DDONoob wrote on Jul 28
th, 2015 at 9:30am:
I have not done raid yet, but done the quests a couple of times each. And I have to say that this is just boring shit.
There was nothing new in those quests, they where built after the same boring formula that Misery's peak is built after, ie find barrier, clear left side and pull leaver, clear right side and pull leaver, proceed.
There was not a single moment where I was thinking, hey, this is fun, or hey, this is new and original. We have seen everything before.
This follows what is in my opinion the shitties updates ever. The storyline in epic orchard was ridiculously bad. What saved that update for me was that the quests in orchard are in themselves really good quests, and ofc all the nice items that we wanted there.
Then we got ToEE, which was just a stupidly big and boring dungeon. Nothing new, nothing fun, and very quickly just a boring slugfest, killing the same group of monsters again and again and again ad infinitum.
And now this. If this years updates are the best that the current developer team can come up with then the game is really doomed
Agreed.
Just ran the flagging (no, not on EE), and this content is just uninspired yawn.
The scenery is decent enough (but mostly re-use), and all the mobs look like rehashes.
The mob AI continues to be daft. If you're ranged at the moment, then you're golden.

The electric floor trap was the only thing that had me scratching my head until I tabbed to the button.
Haven't done the raid yet, but Rubbin's walkthru doesn't fill me with excitement.

Why are level 30 quests dropping level 26 loot in the chests? And for the smartasses, no, I'm not doing it on EC.

Yeah, love the series reward still giving Heroic loot after the hotfix.
Updating or redirecting the loot table was too difficult obviously.
Another disappointing effort Turdbine.
D-
I'd say need to try harder, but they don't.
They actually need someone creative and who can think outside the box. I seriously believe they are so up to their eyeballs in technical issues, that they have no mental headroom for creative thinking.