue
11/6/3 Ranger/Monk/Rogue
Lawful Neutral Drow


Level Order

1. Rogue. . . . . .6. Ranger . . . . 11. Monk . . . . . 16. Ranger
2. Ranger . . . . .7. Rogue. . . . . 12. Ranger . . . . 17. Monk
3. Ranger . . . . .8. Ranger . . . . 13. Ranger . . . . 18. Rogue
4. Monk . . . . . .9. Ranger . . . . 14. Monk . . . . . 19. Ranger
5. Ranger . . . . 10. Monk . . . . . 15. Monk . . . . . 20. Ranger


Skills
. . . . .Rg Rn Rn Mo Rn Rn Rg Rn Rn Mo Mo Rn Rn Mo Mo Rn Mo Rg Rn Rn
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4. 1. . .1 . . . .4 .1 .1 .1 . . . . . 1. 1. . .1 .5 .1 .1 .23
Open Lo . 4. 1. . .1 . . . .4 .1 .1 .1 . . . . . 1. 1. . .1 .5 .1 .1 .23
Search. . 4. 1. 1. . .2 .1 . . 2. 1. . . . 3. 1. . . . 3. . . . 3. 1. 23
Spot. . . 4. 1. 1. . .2 .1 . . 2. 1. . . . 3. 1. . . . 3. . . . 2. 2. 23
Diplo . . 4. . . . 3. . . . . . . . .3 .1 . . . .3 .3 . . 3. . . . . .20
Jump. . . 4. . . . . .1 .3 . . . . . . .6 . . 2. . . . 1. . . . . . . 17
Hide. . . 4. . .2 . . 2. 1. . . . 2. . . . 1. 2. . . . . . . . . . 1. 15
Move Si . 4. . .2 . . 2. 1. . . . 1. . . . 2. 2. . . . 1. . . . . . . 15
Listen. . 2. 1. 1. . . . 2. . .1 . . . . . . .1 . . . .1 . . . . . 1. 10
UMD . . . 4. 1. 1. . . . . .3 . . . . . . . . . . . . . . . .1 . . . .10
Bluff . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Balance . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .44. 9. 9. 7. 9. 9 11 .9 .9 .7 .7 .9 .9 .7 .7 .9 .7 11. 9. 9


Feats (Errors)

.1. . . . : Toughness
.2 Ranger : Favored Enemy: Undead
.3. . . . : Weapon Focus: Slashing
.4 Monk . : Precision
.6. . . . : Adept of Forms
.8 Ranger : Favored Enemy: Giant
.9. . . . : Two Weapon Defense
10 Monk . : Iron Will
11 Monk . : Path of Inevitable Dominion
12. . . . : Master of Forms
15. . . . : Improved Critical: Slashing
17 Monk . : Great Fortitude
18. . . . : Grandmaster of Forms
19 Ranger : Favored Enemy: Elemental

Enhancements (80 AP)

Tempest (45 AP)
  • Shield of Whirling Steel, Tempest
    [list=1]
  • Improved Reaction III, Whirling Blades
  • Improved Parry III, Whirling Blades
  • Critical Accuracy III, Whirling Blades, Dexterity
  • Critical Damage III, Elaborate Parry II, The Growing Storm III, Whirling Blades, Dexterity
  • Evasive Dance II, A Thousand Cuts III, Dance of Death III

Deepwood Stalker (6 AP)
  • Far Shot, Sneak Attack
    [list=1]
  • Favored Defense: Protection I, Stealthy III

Ninja Spy (18 AP)
  • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
    [list=1]
  • Sneak Attack Training, Faster Sneaking I
  • Subtlety III, Sneak Attack Training
  • Sneak Attack Training, Sting of the Ninja, Dexterity

Assassin (11 AP)
  • Knife in the Darkness
    [list=1]
  • Sneak Attack Training, Stealthy III
  • Venomed Blades III, Sneak Attack Training



Because others have misunderstood the concept or design intention of this character, I thought I would put an overview of what the character has at this point.

Strong points at lv 20: 10d6 sneak attack damage. additional 1d8 damage on hit from Venomed blades. Maxed base values for Disable device, Open lock, search, and spot. Grandmastery of forms. GTWF. 125% ms while sneaking. Dance of Death for groups of mobs.

Lastly Rubbinns wrote on Jul 9th, 2015 at 2:32am:
Of course most of this doesnt matter if youre only going for a quick heroic tr once you hit lv 20.


I actually had not considered this yet. What is the best option? Is there any benefit to fleshing out an epic destiny on a first life character or is it standard to simply TR a few lives and then do an epic destiny?
  
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Re: Multiclass Idea - Please Critique.
Reply #21 - Jul 9th, 2015 at 6:00am
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Short swords are piercing.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
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Re: Multiclass Idea - Please Critique.
Reply #22 - Jul 9th, 2015 at 9:04am
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Heh. That's embarrassing.  Expected they'd be slashing for some reason.  Well it doesn't affect much in the build. Guess I could go weapon focus piercing and double short sword or just go double kukri. I imagine the increased critical chance from kukri would be beneficial?
  
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Re: Multiclass Idea - Please Critique.
Reply #23 - Jul 9th, 2015 at 11:52am
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They do look like slashing in-game. No stabby stabby Sad
  
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Re: Multiclass Idea - Please Critique.
Reply #24 - Jul 9th, 2015 at 12:01pm
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Wolfrin Fenris wrote on Jul 9th, 2015 at 5:51am:
Monk BAB

they get full bab per class level if centered.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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